Panty Thief and refactoring
* Converted 'panty thief' event into the new system, and moved it into 'odd jobs' section * Removed shaming menu from Hermione (superseded) * Removed shaming_class, and relevant pieces of code (superseded) * Split maid and promoter jobs, and simplified the file structure
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game/scripts/characters/hermione/events/odd_jobs/init.rpy
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18
game/scripts/characters/hermione/events/odd_jobs/init.rpy
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@ -0,0 +1,18 @@
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init offset = 5
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default her_ev_maid_job_return = Event(id="her_ev_maid_job_return", label="her_maid_job_return", priority=5, req="not game.daytime")
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default her_ev_maid_job_hub = Event(id="her_ev_maid_job_hub", label="her_maid_job", priority=5, req="her_outfit_maid.unlocked", repeat=True, autoenqueue=True, autodequeue=False, queue="her_eventqueue_jobs_maid", subevents=["her_ev_maid_job_return"])
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default her_ev_promoter_job_return = Event(id="her_ev_promoter_job_return", label="her_promoter_job_return", priority=5, req="not game.daytime")
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default her_ev_promoter_job_hub = Event(id="her_ev_promoter_job_hub", label="her_promoter_job", priority=5, req="states.her.ev.promote_cardgame.offered and poker_outfit_ITEM.unlocked", repeat=True, autoenqueue=True, autodequeue=False, queue="her_eventqueue_jobs_promoter", subevents=["her_ev_promoter_job_return"])
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default her_ev_panty_thief_t3_e1 = Event(id="panty_thief_t5_e1", label="hg_pr_panty_thief_e1_return", req="game.daytime==False")
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default her_ev_panty_thief_t1_to_t3 = Event(id="panty_thief_t1_to_t3", label="hg_pr_panty_thief_fail", req="states.her.tier < 3", autoenqueue=True, autodequeue=False, queue="her_eventqueue_panty_thief")
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default her_ev_panty_thief_t3_e1_hub = Event(id="panty_thief_t3_e1_hub", label="hg_pr_panty_thief_e1", req="states.her.tier >= 3", autoenqueue=True, autodequeue=False, queue="her_eventqueue_panty_thief", subevents=["her_ev_panty_thief_t3_e1"])
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define hermione_jobs = [
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("her_eventqueue_jobs_maid", "Work as a maid!"),
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("her_eventqueue_jobs_promoter", "Work as a promoter!"),
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("her_eventqueue_panty_thief", "Ditch the panties!"),
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]
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255
game/scripts/characters/hermione/events/odd_jobs/promoter.rpy
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255
game/scripts/characters/hermione/events/odd_jobs/promoter.rpy
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@ -1,18 +0,0 @@
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default hg_ps_get_panties = shaming_class(
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tier = 2,
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title = "Panty Thief",
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start_label = "hg_ps_get_panties",
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complete_label = "hg_ps_get_panties_complete"
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)
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default hg_ps_cumslut = shaming_class(
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tier = 4,
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title = "Wear My Cum",
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start_label = "hg_ps_cumslut",
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complete_label = "hg_ps_cumslut_complete"
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)
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default hg_ps_list = [
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hg_ps_get_panties,
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hg_ps_cumslut,
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]
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@ -224,30 +224,6 @@ label hermione_favor_menu:
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nar "Public requests are available during the day only."
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nar "Public requests are available during the day only."
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jump .skip_points_check
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jump .skip_points_check
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"-Public Shaming-" (icon="interface/icons/small/star_pink.webp", style="disabled") if not game.daytime:
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nar "Public Shaming events are available during the day only."
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jump .skip_points_check
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"-Public Shaming-" (icon="interface/icons/small/star_pink.webp")if game.daytime:
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label not_now_ps:
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python:
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menu_choices = []
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for i in hg_ps_list:
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if i.tier > states.her.tier:
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menu_choices.append(gui.menu_item("-Vague idea-", "vague", style="disabled"))
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else:
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menu_choices.append(i.get_menu_item())
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menu_choices.append(("-Never mind-", "nvm"))
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result = renpy.display_menu(menu_choices)
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if result == "nvm":
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jump .skip_points_check
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elif result == "vague":
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call favor_not_ready
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jump not_now_ps
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else:
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$ renpy.jump(result)
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"-Never mind-":
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"-Never mind-":
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jump hermione_requests
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jump hermione_requests
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else:
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else:
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@ -72,6 +72,7 @@ default states.her.ev.intro.convinced = False # Tonks convinces Hermione to sell
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default states.her.ev.intro.e6_complete = False # 6th visit, asks to buy favours, favours unlocked.
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default states.her.ev.intro.e6_complete = False # 6th visit, asks to buy favours, favours unlocked.
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default states.her.ev.admire_breasts_T2_intro_E1.failed = False
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default states.her.ev.admire_breasts_T2_intro_E1.failed = False
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default states.her.ev.panty_thief.soaked = False # Temp var, genie procures Hermione's panties and cums on them, resets once returned.
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default states.her.ev.panty_thief.soaked = False # Temp var, genie procures Hermione's panties and cums on them, resets once returned.
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default states.her.ev.panty_thief.acquired = False
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default states.her.ev.forest_bj.stage = 1
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default states.her.ev.forest_bj.stage = 1
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default states.her.ev.sealed_scroll.sample = False
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default states.her.ev.sealed_scroll.sample = False
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default states.her.ev.sealed_scroll.examined = False
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default states.her.ev.sealed_scroll.examined = False
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@ -1,36 +0,0 @@
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init -1 python:
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class shaming_class(object):
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#TODO This class should be replaced by event_class after the events have been restructured into tiers
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"""
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Represents a shaming event.
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`counter` (int): The number of times this event has been completed.
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`points` (int): The number of times that count as progress.
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"""
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def __init__(self, **kwargs):
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self.title = ""
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self.tier = 0
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self.start_label = ""
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self.complete_label = ""
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self.counter = 0
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self.points = 0
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self.hint = False
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self.inProgress = False
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self.__dict__.update(**kwargs)
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def get_menu_item(self, disabled=False):
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menu_text = ""
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if self.hint:
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menu_text += "{{image={}_check_True}}".format(gui.theme())
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if self.title:
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menu_text += "\"{}\"".format(self.title)
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if disabled:
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return gui.menu_item(menu_text, "block")
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else:
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return gui.menu_item(menu_text, self.start_label)
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@ -264,13 +264,6 @@ label quests:
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#
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#
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if hg_event_pause == 0:
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if hg_event_pause == 0:
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if game.daytime:
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pass
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else:
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python:
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for i in hg_ps_list: #Call any public shaming event if it's in progress
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if i.inProgress:
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renpy.jump(i.complete_label)
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$ play_potion_return("hermione")
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$ play_potion_return("hermione")
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@ -8,15 +8,15 @@ label jerk_off:
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gen "(How should I finish this thing?)" ("base", xpos="far_left", ypos="head")
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gen "(How should I finish this thing?)" ("base", xpos="far_left", ypos="head")
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label how_to_finish:
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label .choice:
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menu:
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menu:
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"-Hermione's panties!-" if hg_ps_get_panties.inProgress:
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"-Hermione's panties!-" if states.her.ev.panty_thief.acquired:
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$ jerk_off_choice = "hermione"
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$ jerk_off_choice = "hermione"
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$ states.her.ev.panty_thief.soaked = True
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$ states.her.ev.panty_thief.soaked = True
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"-LOCKED-" (style="disabled") if not hg_ps_get_panties.inProgress:
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"-LOCKED-" (style="disabled") if not states.her.ev.panty_thief.acquired:
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nar "You lack the item required for this option."
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nar "You lack the item required for this option."
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jump how_to_finish
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jump .choice
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"-Cho's panties!-" if states.cho.ev.panty_thief.acquired:
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"-Cho's panties!-" if states.cho.ev.panty_thief.acquired:
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$ jerk_off_choice = "cho"
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$ jerk_off_choice = "cho"
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@ -24,12 +24,11 @@ label jerk_off:
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"-LOCKED-" (style="disabled") if not states.cho.ev.panty_thief.acquired:
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"-LOCKED-" (style="disabled") if not states.cho.ev.panty_thief.acquired:
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nar "You lack the item required for this option."
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nar "You lack the item required for this option."
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jump how_to_finish
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jump .choice
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"-On the floor!-":
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"-On the floor!-":
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$ jerk_off_choice = renpy.random.choice(["jasmine", "lara"])
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$ jerk_off_choice = renpy.random.choice(["jasmine", "lara"])
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nar "You decide to spend some time by jerking off..."
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nar "You decide to spend some time by jerking off..."
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if jerk_off_choice == "hermione":
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if jerk_off_choice == "hermione":
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