Transitions
* Apply transitions for dolls only to the doll layer * Add missing doll transitions for Genie
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972b9dcd70
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@ -40,8 +40,7 @@ init python:
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def show():
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astoria.show(force=True)
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if not renpy.in_rollback():
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renpy.with_statement(trans or d2)
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renpy.with_statement({"dolls": trans or d2})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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@ -38,8 +38,7 @@ init python in character:
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def show():
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renpy.store.cho.show(force=True)
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if not renpy.in_rollback():
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renpy.with_statement(trans or renpy.store.d2)
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renpy.with_statement({"dolls": trans or d2})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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@ -36,6 +36,8 @@ init python:
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if renpy.showing("genie", layer=layer):
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renpy.show(variant, layer=layer, tag="genie", at_list=at_list)
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renpy.with_statement({"dolls": trans or d2})
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if flip is not None:
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states.gen.image.xzoom = -1 if flip else 1
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@ -33,8 +33,7 @@ init python:
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def show():
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hermione.show(force=True)
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if not renpy.in_rollback():
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renpy.with_statement(trans or d2)
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renpy.with_statement({"dolls": trans or d2})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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@ -24,8 +24,7 @@ init python:
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def show():
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hooch.show(force=True)
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if not renpy.in_rollback():
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renpy.with_statement(trans or d2)
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renpy.with_statement({"dolls": trans or d2})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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@ -36,8 +36,7 @@ init python:
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def show():
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luna.show(force=True)
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if not renpy.in_rollback():
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renpy.with_statement(trans or d2)
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renpy.with_statement({"dolls": trans or d2})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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@ -56,11 +56,7 @@ init python:
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renpy.show(name=tag, at_list=at_list, layer=layer, what=sprite, zorder=states.sna.image.zorder)
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if not renpy.in_rollback():
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if trans:
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renpy.with_statement(trans)
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else:
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renpy.with_statement(d2)
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renpy.with_statement({"dolls": trans or d2})
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if what:
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character.snape_say(what, **kwargs)
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@ -35,8 +35,7 @@ init python:
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def show():
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susan.show(force=True)
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if not renpy.in_rollback():
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renpy.with_statement(trans or d2)
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renpy.with_statement({"dolls": trans or d2})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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@ -46,8 +46,7 @@ init python:
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def show():
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tonks.show(force=True)
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if not renpy.in_rollback():
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renpy.with_statement(trans or d2)
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renpy.with_statement({"dolls": trans or d2})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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