Fix weather storm and create the weather image tag (by
Gouvernathor)
This commit is contained in:
parent
2ef20d57da
commit
26b1e7f051
@ -30,7 +30,7 @@ screen main_room():
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if room_menu_active and game.day > 1 and not renpy.android:
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if room_menu_active and game.day > 1 and not renpy.android:
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use hotkeys_main
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use hotkeys_main
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add "weather_[game.weather]" xycenter (430, 218)
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add "weather [game.weather]" xycenter (430, 218)
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# Walls
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# Walls
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if game.daytime:
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if game.daytime:
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@ -28,13 +28,13 @@ transform cloud_move:
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pause 7
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pause 7
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repeat
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repeat
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image weather_clear = ConditionSwitch( # final
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image weather clear = ConditionSwitch( # final
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"game.daytime", "images/rooms/main_room/weather/sky.webp",
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"game.daytime", "images/rooms/main_room/weather/sky.webp",
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"game.moon", "images/rooms/main_room/weather/night_sky_moon.webp",
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"game.moon", "images/rooms/main_room/weather/night_sky_moon.webp",
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"True", "images/rooms/main_room/weather/night_sky.webp",
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"True", "images/rooms/main_room/weather/night_sky.webp",
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)
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)
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image weather_overcast = ConditionSwitch( # final
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image weather overcast = ConditionSwitch( # final
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"game.daytime", "images/rooms/main_room/weather/sky_overcast.webp",
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"game.daytime", "images/rooms/main_room/weather/sky_overcast.webp",
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"game.moon", "images/rooms/main_room/weather/night_sky_moon_overcast.webp",
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"game.moon", "images/rooms/main_room/weather/night_sky_moon_overcast.webp",
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"True", "images/rooms/main_room/weather/night_sky_overcast.webp",
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"True", "images/rooms/main_room/weather/night_sky_overcast.webp",
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@ -73,7 +73,7 @@ image weather_cloudy_fx:
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pause 2
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pause 2
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repeat
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repeat
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image weather_cloudy = Fixed("weather_clear", "weather_cloudy_fx", fit_first=True) # final
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image weather cloudy = Fixed("weather clear", "weather_cloudy_fx", fit_first=True) # final
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image weather_rain_fx:
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image weather_rain_fx:
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animation
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animation
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@ -85,7 +85,7 @@ image weather_rain_fx:
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pause.1
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pause.1
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repeat
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repeat
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image weather_rain = Fixed("weather_overcast", "weather_rain_fx", fit_first=True) # final
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image weather rain = Fixed("weather overcast", "weather_rain_fx", fit_first=True) # final
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image weather_snow_fx:
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image weather_snow_fx:
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animation
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animation
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@ -111,7 +111,7 @@ image weather_snow_fx:
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pause.07
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pause.07
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repeat
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repeat
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image weather_snow = Fixed("weather_overcast", "weather_snow_fx", fit_first=True) # final
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image weather snow = Fixed("weather overcast", "weather_snow_fx", fit_first=True) # final
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image weather_blizzard_fx:
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image weather_blizzard_fx:
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animation
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animation
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@ -137,12 +137,12 @@ image weather_blizzard_fx:
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pause.05
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pause.05
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repeat
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repeat
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image weather_blizzard = Fixed("weather_overcast", "weather_blizzard_fx", fit_first=True) # final
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image weather blizzard = Fixed("weather overcast", "weather_blizzard_fx", fit_first=True) # final
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image weather_storm_fx:
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image weather_storm_fx:
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animation
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animation
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parallel:
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contains:
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animation
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animation
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pause 20
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pause 20
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Null()
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Null()
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@ -165,14 +165,7 @@ image weather_storm_fx:
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pause 20
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pause 20
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repeat
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repeat
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parallel:
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contains:
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animation
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"weather_rain_fx"
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"images/rooms/main_room/weather/rain_01.webp"
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pause.1
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"images/rooms/main_room/weather/rain_02.webp"
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pause.1
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"images/rooms/main_room/weather/rain_03.webp"
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pause.1
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repeat
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image weather_storm = Fixed("weather_overcast", "weather_storm_fx", fit_first=True) # final
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image weather storm = Fixed("weather overcast", "weather_storm_fx", fit_first=True) # final
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