Merge branch 'Xmas' into dev
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commit
4d5fb8869b
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game/characters/tonks/body/breasts/normal.webp
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game/characters/tonks/clothes/bra/santa_bra/0.webp
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game/characters/tonks/clothes/bra/santa_bra/0.webp
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game/characters/tonks/clothes/bra/santa_bra/outline.webp
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game/characters/tonks/clothes/bra/santa_bra/outline.webp
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game/characters/tonks/clothes/bra/santa_bra/skin.webp
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game/characters/tonks/clothes/bra/santa_bra/skin.webp
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game/characters/tonks/clothes/panties/santa_panties/0.webp
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game/characters/tonks/clothes/panties/santa_panties/0.webp
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game/characters/tonks/clothes/panties/santa_panties/outline.webp
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game/characters/tonks/clothes/panties/santa_panties/outline.webp
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game/characters/tonks/clothes/panties/santa_panties/skin.webp
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game/characters/tonks/clothes/panties/santa_panties/skin.webp
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game/characters/tonks/clothes/top/santa_top/0.webp
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game/characters/tonks/clothes/top/santa_top/0.webp
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game/characters/tonks/clothes/top/santa_top/0_zorder_8.webp
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game/characters/tonks/clothes/top/santa_top/0_zorder_8.webp
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game/characters/tonks/clothes/top/santa_top/1.webp
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game/characters/tonks/clothes/top/santa_top/1.webp
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game/characters/tonks/clothes/top/santa_top/1_zorder_8.webp
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game/characters/tonks/clothes/top/santa_top/1_zorder_8.webp
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game/characters/tonks/clothes/top/santa_top/outline.webp
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game/characters/tonks/clothes/top/santa_top/outline.webp
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game/characters/tonks/clothes/top/santa_top/outline_zorder_8.webp
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game/characters/tonks/clothes/top/santa_top/outline_zorder_8.webp
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game/characters/tonks/clothes/top/santa_top/skin.webp
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game/characters/tonks/clothes/top/santa_top/skin.webp
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@ -10,25 +10,11 @@ init python:
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layeredimage genie_stats:
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anchor (0.0, 1.0)
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group hair:
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attribute nude "characters/genie/hair.webp"
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group fixes:
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attribute robes "characters/genie/robes_fix.webp"
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always "characters/genie/base.webp"
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always "characters/genie/outfits/robes.webp"
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always "characters/genie/outfits/robes_beard.webp"
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group face:
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attribute base Null()
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attribute grin "characters/genie/grin.webp"
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attribute angry "characters/genie/angry.webp"
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attribute smile "characters/genie/smile.webp"
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attribute open "characters/genie/open.webp"
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group outfit:
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attribute nude Null()
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attribute robes default "characters/genie/robes.webp"
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# TODO: Add outfit support; Low priority
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layeredimage genie:
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anchor (0.0, 1.0)
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@ -240,6 +240,16 @@ default ton_outfit_elf = DollOutfit([ton_hair_base_new, ton_makeup3_elf_ears, to
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default ton_outfit_ribbon = DollOutfit([ton_hair_base_new, ton_neckwear_choker1, ton_bra_ribbon, ton_panties_ribbon])
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default ton_outfit_xmas = DollOutfit([ton_hair_base_new, ton_hat_antlers, ton_earring_bells, ton_neckwear_bell1, ton_bra_pasties2, ton_bottom_xmas, ton_gloves_xmas, ton_stockings_xmas], addons=[ton_piercing1_nipple_bells, ton_bra_pasties2])
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##################
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## Santa Outfit ##
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##################
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default ton_bra_santa = DollCloth("tonks", ("upper undergarment", "bras"), "bra", "santa_bra", [[161, 55, 48, 255]])
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default ton_top_santa = DollCloth("tonks", ("upper body", "shirts"), "top", "santa_top", [[161, 55, 48, 255], [255, 255, 255, 255]])
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default ton_panties_santa = DollCloth("tonks", ("lower undergarment", "panties"), "panties", "santa_panties", [[161, 55, 48, 255]])
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default ton_outfit_santa = DollOutfit([ton_hair_base_new, ton_panties_santa, ton_top_santa, ton_bra_santa])
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###################
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## Lady D Outfit ##
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###################
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@ -484,14 +484,14 @@ label ton_reaction_equip_outfit(item):
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ton "You sure you'd want that?" ("soft", "base", "raised", "mid")
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gen "Of course!" ("base", xpos="far_left", ypos="head")
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ton "But what if you've been to naughty this year for you to unwrap me?" ("soft", "narrow", "raised", "mid")
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gen "I'll just have you unwrap yourself in thas case." ("base", xpos="far_left", ypos="head")
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gen "I'll just have you unwrap yourself in that case." ("base", xpos="far_left", ypos="head")
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ton "*Hmph*... That's cheating..." ("soft", "base", "base", "R")
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##################
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### Xmas Outfit ##
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##################
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elif item == ton_outfit_xmas:
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gen "Miss Tonks, you know what the best thing about christmas is?" ("base", xpos="far_left", ypos="head")
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gen "Miss Tonks, you know what the best thing about Christmas is?" ("base", xpos="far_left", ypos="head")
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ton "The presents?" ("base", "base", "raised", "mid")
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gen "After that." ("base", xpos="far_left", ypos="head")
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ton "The food?" ("soft", "base", "base", "mid")
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@ -502,6 +502,17 @@ label ton_reaction_equip_outfit(item):
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gen "Yes, put this on for me will you?" ("base", xpos="far_left", ypos="head")
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ton "Very well..." ("base", "base", "base", "mid")
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##################
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## Santa Outfit ##
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##################
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elif item == ton_outfit_santa:
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gen "Ho-Ho-Ho!" ("grin", xpos="far_left", ypos="head")
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ton "Yes?" ("soft", "base", "base", "mid")
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gen "No, I'm doing a Santa laugh!" ("base", xpos="far_left", ypos="head")
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ton "Oh, I see!" ("grin", "base", "raised", "mid")
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gen "Anyway, I've got this sexy Santa costume for you to wear." ("grin", xpos="far_left", ypos="head")
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ton "*Mmm*... Say no more..." ("horny", "narrow", "base", "mid")
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###################
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## Lady D Outfit ##
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###################
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@ -671,6 +682,11 @@ label ton_reaction_equip_outfit_fail(item):
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##################
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# elif item == ton_outfit_xmas:
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##################
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## Santa Outfit ##
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##################
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# elif item == ton_outfit_santa:
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###################
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## Lady D Outfit ##
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###################
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@ -48,6 +48,10 @@ init python:
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def set_layers(self):
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for x in self.layers_special:
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if x == "zorder":
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self.__dict__["zlayers"] = [f for f in renpy.list_files() if f.startswith(self.imagepath.lstrip("/")) and "zorder" in f]
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else:
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path = "{}{}.webp".format(self.imagepath, x)
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self.__dict__[x] = path if renpy.loadable(path) else None
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@ -86,6 +90,8 @@ init python:
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self.get_armfix(mannequin=True)
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]
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sprites.extend(self.get_zlayers())
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sprites.sort(key=itemgetter(1))
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# Apply Alpha mask
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@ -146,6 +152,24 @@ init python:
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# Defers rebuild until next time get_image is called
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self.cached_icon = False
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def get_zlayers(self):
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"""Returns a list of zordered layers"""
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zlayers = []
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for i in self.zlayers:
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path, filename = os.path.split(i)
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filename = os.path.splitext(filename)[0]
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# I.e "0_zorder_35", we don't need the middle control
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layertype, _, zorder = filename.split("_")
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if layertype.isdigit():
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zlayers.append((self.apply_color(i, int(layertype)), int(zorder)))
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else:
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zlayers.append((i, int(zorder)))
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return zlayers
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def get_back(self):
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"""Returns a list of layers displayed in the back of object/character"""
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back_outline = [self.back_outline] if self.back_outline else []
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@ -76,7 +76,7 @@ init -1 python:
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icon_threadlock = False
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layers_extra = {"extra", "outline", "overlay"}
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layers_special = {"skin", "mask", "wind_mask"}
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layers_special = {"skin", "mask", "wind_mask", "zorder"}
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layers_additional = {"back", "front"}
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blacklist_toggles = ("hair", "glasses", "pubes", "piercing", "makeup", "tattoo", "earrings")
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@ -6,6 +6,9 @@ init python:
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def set_layers(self):
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for x in self.layers_special:
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if x == "zorder":
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self.__dict__["zlayers"] = [f for f in renpy.list_files() if f.startswith(self.imagepath.lstrip("/")) and "zorder" in f]
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else:
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self.__dict__[x] = None
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for x in self.layers_additional:
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