Rename some parameters to avoid shadowing builtin names
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25820e002a
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@ -18,7 +18,7 @@ init python:
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renpy.show_screen(controller, focused)
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renpy.show_screen(controller, focused)
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screen cho_dual_cg(focused, _layer="screens", bubble="cho_handjob_bubble", mask="cho_handjob_bubble_mask"):
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screen cho_dual_cg(focused, _layer="screens", bubble_="cho_handjob_bubble", mask="cho_handjob_bubble_mask"):
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tag switcher
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tag switcher
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zorder 300
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zorder 300
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@ -27,7 +27,7 @@ screen cho_dual_cg(focused, _layer="screens", bubble="cho_handjob_bubble", mask=
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if d:
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if d:
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$ btn = AlphaMask(Fixed(Transform(d, align=( (1.0, 0.05) if flip else (0.0, 0.05) ), zoom=0.5, xzoom=flip)), Transform(mask, zoom=0.25))
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$ btn = AlphaMask(Fixed(Transform(d, align=( (1.0, 0.05) if flip else (0.0, 0.05) ), zoom=0.5, xzoom=flip)), Transform(mask, zoom=0.25))
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$ btn = Fixed(Transform(bubble, zoom=0.25), btn)
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$ btn = Fixed(Transform(bubble_, zoom=0.25), btn)
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imagebutton:
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imagebutton:
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idle Transform(btn, alpha=0.75)
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idle Transform(btn, alpha=0.75)
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@ -50,10 +50,10 @@ label ast_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=
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return
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return
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# Screens
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# Screens
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screen ast_cloth_pile(position=(440, 425)): # Default position: Right of desk, below feet.
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screen ast_cloth_pile(pos=(440, 425)): # Default position: Right of desk, below feet.
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tag ast_cloth_pile
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tag ast_cloth_pile
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zorder astoria_chibi.zorder
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zorder astoria_chibi.zorder
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add "characters/chibis/cloth_pile_r.webp" pos position zoom 0.5
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add "characters/chibis/cloth_pile_r.webp" pos pos zoom 0.5
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# Chibi definition
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# Chibi definition
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default astoria_chibi = Chibi("astoria", ["fix", "base", "bottom", "shoes", "top", "robe", "gloves"], update_astoria_chibi)
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default astoria_chibi = Chibi("astoria", ["fix", "base", "bottom", "shoes", "top", "robe", "gloves"], update_astoria_chibi)
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@ -50,10 +50,10 @@ label cho_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=
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return
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return
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# Screens
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# Screens
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screen cho_cloth_pile(position=(440, 425)): # Default position: Right of desk, below feet.
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screen cho_cloth_pile(pos=(440, 425)): # Default position: Right of desk, below feet.
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tag cho_cloth_pile
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tag cho_cloth_pile
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zorder cho_chibi.zorder
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zorder cho_chibi.zorder
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add "characters/chibis/cloth_pile_r.webp" pos position zoom 0.5
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add "characters/chibis/cloth_pile_r.webp" pos pos zoom 0.5
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# Chibi definition
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# Chibi definition
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default cho_chibi = Chibi("cho", ["fix", "base", "bottom", "shoes", "top", "robe", "gloves"], update_cho_chibi)
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default cho_chibi = Chibi("cho", ["fix", "base", "bottom", "shoes", "top", "robe", "gloves"], update_cho_chibi)
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@ -910,7 +910,7 @@ label cc_pf_strip_T2_intro_E3:
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hide screen bld1
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hide screen bld1
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hide screen blkfade
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hide screen blkfade
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with d3
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with d3
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call teleport(position="cho", effect=False)
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call teleport(position_="cho", effect=False)
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pause .5
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pause .5
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call bld
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call bld
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@ -1239,4 +1239,3 @@ label cc_pf_strip_T2_E3_fail_repeat:
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call cho_walk(action="leave")
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call cho_walk(action="leave")
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jump end_cho_event
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jump end_cho_event
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@ -101,7 +101,7 @@ label hufflepuff_match:
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with d3
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with d3
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call gen_chibi("stand", "door", "base")
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call gen_chibi("stand", "door", "base")
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call teleport(position="genie", effect=False)
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call teleport(position_="genie", effect=False)
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pause .5
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pause .5
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call gen_chibi("stand", "door", "base", flip=False)
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call gen_chibi("stand", "door", "base", flip=False)
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@ -1680,7 +1680,7 @@ label cho_quid_E14:
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play sound "sounds/kick.ogg"
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play sound "sounds/kick.ogg"
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call gen_chibi("stand", 430, "base")
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call gen_chibi("stand", 430, "base")
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call teleport(position="genie", effect=False)
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call teleport(position_="genie", effect=False)
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cho @ cheeks blush "Whoa! I didn't know you could apparate at Hogwarts!" ("angry", "narrow", "base", "mid")
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cho @ cheeks blush "Whoa! I didn't know you could apparate at Hogwarts!" ("angry", "narrow", "base", "mid")
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gen "Appa--{w=0.4} What?" ("base", xpos="far_left", ypos="base")
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gen "Appa--{w=0.4} What?" ("base", xpos="far_left", ypos="base")
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@ -31,9 +31,9 @@ style meter_text:
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align (0.0, 0.5)
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align (0.0, 0.5)
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xoffset 5
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xoffset 5
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screen swear_bubble(type):
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screen swear_bubble(kind):
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tag bubble
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tag bubble
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zorder 30
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zorder 30
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add "interface/meter/bubble/"+str(type)+".webp" ypos 100 xpos 100
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add "interface/meter/bubble/[kind].webp" ypos 100 xpos 100
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timer 1.0 action Hide("swear_bubble")
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timer 1.0 action Hide("swear_bubble")
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@ -146,7 +146,7 @@ label slytherin_match:
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with d3
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with d3
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call gen_chibi("stand", "door", "base")
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call gen_chibi("stand", "door", "base")
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call teleport(position="genie", effect=False)
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call teleport(position_="genie", effect=False)
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pause .2
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pause .2
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call ton_chibi("stand", "desk", "base", flip=True)
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call ton_chibi("stand", "desk", "base", flip=True)
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@ -50,10 +50,10 @@ label ton_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=
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return
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return
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# Screens
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# Screens
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screen ton_cloth_pile(position=(440, 425)): # Default position: Right of desk, below feet.
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screen ton_cloth_pile(pos=(440, 425)): # Default position: Right of desk, below feet.
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tag ton_cloth_pile
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tag ton_cloth_pile
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zorder tonks_chibi.zorder
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zorder tonks_chibi.zorder
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add "characters/chibis/cloth_pile_r.webp" pos position zoom 0.5
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add "characters/chibis/cloth_pile_r.webp" pos pos zoom 0.5
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label ton_sit(xpos=nxpos, ypos=nypos, flip=None, chair=True): # TODO: replace this with the regular chibi call and add a sitting pose/action -- call ton_chibi("sit", chair=False)
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label ton_sit(xpos=nxpos, ypos=nypos, flip=None, chair=True): # TODO: replace this with the regular chibi call and add a sitting pose/action -- call ton_chibi("sit", chair=False)
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@ -5,8 +5,8 @@ transform combine_transforms(one, two):
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one
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one
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two
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two
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transform chibi_base(position, flip, scale):
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transform chibi_base(pos, flip, scale):
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pos position
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pos pos
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anchor (0.0, 1.0)
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anchor (0.0, 1.0)
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xzoom (-1 if flip else 1)
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xzoom (-1 if flip else 1)
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zoom (0.5 * scale)
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zoom (0.5 * scale)
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@ -103,31 +103,31 @@ label increase_house_points(house, points):
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return
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return
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#TODO Check and fix teleport/heal effect position (chibis are now anchored bottom-left)
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#TODO Check and fix teleport/heal effect position (chibis are now anchored bottom-left)
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label teleport(position=None,effect=True,poof_label=None):
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label teleport(position_=None, effect=True, poof_label=None):
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python:
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python:
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if position == "genie":
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if position_ == "genie":
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teleport_xpos = genie_chibi.pos[0]+75
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teleport_xpos = genie_chibi.pos[0]+75
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teleport_ypos = genie_chibi.pos[1]
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teleport_ypos = genie_chibi.pos[1]
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teleport_zorder = 3
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teleport_zorder = 3
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elif position == "hermione":
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elif position_ == "hermione":
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teleport_xpos = hermione_chibi.pos[0]+45
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teleport_xpos = hermione_chibi.pos[0]+45
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teleport_ypos = hermione_chibi.pos[1]
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teleport_ypos = hermione_chibi.pos[1]
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teleport_zorder = 3
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teleport_zorder = 3
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elif position == "cho":
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elif position_ == "cho":
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teleport_xpos = cho_chibi.pos[0]+45
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teleport_xpos = cho_chibi.pos[0]+45
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teleport_ypos = cho_chibi.pos[1]
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teleport_ypos = cho_chibi.pos[1]
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teleport_zorder = 3
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teleport_zorder = 3
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elif position == "astoria":
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elif position_ == "astoria":
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teleport_xpos = astoria_chibi.pos[0]+45
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teleport_xpos = astoria_chibi.pos[0]+45
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teleport_ypos = astoria_chibi.pos[1]
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teleport_ypos = astoria_chibi.pos[1]
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teleport_zorder = 3
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teleport_zorder = 3
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elif position == "desk":
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elif position_ == "desk":
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teleport_xpos = 320
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teleport_xpos = 320
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teleport_ypos = 450
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teleport_ypos = 450
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teleport_zorder = 5
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teleport_zorder = 5
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else:
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else:
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teleport_xpos = position[0]
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teleport_xpos = position_[0]
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teleport_ypos = position[1]
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teleport_ypos = position_[1]
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teleport_zorder = 2
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teleport_zorder = 2
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if effect == True:
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if effect == True:
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@ -426,7 +426,7 @@ label not_so_great_escape:
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play sound "sounds/magic4.ogg"
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play sound "sounds/magic4.ogg"
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call gen_chibi("stand", 370, 295)
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call gen_chibi("stand", 370, 295)
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call teleport(position="genie", effect=False)
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call teleport(position_="genie", effect=False)
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stop music fadeout 3
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stop music fadeout 3
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gen "You'll never catch me alive!" ("angry", xpos="far_left", ypos="head")
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gen "You'll never catch me alive!" ("angry", xpos="far_left", ypos="head")
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