Tweaks, Bug fixes, Cleanup

This commit is contained in:
LoafyLemon 2024-06-15 17:37:31 +01:00
parent 1f0c5ecb90
commit 2e240545a5
4 changed files with 10 additions and 35 deletions

View File

@ -34,7 +34,7 @@ define credits_images = [] # TODO: Add images once new chibis are in.
# (Transform("hj", zoom=2, crop=(225,200,200,235)), 25, 8, True),
# )
define credits_mods = "\n\n## Game Mods\n\n" + "\n\n".join(["### " + i[1]["Name"] + "\n- " + i[1]["Author"] for i in mods_list.items()]) if mods_list else ""
define credits_mods = _("\n\n## Game Mods\n\n") + "\n\n".join(["### " + i[1]["Name"] + "\n- " + i[1]["Author"] for i in mods_list.items()]) if mods_list else ""
define credits = credits.convert(_(f"""{{image=game_logo}}{{vspace=10}}
## Development Team
@ -172,6 +172,7 @@ define credits = credits.convert(_(f"""{{image=game_logo}}{{vspace=10}}
- CaptainNemo
- Darwin7
- That one Disney employee
- Johnny28
### Miscellaneous Sound Effects
- LoafyLemon
@ -324,4 +325,4 @@ screen credits():
use player((0.025, 0.88))
timer duration+pauses action Hide("credits")
timer duration+pauses action [Hide("credits"), Function(achievements.unlock, "Credits")]

View File

@ -1,16 +1,5 @@
#
# Additional screens
#
init offset = -1
# Confirm screen
#
# The confirm screen is called when Ren'Py wants to ask the player a yes or no
# question.
#
# https://www.renpy.org/doc/html/screen_special.html#confirm
screen confirm(message, yes_action=Return(True), no_action=Return(False)):
modal True
layer "interface"
@ -23,13 +12,13 @@ screen confirm(message, yes_action=Return(True), no_action=Return(False)):
at gui_modal_popup
vbox:
text message
text message:
text_align 0.5
hbox:
textbutton _("Yes") action yes_action
textbutton _("No") action no_action
## Right-click and escape answer "no".
key "game_menu" action no_action
style confirm_frame is frame
@ -43,13 +32,6 @@ style confirm_button_text is frame_button_text
style confirm_text is frame_text:
size 20
# Skip indicator screen
#
# The skip_indicator screen is displayed to indicate that skipping is in
# progress.
#
# https://www.renpy.org/doc/html/screen_special.html#skip-indicator
screen skip_indicator():
zorder 100
@ -64,13 +46,6 @@ style skip_text is default:
color "#fff"
outlines [(1, "#00000080", 1, 0)]
# Notify screen
#
# The notify screen is used to show the player a message. (For example, when
# the game is quicksaved or a screenshot has been taken.)
#
# https://www.renpy.org/doc/html/screen_special.html#notify-screen
screen notify(message):
layer "interface"
sensitive False
@ -90,7 +65,6 @@ transform notify_appear:
on hide:
linear .5 alpha 0.0
style notify_text is gui_text
style notify_frame is empty:

View File

@ -47,7 +47,7 @@ screen file_slots(title):
action FileSave(i)
# FileSaveName sometimes returns an empty string regardless of 'empty' parameter. /shrugs
$ file_name = (FileSaveName(i) or f"Slot {i}")
$ file_name = (FileSaveName(i) or _(f"Slot {i}"))
text "[file_name]" style "file_description_text" ypos 2
vbox style "file_vbox":
@ -58,7 +58,7 @@ screen file_slots(title):
$ playtime = FileJson(i, "playtime", missing=0)
$ minutes, seconds = divmod(int(playtime), 60)
$ hours, minutes = divmod(minutes, 60)
text f"Playtime: {hours}H {minutes}M {seconds}S" style "file_description_text"
text _(f"Playtime: {hours}H {minutes}M {seconds}S") style "file_description_text"
frame style "navigation_page_right":
@ -93,7 +93,7 @@ screen file_slots(title):
action FileSave(i)
# FileSaveName sometimes returns an empty string regardless of 'empty' parameter. /shrugs
$ file_name = (FileSaveName(i) or f"Slot {i}")
$ file_name = (FileSaveName(i) or _(f"Slot {i}"))
text "[file_name]" style "file_description_text" ypos 2
vbox style "file_vbox":
@ -104,7 +104,7 @@ screen file_slots(title):
$ playtime = FileJson(i, "playtime", missing=0)
$ minutes, seconds = divmod(int(playtime), 60)
$ hours, minutes = divmod(minutes, 60)
text f"Playtime: {hours}H {minutes}M {seconds}S" style "file_description_text"
text _(f"Playtime: {hours}H {minutes}M {seconds}S") style "file_description_text"
transform file_hover:
on hover:

View File

@ -243,7 +243,7 @@ screen achievements(xx, yy):
zorder 15
modal True
add "gui_fade"
# add "gui_fade"
if renpy.mobile:
use close_button_background