Writing improvements and fixes
* Improved Cho Gryffindor match leadup public favours. * Fixed some calls showing multiple ">". * Removed bld and blktone in some places where it's replaced by inner thought and narrator character. * Changed Hermione calling lollipops "Candy" since she's not American.
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@ -515,8 +515,6 @@ label give_ast_gift(gift_item):
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label ast_mood(value=0):
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show screen blktone
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with d3
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if value > 0:
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if value == 1:
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@ -536,5 +534,4 @@ label ast_mood(value=0):
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call describe_mood_after_gift(was_negative, ast_mood, value)
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hide screen blktone
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return
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Load Diff
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@ -17,7 +17,7 @@ label cc_pr_spy_boys_start:
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cho "C? Is that some sort of spy name?" ("soft", "base", "base", "mid")
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gen "Yep! C is the perfect spy name for you." ("base", xpos="far_left", ypos="head")
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cho "Where do you get all these ideas from... seriously." ("annoyed", "base", "base", "mid")
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gen "That's your cup-size is it not?" ("base", xpos="far_left", ypos="head")
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gen "That's your cup-size, is it not?" ("base", xpos="far_left", ypos="head")
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cho "..." ("disgust", "wide", "base", "mid") #Blushes
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cho "You're such an old pervert, you know that right?" ("soft", "base", "angry", "mid")
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cho "And it's B cup actually..." ("open", "base", "base", "downR") #Blushes and glances to the side
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@ -48,7 +48,7 @@ label cc_pr_spy_boys_start:
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gen "No ass left untouched!" ("grin", xpos="far_left", ypos="head")
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cho "Merlin's beard..." ("angry", "narrow", "raised", "downR") # Facepalm
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gen "Merlin's beard.... that's a pretty good codename, I like it!" ("grin", xpos="far_left", ypos="head")
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gen "Merlin's beard.... That's a pretty good codename, I like it!" ("grin", xpos="far_left", ypos="head")
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cho "But I was..." ("mad", "base", "raised", "mid")
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gen "..." ("grin", xpos="far_left", ypos="head")
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cho "Yes... Merlin's beard." ("soft", "narrow", "base", "downR")
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@ -56,12 +56,12 @@ label cc_pr_spy_boys_start:
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gen "Today's mission, if you choose to accept it..." ("base", xpos="far_left", ypos="head")
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gen "And by choose I mean there's not really much choice in the matter." ("base", xpos="far_left", ypos="head")
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cho "..." ("normal", "narrow", "base", "mid") #rolls eyes, bit pissed off
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gen "I'd like you to spy on the beaters.... those {i}Weasel{/i} twins." ("base", xpos="far_left", ypos="head")
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gen "I'd like you to spy on the beaters... Those {i}Weasel{/i} twins." ("base", xpos="far_left", ypos="head")
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cho "Weasley..." ("soft", "narrow", "base", "mid")
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gen "Yeah, that!" ("base", xpos="far_left", ypos="head")
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gen "I'd like you to follow them and see what they are doing, find out if there's anything we could use against them during the match." ("base", xpos="far_left", ypos="head")
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cho "You want me to follow them around the entire day?" ("angry", "base", "base", "mid")
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gen "Of course, that's what a spy does isn't it?" ("base", xpos="far_left", ypos="head")
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gen "Of course, isn't that what a spy is supposed to do?" ("base", xpos="far_left", ypos="head")
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cho "Yeah, it's not like I have school or anything important to do." ("upset", "base", "angry", "downR")
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gen "Great!" ("grin", xpos="far_left", ypos="head")
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gen "Report back to me this evening as usual B!" ("grin", xpos="far_left", ypos="head")
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@ -156,15 +156,15 @@ label cc_pr_spy_boys_T3_twins:
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cho "How is that funny!?" ("angry", "wide", "angry", "mid")
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gen "What if the girl was Hermione?" ("base", xpos="far_left", ypos="head")
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cho "I..." ("angry", "base", "base", "mid")
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cho "I suppose...{w=0.4} no...{w=0.4} no it's still..." ("soft", "happyCl", "angry", "mid")
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cho "I suppose...{w=0.4} No...{w=0.4} No it's still..." ("soft", "happyCl", "angry", "mid")
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gen "She'd look like a blueberry with a huge wig draped on top of it." ("base", xpos="far_left", ypos="head")
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cho "*Giggles*" ("smile", "closed", "base", "mid", cheeks="blush")
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cho "Anyhow... it completely ruined her clothes and as she deflated she quickly ran off stark naked and crying to her dormitory." ("annoyed", "closed", "base", "mid", cheeks="blush")
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cho "Anyhow...{w=0.4} It completely ruined her clothes, and as she deflated she quickly ran off stark naked and crying to her dormitory." ("annoyed", "closed", "base", "mid", cheeks="blush")
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gen "Wait, so the clothes didn't expand as well?" ("base", xpos="far_left", ypos="head")
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cho "It's not a spell... she ate it so why would her clothes be affected?" ("clench", "base", "raised", "mid")
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gen "Sounds like amateurish magic to me, if they just imbued those sweets with some sort of effect which allows the consumers sweat to permeate their clothes then..." ("base", xpos="far_left", ypos="head")
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cho "It's not a spell... she ate it, so why would her clothes be affected?" ("clench", "base", "raised", "mid")
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gen "Sounds like amateurish magic to me... If they just imbued those sweets with some sort of effect which allows the consumers sweat to permeate their clothes then..." ("base", xpos="far_left", ypos="head")
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cho "..." ("disgust", "wide", "angry", "mid")
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gen "Oh yes...{w=0.4} very bad, I'll have a word with those two..." ("base", xpos="far_left", ypos="head")
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gen "*Ahem*...{w=0.4} I suppose I better have a word with those two..." ("base", xpos="far_left", ypos="head")
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cho "Please do..." ("annoyed", "narrow", "angry", "mid")
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gen "Anyhow, I'm sure we'll find something we can use against some of the other players." ("base", xpos="far_left", ypos="head")
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@ -174,7 +174,7 @@ label cc_pr_spy_boys_T3_twins:
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gen "Then that will be it for today." ("base", xpos="far_left", ypos="head")
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cho "Okay then." ("open", "base", "base", "R")
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cho "Good night." ("soft", "base", "base", "mid")
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gen "Good night miss Chang." ("base", xpos="far_left", ypos="head")
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gen "Good night Miss Chang." ("base", xpos="far_left", ypos="head")
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# Cho leaves.
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call cho_walk(action="leave")
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@ -200,14 +200,14 @@ label cc_pr_spy_boys_T3_ron:
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cho "Well, I'm certain about one thing... That boy is a perv." ("upset", "narrow", "angry", "mid")
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cho "Before Hermione caught me, I could tell he was checking her out any time he could." ("open", "base", "angry", "downR")
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cho "It's quite sad really, you could tell from a mile off that she has no interest in him whatsoever." ("normal", "narrow", "angry", "R")
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gen "Maybe he's not mature enough for his age but once his character develops then love and attraction could unexpectedly come into fruition." ("base", xpos="far_left", ypos="head")
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cho "*Pfff* What kind of soppy romance novels have you been reading?" ("soft", "closed", "angry", "mid")
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cho "In any case, he come off as the clingy type... If anything ever happened between them it'd probably be out of pity on Hermione's part..." ("soft", "closed", "angry", "mid")
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gen "Maybe he's not mature enough for his age, but once his character develops then love and attraction could unexpectedly come into fruition." ("base", xpos="far_left", ypos="head")
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cho "*Pfff*... What kind of soppy romance novels have you been reading?" ("soft", "closed", "angry", "mid")
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cho "In any case... He comes off as the clingy type... If anything ever happened between them, it'd probably be out of pity on Hermione's part..." ("soft", "closed", "angry", "mid")
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gen "And here I thought you'd make the assumption Miss Granger is sleeping with her friends." ("base", xpos="far_left", ypos="head")
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cho "..." ("clench", "base", "base", "down") #Blushing
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cho "Why would you think that?" ("open", "narrow", "angry", "downR")
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gen "No reason..." ("base", xpos="far_left", ypos="head")
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gen "Anyhow... We'll find our way in at some point I'm sure." ("base", xpos="far_left", ypos="head")
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gen "Anyhow... We'll find our way in at some point, I'm sure." ("base", xpos="far_left", ypos="head")
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cho "..." ("annoyed", "base", "base", "downR") #Blushing
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gen "Our mission continues..." ("base", xpos="far_left", ypos="head")
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cho "Right..." ("angry", "narrow", "base", "down")
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@ -236,7 +236,7 @@ label cc_pr_spy_boys_T3_harry:
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cho "This is such a waste of time..." ("open", "base", "angry", "downR")
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gen "I gather you didn't get any useful information?" ("base", xpos="far_left", ypos="head")
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cho "No..." ("annoyed", "base", "angry", "downR")
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cho "I've been hiding in the boys bathroom trying to listen in on Harry and Ron." ("open", "closed", "angry", "mid")
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cho "I've been hiding in the boys bathroom, trying to listen in on Harry and Ron." ("open", "closed", "angry", "mid")
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gen "Why in the boys bathroom?" ("base", xpos="far_left", ypos="head")
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cho "That's the only time Hermione isn't around..." ("soft", "base", "angry", "downR")
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gen "I see, then what were they talking about?" ("base", xpos="far_left", ypos="head")
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@ -246,7 +246,7 @@ label cc_pr_spy_boys_T3_harry:
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cho "It's like regular chess except the pieces move on their own." ("soft", "narrow", "base", "mid")
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gen "Sounds as dull as regular chess." ("base", xpos="far_left", ypos="head")
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gen "Anything else?" ("base", xpos="far_left", ypos="head")
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cho "Harry was talking a bit about quidditch but it was mostly bragging about some previous win of his." ("annoyed", "narrow", "base", "R")
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cho "Harry was talking a bit about quidditch, but it was mostly bragging about some previous win of his." ("annoyed", "narrow", "base", "R")
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cho "Honestly, that boy could learn to be a bit more humble... I have no idea why Hermione hangs around with him." ("soft", "narrow", "angry", "downR")
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cho "Quidditch seems to be the only thing that he has going for him..." ("open", "narrow", "angry", "mid")
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gen "Looks like you two have a lot in--" ("base", xpos="far_left", ypos="head")
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Load Diff
@ -548,8 +548,6 @@ label give_cho_gift(gift_item):
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return
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label cho_mood(value=0):
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show screen blktone
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with d3
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if value > 0:
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if value == 1:
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@ -569,5 +567,4 @@ label cho_mood(value=0):
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call describe_mood_after_gift(was_negative, cho_mood, value)
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hide screen blktone
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return
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@ -1500,7 +1500,7 @@ label hg_vibrators_personal:
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call her_walk("desk", "base")
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pause 0.5
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hide vibrators_floor
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call unlock_clothing(">Congratulations! You have unlocked a new outfit!", her_outfit_vibrators)
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call unlock_clothing("Congratulations! You have unlocked a new outfit!", her_outfit_vibrators)
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her "{size=-5}Thank you...{/size}" ("open", "narrow", "base", "down", cheeks="blush")
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@ -1535,7 +1535,7 @@ label hg_vibrators_personal:
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call her_walk("desk", "base")
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pause 0.5
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hide vibrators_floor
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call unlock_clothing(">Congratulations! You have unlocked a new outfit!", her_outfit_vibrators)
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call unlock_clothing("Congratulations! You have unlocked a new outfit!", her_outfit_vibrators)
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her "{size=-5}Thank you...{/size}" ("base", "narrow", "base", "down", cheeks="blush")
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@ -1774,7 +1774,7 @@ label hg_vibrators_personal:
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pause 0.5
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hide vibrators_floor
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$ hermione.hide()
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call unlock_clothing(">Congratulations! You have unlocked a new outfit!", her_outfit_vibrators)
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call unlock_clothing("Congratulations! You have unlocked a new outfit!", her_outfit_vibrators)
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gen "Have fun, and try to not to overdo it." ("base", xpos="far_left", ypos="head")
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gen "Or you might end up blind." ("grin", xpos="far_left", ypos="head")
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@ -3656,7 +3656,7 @@ label hg_vibrators_public_return:
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hide vibrators_floor
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with d5
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call unlock_clothing(">Congratulations! You have unlocked a new outfit!", her_outfit_vibrators)
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call unlock_clothing("Congratulations! You have unlocked a new outfit!", her_outfit_vibrators)
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her "So... How do these things work, exactly? Do I need to charge them or...?" ("open", "squint", "base", "mid", cheeks="blush")
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gen "... These are magical items, they use magic, not volts." ("base", xpos="far_left", ypos="head")
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@ -3811,7 +3811,7 @@ label hg_vibrators_public_return:
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hide vibrators_floor
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with d5
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call unlock_clothing(">Congratulations! You have unlocked a new outfit!", her_outfit_vibrators)
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call unlock_clothing("Congratulations! You have unlocked a new outfit!", her_outfit_vibrators)
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gen "Don't mention it." ("base", xpos="far_left", ypos="head")
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else:
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@ -11,24 +11,24 @@ label give_her_gift(gift_item):
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if gift_item == lollipop_ITEM:
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if her_whoring < 6: # Lv 1-2.
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her "A lollipop?" ("base", "base", "base", "mid")
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call give_gift("You give the candy to Hermione...",gift_item)
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call give_gift("You give the lollipop to Hermione...",gift_item)
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her "Thank you, [name_genie_hermione]." ("base", "base", "base", "mid")
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call her_mood(-5)
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elif her_whoring < 12: # Lv 3-4.
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her "Candy?" ("normal", "base", "base", "mid")
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her "Candy is for kids, [name_genie_hermione]." ("open", "base", "base", "mid")
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call give_gift("You give the candy to Hermione...",gift_item)
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her "A lollipop?" ("normal", "base", "base", "mid")
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her "Sweets are for kids, [name_genie_hermione]." ("open", "base", "base", "mid")
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call give_gift("You give the lollipop to Hermione...",gift_item)
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her "Thank you..." ("annoyed", "base", "worried", "R")
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call her_mood(-5)
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elif her_whoring < 18: # Lv 5-6.
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her "Candy?" ("normal", "base", "base", "mid")
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call give_gift("You give the candy to Hermione...",gift_item)
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her "A lollipop?" ("normal", "base", "base", "mid")
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call give_gift("You give the lollipop to Hermione...",gift_item)
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her "*Ehm*... Sure, thanks..." ("open", "squint", "base", "mid")
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call her_mood(-5)
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else: # Lv 7+
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her "A lollipop?" ("base", "base", "base", "mid")
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her "Clever girls use candy like this as a \"weapon\"." ("smile", "base", "base", "R")
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call give_gift("You give the candy to Hermione...",gift_item)
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her "Clever girls uses sweets like these as a \"weapon\"." ("smile", "base", "base", "R")
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call give_gift("You give the lollipop to Hermione...",gift_item)
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her "Thank you, [name_genie_hermione]." ("base", "happyCl", "base", "mid")
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call her_mood(-5)
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@ -603,8 +603,6 @@ label give_her_gift(gift_item):
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return
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label her_mood(value=0):
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show screen blktone
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with d3
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if value > 0:
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if value == 1:
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@ -624,5 +622,4 @@ label her_mood(value=0):
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call describe_mood_after_gift(was_negative, her_mood, value)
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hide screen blktone
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return
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@ -165,8 +165,6 @@ label give_ton_gift(gift_item):
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return
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label ton_friendship(value=0):
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show screen blktone
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with d3
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if value > 0:
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if value == 1:
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@ -182,5 +180,4 @@ label ton_friendship(value=0):
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"Tonks' friendship towards you hasn't changed much."
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$ ton_friendship = max(min(ton_friendship+value, 100), 0)
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hide screen blktone
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return
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@ -80,7 +80,7 @@ label purchase_item(item):
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elif item == poker_outfit_ITEM:
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$ item.used = True
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call unlock_clothing(">Congratulations! You have unlocked a new outfit!", her_outfit_poker)
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call unlock_clothing("Congratulations! You have unlocked a new outfit!", her_outfit_poker)
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play sound "sounds/money.ogg"
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