Add fade for say boxes in interface context
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@ -45,6 +45,7 @@ transform gui_modal_popup:
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on hide:
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on hide:
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easeout_back 0.4 zoom 0.0 alpha 0.0
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easeout_back 0.4 zoom 0.0 alpha 0.0
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image gui_fade_bottom = Frame(Image("gui/creamy_pumpkin_pie/fade_bottom.png", oversample=4), ysize=150, yalign=1.0)
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image gui_fade_both = Fixed(Frame(Image("gui/creamy_pumpkin_pie/fade_top.png", oversample=4)), Frame(Image("gui/creamy_pumpkin_pie/fade_bottom.png", oversample=4)))
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image gui_fade_both = Fixed(Frame(Image("gui/creamy_pumpkin_pie/fade_top.png", oversample=4)), Frame(Image("gui/creamy_pumpkin_pie/fade_bottom.png", oversample=4)))
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style frame is empty:
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style frame is empty:
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@ -30,6 +30,7 @@ screen say(who, what, side_doll=None, side_image=None, icon=None):
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if not is_game_menu():
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if not is_game_menu():
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# Allows dialogues to function inside interface elements
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# Allows dialogues to function inside interface elements
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# add "gui_fade_bottom"
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use invisible_button(Return(), keysym="dismiss")
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use invisible_button(Return(), keysym="dismiss")
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if states.settings.interface_hidden:
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if states.settings.interface_hidden:
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