CDS - Random

* Implemented random dialogue CDS supporting:
 - If statements
 - Renpy statements
 - Renpy blocks
 - Prediction
 - Expression editor (yay!)
 - Parsing errors handling
* Refactored randomized dialogues to use `random` CDS
* Removed obsolete code
This commit is contained in:
LoafyLemon 2023-03-10 23:09:32 +00:00
parent 0aef8f2e64
commit 22b6e66f53
32 changed files with 2910 additions and 3094 deletions

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@ -41,4 +41,41 @@ python early:
predict=predict_chibi,
)
define config.debug_prediction = True
def parse_random(lexer):
l = lexer.subblock_lexer()
choices = []
while l.advance():
loc = l.get_location()
condition = "True"
if l.keyword('block'):
l.require(':')
l.expect_eol()
l.expect_block('block')
block = l.subblock_lexer().renpy_block()
choices.append((block, condition))
elif l.keyword('if'):
l.expect_block("if block")
condition = l.require(l.python_expression)
l.require(':')
block = l.subblock_lexer().renpy_block()
choices.append((block, condition))
else:
stmt = l.renpy_statement()
choices.append((stmt, condition))
return choices
def next_random(choices):
choices = [block for block, cond in choices if eval(cond)]
return renpy.random.choice(choices)
renpy.register_statement(
name="random",
block=True,
parse=parse_random,
next=next_random,
)

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@ -42,13 +42,9 @@ define ast_face = {
label update_astoria:
$ random_number = renpy.random.randint(0, 5)
if random_number in [1,5]:
$ name_susan_astoria = renpy.random.choice(["Suzy","Cow","Cow Tits","Milk Bag","Slut","Whore","Piggy","Pig","Bessie","Moo Moo"])
if random_number in [2,5]:
$ name_tonks_astoria = renpy.random.choice(["Hag","Old Hag","Punk","Dyke","Lesbo"])
if random_number in [3,5]:
$ name_astoria_tonks = renpy.random.choice(["Cutie","Kitty","Princess","Cupcake","Honey"])
$ name_susan_astoria = renpy.random.choice(["Suzy","Cow","Cow Tits","Milk Bag","Slut","Whore","Piggy","Pig","Bessie","Moo Moo"])
$ name_tonks_astoria = renpy.random.choice(["Hag","Old Hag","Punk","Dyke","Lesbo"])
$ name_astoria_tonks = renpy.random.choice(["Cutie","Kitty","Princess","Cupcake","Honey"])
# Chibi Update
$ astoria_chibi.update()

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@ -310,21 +310,20 @@ label .strip_cho:
ton "" ("base", "narrow", "base", "mid", hair="horny", xpos=345, ypos="base", flip=False) # Tonks moves to her original position.
with d5
$ random_number = renpy.random.randint(1, 3)
if random_number == 1:
ton "Look at all these muscles!" ("horny", "narrow", "raised", "down", hair="horny")
ton "I mean... I could easily get some muscles as well, but not without cheating..." ("open", "closed", "base", "mid", hair="horny")
ton "I'm quite impressed, Miss Chang." ("base", "narrow", "base", "L", hair="horny")
cho "Thank you." ("soft", "narrow", "base", "L", cheeks="blush")
elif random_number == 2:
ton "You look quite tasty, Miss Chang." ("horny", "narrow", "raised", "down", hair="horny")
cho "*Ehm*..." ("clench", "narrow", "worried", "down", cheeks="heavy_blush")
cho "Thanks?" ("soft", "narrow", "worried", "L", cheeks="heavy_blush")
else:
ton "Looks like we're done here, Professor." ("horny", "narrow", "raised", "mid", hair="horny")
gen "Excellent!" ("base", xpos="far_left", ypos="head")
gen "I do love watching you two." ("grin", xpos="far_left", ypos="head")
random:
block:
ton "Look at all these muscles!" ("horny", "narrow", "raised", "down", hair="horny")
ton "I mean... I could easily get some muscles as well, but not without cheating..." ("open", "closed", "base", "mid", hair="horny")
ton "I'm quite impressed, Miss Chang." ("base", "narrow", "base", "L", hair="horny")
cho "Thank you." ("soft", "narrow", "base", "L", cheeks="blush")
block:
ton "You look quite tasty, Miss Chang." ("horny", "narrow", "raised", "down", hair="horny")
cho "*Ehm*..." ("clench", "narrow", "worried", "down", cheeks="heavy_blush")
cho "Thanks?" ("soft", "narrow", "worried", "L", cheeks="heavy_blush")
block:
ton "Looks like we're done here, Professor." ("horny", "narrow", "raised", "mid", hair="horny")
gen "Excellent!" ("base", xpos="far_left", ypos="head")
gen "I do love watching you two." ("grin", xpos="far_left", ypos="head")
call cc_pf_strip_T3_tonks.spank_cho
@ -607,20 +606,19 @@ label .strip_tonks:
cho "" ("base", "narrow", "base", "mid", cheeks="blush", xpos=315, ypos="base", flip=False) # Cho moves to her original position.
with d5
$ random_number = renpy.random.randint(1, 3)
if random_number == 1:
ton "How immoral for a teacher to do this sort of thing in front of a student..." ("open", "closed", "annoyed", "mid", hair="horny")
ton "You aren't going to report me for my wanton behaviour, are you, Miss Chang?" ("soft", "narrow", "annoyed", "L", hair="horny")
cho "No. Of course not, Professor." ("base", "narrow", "base", "L", cheeks="heavy_blush")
ton "Good girl." ("horny", "narrow", "base", "L", hair="horny")
cho "..." ("angry", "narrow", "base", "down", cheeks="blush")
elif random_number == 2:
ton "Are you enjoying yourself, Professor?" ("open", "narrow", "raised", "mid", hair="horny")
gen "With those tits in front of me? Always!" ("grin", xpos="far_left", ypos="head")
else:
ton "Did you like that, Professor?" ("horny", "narrow", "raised", "mid", hair="horny")
gen "I bloody love it!" ("grin", xpos="far_left", ypos="head")
random:
block:
ton "How immoral for a teacher to do this sort of thing in front of a student..." ("open", "closed", "annoyed", "mid", hair="horny")
ton "You aren't going to report me for my wanton behaviour, are you, Miss Chang?" ("soft", "narrow", "annoyed", "L", hair="horny")
cho "No. Of course not, Professor." ("base", "narrow", "base", "L", cheeks="heavy_blush")
ton "Good girl." ("horny", "narrow", "base", "L", hair="horny")
cho "..." ("angry", "narrow", "base", "down", cheeks="blush")
block:
ton "Are you enjoying yourself, Professor?" ("open", "narrow", "raised", "mid", hair="horny")
gen "With those tits in front of me? Always!" ("grin", xpos="far_left", ypos="head")
block:
ton "Did you like that, Professor?" ("horny", "narrow", "raised", "mid", hair="horny")
gen "I bloody love it!" ("grin", xpos="far_left", ypos="head")
call cc_pf_strip_T3_tonks.spank_tonks

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@ -272,7 +272,7 @@ label hg_wager_bj:
pause.2
gen "Well, that was something..." ("base", xpos="far_left", ypos="head")
$ uni_sperm = False
if her_whoring < 22: #if she has lower whoring than 22
her "That was mortifying!" ("angry", "closed", "angry", "mid")
her "How could you make me keep going?!?" ("angry", "base", "angry", "mid")
@ -406,7 +406,7 @@ label hg_wager_bj:
else:
her "Good night." ("open", "base", "base", "mid")
gen "Good night, [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
$ uni_sperm = False
"-Try something crazy- {image=interface/icons/small/cards.webp}":
gen "Oh yes, I'm...{w=0.3} ugh...{w=0.3} fine." ("base", xpos="far_left", ypos="head")
gen "But for some reason I feel like playing some cards." ("base", xpos="far_left", ypos="head")

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@ -1,5 +1,4 @@
label hermione_summon_setup:
$ random_number = renpy.random.randint(1, 10)
# Reset doll state
$ hermione.wear("all")

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@ -827,7 +827,7 @@ label hg_pf_handjob_2_continue:
# The phrase in the brackets is the text that the game will display to prompt
# the player to enter the name they've chosen.
$ random_number = renpy.random.randint(1, 3)
$ tmp_name = renpy.input("(Use keyboard to enter the phrase.)")
$ tmp_name = tmp_name.strip()
@ -843,45 +843,47 @@ label hg_pf_handjob_2_continue:
her "[tmp_name]." ("base", "base", "base", "mid")
gen "A bit louder..." ("base", xpos="far_left", ypos="head")
her "[tmp_name]!!!" ("scream", "closed", "angry", "mid")
elif random_number == 1:
her "I don't want to say that..." ("annoyed", "base", "worried", "R")
gen "Oh, just do it, [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
her "..........." ("annoyed", "base", "worried", "R")
her "[tmp_name]." ("scream", "closed", "angry", "mid")
elif random_number == 2:
her "*huh*?" ("annoyed", "base", "worried", "R")
her "What does That have to do with anything?"
gen "Just say it." ("base", xpos="far_left", ypos="head")
her "......" ("annoyed", "base", "worried", "R")
gen "Come on, humour me." ("base", xpos="far_left", ypos="head")
her "[tmp_name]." ("scream", "closed", "angry", "mid")
elif random_number == 3:
her "..........." ("annoyed", "base", "worried", "R")
her "Do I really have to?"
gen "Just say it." ("base", xpos="far_left", ypos="head")
her "[tmp_name]." ("scream", "closed", "angry", "mid")
else:
random:
block:
her "I don't want to say that..." ("annoyed", "base", "worried", "R")
gen "Oh, just do it, [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
her "..........." ("annoyed", "base", "worried", "R")
her "[tmp_name]." ("scream", "closed", "angry", "mid")
block:
her "*huh*?" ("annoyed", "base", "worried", "R")
her "What does That have to do with anything?"
gen "Just say it." ("base", xpos="far_left", ypos="head")
her "......" ("annoyed", "base", "worried", "R")
gen "Come on, humour me." ("base", xpos="far_left", ypos="head")
her "[tmp_name]." ("scream", "closed", "angry", "mid")
block:
her "..........." ("annoyed", "base", "worried", "R")
her "Do I really have to?"
gen "Just say it." ("base", xpos="far_left", ypos="head")
her "[tmp_name]." ("scream", "closed", "angry", "mid")
gen "*He-he*..." ("grin", xpos="far_left", ypos="head")
"{size=-4}\"-Manual user input-\"{/size}" if renpy.android:
$ random_number = renpy.random.randint(1, 3)
if random_number == 1:
her "I don't want to say that..." ("annoyed", "base", "worried", "R")
gen "Oh, just do it, [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
her "..........." ("annoyed", "base", "worried", "R")
her "Manual user input..." ("scream", "closed", "angry", "mid")
elif random_number == 2:
her "*huh*?" ("annoyed", "base", "worried", "R")
her "What does That have to do with anything?"
gen "Just say it." ("base", xpos="far_left", ypos="head")
her "......" ("annoyed", "base", "worried", "R")
gen "Come on, humour me." ("base", xpos="far_left", ypos="head")
her "... Manual user input." ("scream", "closed", "angry", "mid")
elif random_number == 3:
her "..........." ("annoyed", "base", "worried", "R")
her "Do I really have to?"
gen "Just say it." ("base", xpos="far_left", ypos="head")
her "Manual user input." ("scream", "closed", "angry", "mid")
random:
block:
her "I don't want to say that..." ("annoyed", "base", "worried", "R")
gen "Oh, just do it, [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
her "..........." ("annoyed", "base", "worried", "R")
her "Manual user input..." ("scream", "closed", "angry", "mid")
block:
her "*huh*?" ("annoyed", "base", "worried", "R")
her "What does That have to do with anything?"
gen "Just say it." ("base", xpos="far_left", ypos="head")
her "......" ("annoyed", "base", "worried", "R")
gen "Come on, humour me." ("base", xpos="far_left", ypos="head")
her "... Manual user input." ("scream", "closed", "angry", "mid")
block:
her "..........." ("annoyed", "base", "worried", "R")
her "Do I really have to?"
gen "Just say it." ("base", xpos="far_left", ypos="head")
her "Manual user input." ("scream", "closed", "angry", "mid")
gen "*He-he*..." ("grin", xpos="far_left", ypos="head")
jump hg_pf_handjob_2_cumming

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@ -381,13 +381,10 @@ label hg_pf_grope_T4_E2:
her "Or my bum?...." ("soft", "narrow", "base", "mid_soft")
gen "*Hmm*... What would you like?" ("base", xpos="far_left", ypos="head")
$ random_number = renpy.random.randint(1, 3)
if random_number == 1:
random:
her "I wouldn't mind it if you massaged my breasts a little..." ("soft", "narrow", "base", "R_soft")
elif random_number == 2:
her "I wouldn't mind it if you caressed my bum a bit, [name_genie_hermione]..." ("soft", "narrow", "worried", "down")
else:
her "I wouldn't mind either today, [name_genie_hermione]." ("soft", "narrow", "base", "R_soft")
gen "Very well then..." ("base", xpos="far_left", ypos="head")

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@ -1243,17 +1243,16 @@ label hg_anal_sex_3:
gen "Are you sure? I mean it's not like the door is locked or anything..."
gen "Anyone could walk in here!"
if game.daytime:
$ random_number = renpy.random.randint(1, 3)
if random_number == 1:
show her_sex_personal mouth_soft eyes_narrow_down eyebrows_base cheeks_blush as cg
her "*Ah*...{w=0.4} I'm sure they're still having lunch right now..."
elif random_number == 2:
show her_sex_personal mouth_soft eyes_narrow_down eyebrows_base cheeks_blush as cg
her "*Ah*...{w=0.4} They should be in the library studying at the moment..."
elif random_number == 3:
show her_sex_personal mouth_soft eyes_narrow_down eyebrows_base cheeks_blush as cg
her "*Ah*...{w=0.4} They're probably still busy playing Gobstones..."
random:
block:
show her_sex_personal mouth_soft eyes_narrow_down eyebrows_base cheeks_blush as cg
her "*Ah*...{w=0.4} I'm sure they're still having lunch right now..."
block:
show her_sex_personal mouth_soft eyes_narrow_down eyebrows_base cheeks_blush as cg
her "*Ah*...{w=0.4} They should be in the library studying at the moment..."
block:
show her_sex_personal mouth_soft eyes_narrow_down eyebrows_base cheeks_blush as cg
her "*Ah*...{w=0.4} They're probably still busy playing Gobstones..."
else:
show her_sex_personal mouth_soft eyes_narrow_down eyebrows_base cheeks_blush as cg
her "*Ah*...{w=0.4} They should still be in the common room..."

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@ -1318,17 +1318,17 @@ label hg_hidden_blowjob_cumming:
"\"What would you like?\"":
her "If it is all the same to you, [name_genie_hermione]..." ("soft", "narrow", "annoyed", "up")
$ random_number = renpy.random.randint(1, 2)
if random_number == 1:
her "I would like you to cum on my face, [name_genie_hermione]." ("grin", "narrow", "base", "dead")
her "I read that it's good for the skin."
else:
her "I would like you to cum in my mouth." ("grin", "narrow", "base", "dead")
her "You usually cum so much so I think I will be able to just skip my next meal..."
if game.daytime:
her "And do some light workout instead."
else:
her "And do some homework instead."
random:
block:
her "I would like you to cum on my face, [name_genie_hermione]." ("grin", "narrow", "base", "dead")
her "I read that it's good for the skin."
block:
her "I would like you to cum in my mouth." ("grin", "narrow", "base", "dead")
her "You usually cum so much so I think I will be able to just skip my next meal..."
if game.daytime:
her "And do some light workout instead."
else:
her "And do some homework instead."
gen "Well, we'll see about that." ("base", xpos="far_left", ypos="head")
gen "Back to sucking now." ("base", xpos="far_left", ypos="head")

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@ -684,18 +684,15 @@ label ll_pf_masturbate_T3_E3_intro:
gen "You're very pretty, [name_luna_genie]."
lun "*Mmm*..." ("base", "narrow", "base", "up", cheeks="blush")
"-Don't-":
$ random_number = renpy.random.randint(1, 3)
if random_number == 1:
gen "You're going to need to learn how to do this without my help [name_luna_genie]..."
lun "Please, [name_genie_luna]..." ("angry", "happyCl", "base", "mid", cheeks="blush")
elif random_number == 2:
gen "Tell you..."
lun "Tell me I'm pretty, [name_genie_luna]..." ("grin", "narrow", "base", "up", cheeks="blush")
elif random_number == 3:
random:
lun "Hurry...{w=0.3} I'm...{w=0.3} I'm almost there..." ("grin", "happyCl", "base", "up", cheeks="blush")
block:
gen "You're going to need to learn how to do this without my help [name_luna_genie]..."
lun "Please, [name_genie_luna]..." ("angry", "happyCl", "base", "mid", cheeks="blush")
block:
gen "Tell you..."
lun "Tell me I'm pretty, [name_genie_luna]..." ("grin", "narrow", "base", "up", cheeks="blush")
# Menu opens again until you've told her she's pretty
jump ll_pf_masturbate_T3_E3_intro.choice

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