Implement new cursors
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game/gui/creamy_pumpkin_pie/cursor_hand.png
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game/gui/creamy_pumpkin_pie/cursor_hand.png
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game/gui/creamy_pumpkin_pie/cursor_hand_medium.png
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game/gui/creamy_pumpkin_pie/cursor_hand_medium.png
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game/gui/creamy_pumpkin_pie/cursor_hand_small.png
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game/gui/creamy_pumpkin_pie/cursor_hand_small.png
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game/gui/creamy_pumpkin_pie/cursor_pointer.png
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game/gui/creamy_pumpkin_pie/cursor_pointer.png
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game/gui/creamy_pumpkin_pie/cursor_pointer_medium.png
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game/gui/creamy_pumpkin_pie/cursor_pointer_medium.png
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game/gui/creamy_pumpkin_pie/cursor_pointer_small.png
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game/gui/creamy_pumpkin_pie/cursor_pointer_small.png
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@ -58,6 +58,7 @@ screen close_button_background(action=Return("Close"), keysym=None):
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button style "empty":
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action action
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keysym keysym
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mouse "default"
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transclude
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# Animation effect controller
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@ -61,7 +61,10 @@ define config.transparent_tile = False
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define config.narrator_menu = True
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define config.hard_rollback_limit = 100
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define config.history_length = 250
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define config.mouse = {"default": [("interface/cursor.webp", 0, 0)]}
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define config.mouse = {
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"default": [("gui/creamy_pumpkin_pie/cursor_pointer_medium.png", 0, 0)],
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"button": [("gui/creamy_pumpkin_pie/cursor_hand_medium.png", 0, 0)],
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}
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define config.help = None
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define config.side_image_only_not_showing = True
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define config.allow_underfull_grids = True
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