Fix conflicting properties (by Gouvernathor)
big work what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else) Also fixes the game_menu's title position, incidentally some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
This commit is contained in:
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b62b7bcc3a
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@ -105,7 +105,7 @@ label hermione_intro_E1:
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zoom 1.0
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align (0.5, 0.5)
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pos (-520, -70)
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easein_quad 3.0 align (0.0, 0.0) pos (0, 0) zoom 0.5
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easein_quad 3.0 anchor (0.0, 0.0) pos (0, 0) zoom 0.5
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menu:
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"\"Good morning, Hermione.\"" if d_flag_01:
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@ -85,7 +85,7 @@ label luna_intro_E1:
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show CG luna as cg zorder 17:
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subpixel True
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zoom 1.0
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easein_quad 3.0 align (.0, .0) pos (0, 0) zoom 0.5 # pos (0, 0) not necessary in next renpy version
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easein_quad 3.0 anchor (.0, .0) pos (0, 0) zoom 0.5 # use align (0, 0) in next renpy version
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gen "What are you doing in my office?"
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gen "Did Snape send you here? Surely--"
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@ -176,9 +176,9 @@ screen game_menu(title, scroll=None, yinitial=0.0):
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padding (15, 15, 15, 15)
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transclude
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use navigation(title)
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use navigation(title):
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label title anchor (0.5, 0.5) align (0.9, 0.15)
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label title xalign .5
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if main_menu and not title == "Updater":
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key "game_menu" action ShowMenu("main_menu")
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@ -229,7 +229,7 @@ screen navigation(title=None):
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default show_quick_start = False
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default show_dev_start = False
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default is_sensitive = not bool(title == "Updater")
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default is_sensitive = title != "Updater"
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key "keydown_K_LSHIFT" action SetLocalVariable("show_quick_start", True)
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key "keyup_K_LSHIFT" action SetLocalVariable("show_quick_start", False)
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@ -44,7 +44,7 @@ screen say(who, what, side_image=None, icon=None):
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ypos 1000
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if side_image:
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add side_image yalign 1.0 yanchor 1.0 zoom 0.5
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add side_image yalign 1.0 zoom 0.5
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else:
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add SideImage()
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@ -213,8 +213,9 @@ screen choice(items, menu_yalign=.6):
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hbox:
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spacing 2
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xpos choice_width - 5
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align (1.0, 0.5)
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for i in range(0, max_progress):
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xanchor 1.
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yalign .5
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for i in range(max_progress):
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if i < len(progress):
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add progress[i]
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else:
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@ -173,8 +173,8 @@ screen achievement_window(msg="", title="", icon=None, xpos=0, ypos=60):
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ypos 12
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spacing 10
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xalign 0.5
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text title size 18 xalign 0.5 xanchor 0.5
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text msg size 14 xalign 0.5 xanchor 0.5
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text title size 18 xalign 0.5
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text msg size 14 xalign 0.5
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timer 6.0 action Hide("achievement_window")
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transform rotate_circular(t=7):
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@ -134,7 +134,6 @@ screen book_menu(page, pages, title, page_title, page_text, page_overflow):
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imagebutton:
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pos (878, 100)
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ysize 400
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xalign 1.0
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# Next
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if page < pages:
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idle Transform("interface/book/hover.webp", alpha=0)
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@ -133,10 +133,10 @@ screen credits(credits=credits_text, duration=credits_duration, chibis=credits_c
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zoom 0.5
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if left:
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pos (20, config.screen_height - 20)
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align (0.0, 1.0)
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anchor (0.0, 1.0)
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else:
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pos (config.screen_width - 20, config.screen_height - 20)
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align (1.0, 1.0)
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anchor (1.0, 1.0)
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text credits:
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at credits_scroll(duration)
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@ -268,9 +268,9 @@ screen inventory_menu(xx, yy):
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# Gold & Tokens
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null height 16
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text "{color=#daa520}Gold{/color} {outlinecolor=#ffffff00}[game.gold]{/outlinecolor}" size 12 outlines [ (2, "#000", 0, 0) ] xalign 0.1 xanchor 0
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text "{color=#daa520}Gold{/color} {outlinecolor=#ffffff00}[game.gold]{/outlinecolor}" size 12 outlines [ (2, "#000", 0, 0) ] xpos 0.1 xanchor 0
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add gui.format("interface/achievements/{}/spacer_left.webp")
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text "{color=#2055da}Tokens{/color} {outlinecolor=#ffffff00}[tokens]{/outlinecolor}" size 12 outlines [ (2, "#000", 0, 0) ] xalign 0.1 xanchor 0
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text "{color=#2055da}Tokens{/color} {outlinecolor=#ffffff00}[tokens]{/outlinecolor}" size 12 outlines [ (2, "#000", 0, 0) ] xpos 0.1 xanchor 0
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add gui.format("interface/achievements/{}/spacer_left.webp")
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vbox:
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@ -357,16 +357,16 @@ screen inventory_menuitem(xx, yy):
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text str(it_item.owned) size 10 align (0.1, 0.1) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
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elif current_category == "Decorations":
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if it_item.in_use:
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add "interface/topbar/icon_check.webp" anchor (1.0, 1.0) align (1.0, 1.0) offset (-3, -3) zoom 0.5
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add "interface/topbar/icon_check.webp" align (1.0, 1.0) offset (-3, -3) zoom 0.5
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elif current_category in ("Books", "Quest Items"):
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if it_item.used:
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add "interface/topbar/icon_check.webp" anchor (1.0, 1.0) align (1.0, 1.0) offset (-3, -3) zoom 0.5
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add "interface/topbar/icon_check.webp" align (1.0, 1.0) offset (-3, -3) zoom 0.5
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if inventory_mode == 1 and (not it_item.givable or not states.active_girl in it_item.usable_on):
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add "#b2000040"
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if menu_items_length <= 0:
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text "Nothing here yet" align (0.5, 0.5) anchor (0.5, 0.5) size 24
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text "Nothing here yet" align (0.5, 0.5) size 24
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if current_item:
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frame:
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@ -386,10 +386,10 @@ screen inventory_menuitem(xx, yy):
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text "[current_item.owned]" size 14 align (0.1, 0.1) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
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elif current_category == "Decorations":
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if current_item.in_use:
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add "interface/topbar/icon_check.webp" anchor (1.0, 1.0) align (1.0, 1.0) offset (-6, -6)
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add "interface/topbar/icon_check.webp" align (1.0, 1.0) offset (-6, -6)
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elif current_category in ("Books", "Quest Items"):
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if current_item.used:
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add "interface/topbar/icon_check.webp" anchor (1.0, 1.0) align (1.0, 1.0) offset (-6, -6)
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add "interface/topbar/icon_check.webp" align (1.0, 1.0) offset (-6, -6)
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if inventory_mode == 1 and (not current_item.givable or not states.active_girl in current_item.usable_on):
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add "#b2000040"
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@ -397,10 +397,8 @@ screen map_screen_characters():
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if states.her.map_location == "forest": # Mark forest event.
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add "interface/achievements/glow.webp" xycenter (her_map_xpos, her_map_ypos) zoom 0.15 alpha 0.5 at rotate_circular
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imagebutton:
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xpos her_map_xpos
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ypos her_map_ypos
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xalign 0.5
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yalign 0.5
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xcenter her_map_xpos
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ycenter her_map_ypos
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idle "interface/map/name_hermione.webp"
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hover "interface/map/name_hermione_hover.webp"
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hovered SetScreenVariable("ball_hint", "summon_hermione")
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@ -410,10 +408,8 @@ screen map_screen_characters():
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#Luna
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if states.lun.unlocked:
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imagebutton:
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xpos lun_map_xpos
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ypos lun_map_ypos
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xalign 0.5
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yalign 0.5
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xcenter lun_map_xpos
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ycenter lun_map_ypos
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idle "interface/map/name_luna.webp"
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hover "interface/map/name_luna_hover.webp"
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hovered SetScreenVariable("ball_hint", "summon_luna")
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@ -423,10 +419,8 @@ screen map_screen_characters():
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#Astoria
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if states.ast.unlocked:
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imagebutton:
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xpos ast_map_xpos
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ypos ast_map_ypos
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xalign 0.5
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yalign 0.5
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xcenter ast_map_xpos
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ycenter ast_map_ypos
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idle "interface/map/name_astoria.webp"
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hover "interface/map/name_astoria_hover.webp"
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hovered SetScreenVariable("ball_hint", "summon_astoria")
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@ -436,10 +430,8 @@ screen map_screen_characters():
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#Susan
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if states.sus.unlocked:
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imagebutton:
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xpos sus_map_xpos
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ypos sus_map_ypos
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xalign 0.5
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yalign 0.5
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xcenter sus_map_xpos
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ycenter sus_map_ypos
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idle "interface/map/name_susan.webp"
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hover "interface/map/name_susan_hover.webp"
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hovered SetScreenVariable("ball_hint", "summon_susan")
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@ -449,10 +441,8 @@ screen map_screen_characters():
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#Cho
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if states.cho.unlocked:
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imagebutton:
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xpos cho_map_xpos
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ypos cho_map_ypos
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xalign 0.5
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yalign 0.5
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xcenter cho_map_xpos
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ycenter cho_map_ypos
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idle "interface/map/name_cho.webp"
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hover "interface/map/name_cho_hover.webp"
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hovered SetScreenVariable("ball_hint", "summon_cho")
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@ -462,10 +452,8 @@ screen map_screen_characters():
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#Snape
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if states.sna.unlocked:
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imagebutton:
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xpos sna_map_xpos
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ypos sna_map_ypos
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xalign 0.5
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yalign 0.5
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xcenter sna_map_xpos
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ycenter sna_map_ypos
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idle "interface/map/name_snape.webp"
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hover "interface/map/name_snape_hover.webp"
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hovered SetScreenVariable("ball_hint", "summon_snape")
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@ -475,10 +463,8 @@ screen map_screen_characters():
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#Tonks
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if states.ton.unlocked:
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imagebutton:
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xpos ton_map_xpos
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ypos ton_map_ypos
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xalign 0.5
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yalign 0.5
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xcenter ton_map_xpos
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ycenter ton_map_ypos
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idle "interface/map/name_tonks.webp"
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hover "interface/map/name_tonks_hover.webp"
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hovered SetScreenVariable("ball_hint", "summon_tonks")
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@ -41,7 +41,6 @@ screen close_button(xoffset=0, yoffset=0, action=Return("Close"), key=["game_men
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imagebutton:
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keyboard_focus False
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xalign 1.0
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xanchor 1.0
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offset (xoffset, yoffset)
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idle gui.format("interface/topbar/buttons/{}/ui_close.webp")
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_close.webp"))
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@ -261,9 +261,9 @@ screen stats_menuitem(current_category, current_item, stats_flags):
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if current_subcategory == "overview":
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if stats_flags[current_category]:
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text current_item["name"] size 20 xalign 0.5 xanchor 0.5 ypos 5
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text current_item["name"] size 20 xalign 0.5 ypos 5
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else:
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text "???" size 20 xalign 0.5 xanchor 0.5 ypos 5
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text "???" size 20 xalign 0.5 ypos 5
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vbox:
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xoffset 10
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@ -118,7 +118,6 @@ screen ui_points():
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xalign 0.5
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xsize 162
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ysize 64
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xanchor 0.5
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if not persistent.toggle_points and not toggle_points:
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add "interface/topbar/slytherin.webp" yanchor housepoints_y[slytherin_place]
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@ -209,7 +208,6 @@ screen ui_menu():
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add gui.format("interface/topbar/{}/menu.webp")
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vbox:
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xanchor 0.5
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xalign 0.5
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ypos 15
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textbutton "Save" action ShowMenu("save") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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@ -343,7 +343,7 @@ screen advance_deck():
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screen card_end_message(message):
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zorder 15
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text "{color=#FFF}{size=+40}[message]{/size}{/color}" xpos 540 ypos 300 xalign 0.5 yalign 0.5 outlines [ (5, "#000", 0, 0) ]
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text "{color=#FFF}{size=+40}[message]{/size}{/color}" xcenter 540 ycenter 300 outlines [ (5, "#000", 0, 0) ]
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screen rules_display(game_rules_list):
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tag rules
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@ -111,7 +111,7 @@ screen deck_builder_screen():
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#Page info
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$ str_currentpage = currentpage+1
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$ str_currentpage_max = int(math.ceil((len(unlocked_cards)-1)/card_shown)+1.0)
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text "{color=#FFFFFF}{size=-5}Page [str_currentpage]/[str_currentpage_max]{/size}{/color}" xpos 215 ypos 360 text_align 0.5 xalign 0.5
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text "{color=#FFFFFF}{size=-5}Page [str_currentpage]/[str_currentpage_max]{/size}{/color}" xcenter 215 ypos 360 text_align 0.5
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#Gallery button
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imagebutton:
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@ -161,7 +161,7 @@ screen deck_builder_gallery():
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use cardrender(card, 18+80*col, 67+125*row, False, cardzoom=0.25, color=card_exist(unlocked_cards, card))
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imagebutton:
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anchor (1.0, 0.0)
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yanchor 0.0
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ypos 18
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xalign 0.98
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@ -277,22 +277,22 @@ screen deck_builder_tutorial():
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 600 ypos 250
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if deck_guide_helper == "numbers_guide":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 300 xalign 0.5 yalign 0.5
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add "images/cardgame/guide/[deck_guide_helper].webp" xcenter 540 ycenter 300
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if deck_guide_helper == "tier_guide":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 500 ypos 200 xanchor 0.5
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add "images/cardgame/guide/[deck_guide_helper].webp" xcenter 500 ypos 200
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if deck_guide_helper == "cho_stage2":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 300 xalign 0.5 yalign 0.5
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add "images/cardgame/guide/[deck_guide_helper].webp" xcenter 540 ycenter 300
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if deck_guide_helper == "cho_stage3":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 300 xalign 0.5 yalign 0.5
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add "images/cardgame/guide/[deck_guide_helper].webp" xcenter 540 ycenter 300
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if deck_guide_helper == "cho_stage4":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 300 xalign 0.5 yalign 0.5
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add "images/cardgame/guide/[deck_guide_helper].webp" xcenter 540 ycenter 300
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if deck_guide_helper == "fight_guide":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 360 xalign 0.5
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add "images/cardgame/guide/[deck_guide_helper].webp" xcenter 540 ypos 360
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##Back button
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#imagebutton:
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@ -163,9 +163,9 @@ screen mirror_menuitem(xx, yy):
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xfill True
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action Return(["select", ev])
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if is_unlocked and not ev.seen:
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text "NEW" style "wardrobe_item_caption" anchor (1.0, 1.0) align (1.0, 1.0) offset (-5, -5)
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text "NEW" style "wardrobe_item_caption" align (1.0, 1.0) offset (-5, -5)
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if ev.played:
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add "interface/topbar/icon_check.webp" anchor (1.0, 1.0) align (1.0, 1.0) offset (-5, -5) zoom 0.7
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add "interface/topbar/icon_check.webp" align (1.0, 1.0) offset (-5, -5) zoom 0.7
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vbox:
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text ev.name
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text "By {}".format(authors) size 10
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@ -173,7 +173,7 @@ screen mirror_menuitem(xx, yy):
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if menu_items_length <= 0:
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text "Nothing here yet" align (0.5, 0.5) anchor (0.5, 0.5) size 24
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text "Nothing here yet" align (0.5, 0.5) size 24
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if current_item:
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frame:
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@ -91,7 +91,8 @@ screen puzzle_minigame():
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vbox:
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yanchor 0.0
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align (0.5, 0.85)
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ypos 0.85
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xalign .5
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textbutton "-Hint-" xalign 0.5 action ToggleScreenVariable("hint", True, False)
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if tries >= 75:
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textbutton "-Force it open-" xalign 0.5 action Return(False) at pulse_hover
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@ -41,7 +41,6 @@ define config.version = "1.46"
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define compatible_version = 1.451
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define config.name = "Witch Trainer Silver"
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# Application window settings
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define config.window_title = f"{config.name} (v{config.version}{' PRE-RELEASE' if prerelease else ''}) ({get_renderer()}) ({renpy.bits}-bit)"
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define config.window_icon = "gui/icon.webp"
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@ -128,6 +127,9 @@ define config.enter_replay_transition = None
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define config.exit_replay_transition = None
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define config.say_attribute_transition = d3
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# Engine Compatibility
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define config.check_conflicting_properties = True
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# Python
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define config.open_file_encoding = "utf-8"
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@ -156,9 +156,8 @@ screen desk_menu():
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#Book
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if item_store_intro_done:
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add "interface/desk/book.webp" xalign 1.0 xpos 1080 ypos 0
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add "interface/desk/book.webp" xalign 1.0 ypos 0
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imagebutton:
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xpos 1080
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ypos 0
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xalign 1.0
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idle "interface/desk/book.webp"
|
||||
@ -169,9 +168,8 @@ screen desk_menu():
|
||||
action Return("inventory")
|
||||
|
||||
#Tissue Box
|
||||
add "interface/desk/tissues.webp" xalign 1.0 xpos 1080 ypos 320
|
||||
add "interface/desk/tissues.webp" xalign 1.0 ypos 320
|
||||
imagebutton:
|
||||
xpos 1080
|
||||
ypos 320
|
||||
xalign 1.0
|
||||
idle "interface/desk/tissues.webp"
|
||||
@ -186,7 +184,7 @@ screen desk_menu():
|
||||
imagebutton:
|
||||
xpos -10
|
||||
ypos 0
|
||||
xalign 0.0
|
||||
xanchor 0.0
|
||||
idle "interface/desk/work.webp"
|
||||
hover "interface/desk/work_hover.webp"
|
||||
hovered SetScreenVariable("ball_hint", "work")
|
||||
@ -197,8 +195,6 @@ screen desk_menu():
|
||||
#Cards
|
||||
if states.cardgame.unlocked: #Or letter_cards_unlock.read #Day 26+
|
||||
imagebutton:
|
||||
xpos 0
|
||||
ypos 600
|
||||
xalign 0.0
|
||||
yalign 1.0
|
||||
idle "interface/desk/cards.webp"
|
||||
|
@ -227,17 +227,17 @@ screen shop_item_menuitem(xx, yy):
|
||||
|
||||
if menu_items[i].currency == "tokens":
|
||||
if tokens >= menu_items[i].price:
|
||||
text "{color=#2055da}T{/color} [price]" size 10 align (0.95, 0.95) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
text "{color=#2055da}T{/color} [price]" size 10 pos (0.95, 0.95) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
else:
|
||||
text "{color=#2055da}T{/color} {color=#ff0000}[price]{/color}" size 10 align (0.95, 0.95) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
text "{color=#2055da}T{/color} {color=#ff0000}[price]{/color}" size 10 pos (0.95, 0.95) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
else:
|
||||
if game.gold >= menu_items[i].price:
|
||||
text "{color=#daa520}G{/color} [price]" size 10 align (0.95, 0.95) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
text "{color=#daa520}G{/color} [price]" size 10 pos (0.95, 0.95) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
else:
|
||||
text "{color=#daa520}G{/color} {color=#ff0000}[price]{/color}" size 10 align (0.95, 0.95) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
text "{color=#daa520}G{/color} {color=#ff0000}[price]{/color}" size 10 pos (0.95, 0.95) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
|
||||
if menu_items_length <= 0:
|
||||
text "Nothing here yet" align (0.5, 0.5) anchor (0.5, 0.5) size 24
|
||||
text "Nothing here yet" align (0.5, 0.5) size 24
|
||||
|
||||
if current_item:
|
||||
frame:
|
||||
@ -258,14 +258,14 @@ screen shop_item_menuitem(xx, yy):
|
||||
|
||||
if current_item.currency == "tokens":
|
||||
if tokens >= current_item.price:
|
||||
text "{color=#2055da}T{/color} [current_item.price]" size 14 align (0.9, 0.9) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
text "{color=#2055da}T{/color} [current_item.price]" size 14 pos (0.9, 0.9) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
else:
|
||||
text "{color=#2055da}T{/color} {color=#ff0000}[current_item.price]{/color}" size 14 align (0.90, 0.90) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
text "{color=#2055da}T{/color} {color=#ff0000}[current_item.price]{/color}" size 14 pos (0.90, 0.90) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
else:
|
||||
if game.gold >= current_item.price:
|
||||
text "{color=#daa520}G{/color} [current_item.price]" size 14 align (0.9, 0.9) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
text "{color=#daa520}G{/color} [current_item.price]" size 14 pos (0.9, 0.9) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
else:
|
||||
text "{color=#daa520}G{/color} {color=#ff0000}[current_item.price]{/color}" size 14 align (0.90, 0.90) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
text "{color=#daa520}G{/color} {color=#ff0000}[current_item.price]{/color}" size 14 pos (0.90, 0.90) anchor (1.0, 1.0) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
|
||||
|
||||
add gui.format("interface/achievements/{}/highlight.webp") pos (112, 375)
|
||||
add gui.format("interface/achievements/{}/spacer.webp") pos (120, 398)
|
||||
|
@ -441,7 +441,7 @@ screen editor():
|
||||
|
||||
drag:
|
||||
pos (50, 50)
|
||||
maximum (500, 500)
|
||||
ymaximum 500
|
||||
xsize 500
|
||||
|
||||
frame:
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user