fixes
* Added _event.cancel() on events that should get canceled rather than marked as "failed" * Renamed event var for clarity.
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@ -547,7 +547,6 @@ label ag_st_imperio_E2:
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$ states.ast.mood += 12
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# Event fails.
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$ ag_st_imperio.fail()
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gen "(I don't think we made much progress here...)" ("base", xpos="far_left", ypos="head")
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@ -555,6 +554,10 @@ label ag_st_imperio_E2:
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$ astoria.equip(ast_outfit_last) # Equip player outfit.
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call music_block
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# Event resets. (No progress)
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$ _event.cancel()
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jump main_room_menu
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"\"Show us those tits!\"": # Succeeds
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@ -1157,8 +1157,8 @@ label cc_pf_strip_T2_E3_fail:
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# Cho leaves.
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call cho_walk(action="leave")
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# Event failed, no progress.
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$ cc_pf_strip.fail()
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# Event resets. (No progress)
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$ _event.cancel()
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jump end_cho_event
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label cc_pf_strip_T2_E3_fail_repeat:
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@ -1213,7 +1213,7 @@ label cc_pf_strip_T2_E3_fail_repeat:
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# Cho leaves.
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call cho_walk(action="leave")
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# Event failed, no progress.
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$ cc_pf_strip.fail()
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# Event resets. (No progress)
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$ _event.cancel()
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jump end_cho_event
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@ -360,12 +360,14 @@ label cc_pf_blowjob_1:
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if states.cho.ev.suck_it.variant == "failed":
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gen "(Perhaps I should go a bit easier on her next time...)" ("base", xpos="far_left", ypos="head")
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$ cc_pf_blowjob.fail()
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$ states.cho.ev.suck_it.variant = "failed"
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call gen_chibi("sit_behind_desk")
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with fade
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# Event resets. (No progress)
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$ _event.cancel()
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jump end_cho_event
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"-Take it slow...-": #Cho strokes and licks genie then goes back to stroking until climax
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@ -26,6 +26,9 @@ label hg_pf_strip_T3_snape: # Fails
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$ states.her.mood += 15
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# Event resets. (No progress)
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$ _event.cancel()
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jump end_hermione_event
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@ -161,7 +161,9 @@ label hg_pf_admire_breasts_T1_intro_E1:
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gen "(Well... Next time, I guess.)" ("base", xpos="far_left", ypos="head")
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jump hg_pf_admire_breasts_fail
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# Event resets. (No progress)
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$ _event.cancel()
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jump end_hermione_event
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play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed # HERMIONE'S THEME.
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her "(................)" ("annoyed", "narrow", "angry", "R")
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@ -251,7 +253,9 @@ label hg_pf_admire_breasts_T1_intro_E2:
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gen "Bummer..." ("base", xpos="far_left", ypos="head")
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jump hg_pf_admire_breasts_fail
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# Event resets. (No progress)
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$ _event.cancel()
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jump end_hermione_event
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call hg_pf_admire_breasts_T1
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@ -322,7 +326,7 @@ label hg_pf_admire_breasts_T2_intro_E1:
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gen "How much will it cost me to see your tits?" ("base", xpos="far_left", ypos="head")
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stop music fadeout 1.0
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if not states.her.ev.show_me_your_tits.failed:
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if not states.her.ev.admire_breasts_T2_intro_E1.failed:
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her "How much will it cost you to...?" ("open", "base", "base", "mid")
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play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed # HERMIONE'S THEME.
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@ -402,8 +406,10 @@ label hg_pf_admire_breasts_T2_intro_E1:
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gen "Maybe I have pushed her a bit too hard." ("base", xpos="far_left", ypos="head")
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$ states.her.mood += 12
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$ states.her.ev.show_me_your_tits.failed = True
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$ states.her.ev.admire_breasts_T2_intro_E1.failed = True #repeat writing
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# Event resets. (No progress)
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$ _event.cancel()
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jump end_hermione_event
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jump hg_pf_admire_breasts_T2
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@ -70,7 +70,7 @@ default states.her.ev.intro.e4_complete = False # 4th visit, she's crying. Faile
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default states.her.ev.intro.e5_complete = False # 5th visit, asks to be tutored, summon unlocked.
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default states.her.ev.intro.convinced = False # Tonks convinces Hermione to sell favours.
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default states.her.ev.intro.e6_complete = False # 6th visit, asks to buy favours, favours unlocked.
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default states.her.ev.show_me_your_tits.failed = False
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default states.her.ev.admire_breasts_T2_intro_E1.failed = False
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default states.her.ev.panty_thief.soaked = False # Temp var, genie procures Hermione's panties and cums on them, resets once returned.
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default states.her.ev.forest_bj.stage = 1
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default states.her.ev.sealed_scroll.sample = False
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