Reform genie layeredimage
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BIN
game/characters/genie/outfits/robes_beard.webp
(Stored with Git LFS)
BIN
game/characters/genie/outfits/robes_beard.webp
(Stored with Git LFS)
Binary file not shown.
@ -10,9 +10,9 @@ init python:
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layeredimage genie_stats:
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anchor (0.0, 1.0)
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always "characters/genie/base.webp"
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always "characters/genie/outfits/robes.webp"
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always "characters/genie/outfits/robes_beard.webp"
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always "genie_bbase"
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always "genie_outfit_robes"
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always "genie_robes"
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# TODO: Add outfit support; Low priority
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@ -20,31 +20,28 @@ layeredimage genie:
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anchor (0.0, 1.0)
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group outfit:
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attribute robes default null
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attribute nude "characters/genie/hair.webp"
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attribute nude
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always "characters/genie/base.webp"
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attribute bbase default
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group face:
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attribute base default null
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attribute grin "characters/genie/grin.webp"
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attribute angry "characters/genie/angry.webp"
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attribute smile "characters/genie/smile.webp"
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attribute open "characters/genie/open.webp"
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attribute grin
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attribute angry
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attribute smile
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attribute open
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group outfit:
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attribute robes default "characters/genie/outfits/robes.webp"
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attribute nude null
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attribute santa "characters/genie/outfits/santa.webp"
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attribute robes default
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attribute santa
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group face multiple:
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attribute robes default "characters/genie/outfits/robes_beard.webp" if_all ["robes"]
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attribute nude "characters/genie/beard.webp" if_all ["nude"]
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attribute base "characters/genie/outfits/santa_beard_base.webp" if_all ["santa", "base"]
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attribute grin "characters/genie/outfits/santa_beard_grin.webp" if_all ["santa", "grin"]
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attribute angry "characters/genie/outfits/santa_beard_angry.webp" if_all ["santa", "angry"]
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attribute smile "characters/genie/outfits/santa_beard_smile.webp" if_all ["santa", "smile"]
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attribute open "characters/genie/outfits/santa_beard_open.webp" if_all ["santa", "open"]
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attribute goatee default if_any ("robes", "nude")
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group _ multiple variant "santa_beard" if_any "santa":
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attribute base
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attribute grin
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attribute angry
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attribute smile
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attribute open
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at Transform(function=genie_transform)
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