Reimplement Achievements interface
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@ -59,6 +59,7 @@ default desk_OBJ = RoomObject(
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"Do Paperwork": (Text("📝", align=(0.5, 0.5)), Jump("paperwork"), "states.paperwork_unlocked"),
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"Do Paperwork": (Text("📝", align=(0.5, 0.5)), Jump("paperwork"), "states.paperwork_unlocked"),
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"Open Deck Builder": (Text("🃏", align=(0.5, 0.5)), Jump("deck_builder"), "states.cardgame.unlocked"),
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"Open Deck Builder": (Text("🃏", align=(0.5, 0.5)), Jump("deck_builder"), "states.cardgame.unlocked"),
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"Open Cheats Menu": (Text("🕹️", align=(0.5, 0.5)), Jump("cheats"), "states.env.cheats"),
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"Open Cheats Menu": (Text("🕹️", align=(0.5, 0.5)), Jump("cheats"), "states.env.cheats"),
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"Open Achievements Menu": (Text("⭐", align=(0.5, 0.5)), Jump("achievements"), "True"),
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},
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},
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hovered=Show(
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hovered=Show(
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"gui_tooltip",
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"gui_tooltip",
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@ -136,4 +137,4 @@ label main_room_menu:
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if states.env.daytime:
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if states.env.daytime:
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jump day_resume
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jump day_resume
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else:
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else:
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jump night_resume
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jump night_resume
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@ -1,3 +1,12 @@
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init python hide:
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# keep the achievements from earlier versions
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if isinstance(persistent.achievements, dict):
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# id : [categoryname, title, description, unlocked, icon, secret]
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for k, v in persistent.achievements.items():
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if v[3]:
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achievement.grant(k)
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del persistent.achievements
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init python:
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init python:
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import requests
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import requests
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