Bug fixes

* Fixed mistakenly added shadow property for Hermione sex scene lean back pose
* Fixed jumps to non-existent labels
* Fixed calls to non-existent labels
* Fixed typos in show statements
* Fixed grammar
* Implemented a workaround for inconsistent ATL interpolation
This commit is contained in:
LoafyLemon 2023-07-04 21:08:02 +01:00
parent 23c8ff4c5f
commit 4ec526a4d1
10 changed files with 62 additions and 15 deletions

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@ -280,7 +280,6 @@ layeredimage her_sex_personal lean_back:
group genie auto: group genie auto:
attribute caress default attribute caress default
attribute shadow default
attribute body default attribute body default
group cheeks auto prefix "cheeks": group cheeks auto prefix "cheeks":
attribute neutral null default attribute neutral null default

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@ -13,7 +13,7 @@ label cc_pf_blowjob:
"\"(Not right now.)\"": "\"(Not right now.)\"":
$ _event.cancel() $ _event.cancel()
jump cho_favor_menu.personal jump cho_favor_menu.favors
# Setup # Setup
$ warned_her = False $ warned_her = False

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@ -2658,6 +2658,5 @@ label gryffindor_match_return:
$ states.cho.ev.quidditch.lock_tactic = False $ states.cho.ev.quidditch.lock_tactic = False
$ states.cho.ev.quidditch.lock_training = True $ states.cho.ev.quidditch.lock_training = True
$ states.cho.ev.quidditch.gryffindor_stage = "completed" $ states.cho.ev.quidditch.gryffindor_stage = "completed"
call update_cho_favors
jump end_cho_event jump end_cho_event

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@ -1156,6 +1156,5 @@ label hufflepuff_match_return:
$ states.cho.ev.quidditch.lock_practice = True $ states.cho.ev.quidditch.lock_practice = True
$ states.cho.ev.quidditch.lock_tactic = False $ states.cho.ev.quidditch.lock_tactic = False
$ states.cho.ev.quidditch.hufflepuff_stage = "completed" $ states.cho.ev.quidditch.hufflepuff_stage = "completed"
call update_cho_favors
jump end_cho_event jump end_cho_event

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@ -3540,12 +3540,12 @@ label cho_quid_E14_facefuck:
if _no_shirt: if _no_shirt:
show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16 show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16
else: else:
show cho_handjob cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_softt as cg zorder 16 show cho_handjob cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16
else: else:
if _no_shirt: if _no_shirt:
show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16 at color_temperature(1.0) show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16 at color_temperature(1.0)
else: else:
show cho_handjob cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_softt as cg zorder 16 at color_temperature(1.0) show cho_handjob cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16 at color_temperature(1.0)
play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed

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@ -1773,7 +1773,6 @@ label slytherin_match_return:
$ states.cho.ev.quidditch.lock_practice = True $ states.cho.ev.quidditch.lock_practice = True
$ states.cho.ev.quidditch.lock_tactic = False $ states.cho.ev.quidditch.lock_tactic = False
$ states.cho.ev.quidditch.slytherin_stage = "completed" # Prevents this event from repeating. $ states.cho.ev.quidditch.slytherin_stage = "completed" # Prevents this event from repeating.
call update_cho_favors
# Reset # Reset
$ tonks.equip(ton_outfit_last) $ tonks.equip(ton_outfit_last)

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@ -44,7 +44,8 @@ label her_maid_job:
call tutorial("points") call tutorial("points")
$ _event.cancel() $ _event.cancel()
jump working_menu jump hermione_favor_menu.odd_jobs
elif states.her.level < 13: elif states.her.level < 13:
her "Cleaned up, [name_genie_hermione]?" ("angry", "base", "base", "mid") her "Cleaned up, [name_genie_hermione]?" ("angry", "base", "base", "mid")
gen "Yes, so you better put this on..." ("base", xpos="far_left", ypos="head") gen "Yes, so you better put this on..." ("base", xpos="far_left", ypos="head")
@ -75,7 +76,7 @@ label her_maid_job:
call tutorial("points") call tutorial("points")
$ _event.cancel() $ _event.cancel()
jump working_menu jump hermione_favor_menu.odd_jobs
else: #13+ else: #13+
her "I'm not sure what you--" ("angry", "base", "base", "mid") her "I'm not sure what you--" ("angry", "base", "base", "mid")
gen "I want you to put this on!" ("base", xpos="far_left", ypos="head") gen "I want you to put this on!" ("base", xpos="far_left", ypos="head")
@ -107,7 +108,7 @@ label her_maid_job:
call tutorial("points") call tutorial("points")
$ _event.cancel() $ _event.cancel()
jump working_menu jump hermione_favor_menu.odd_jobs
else: else:
her "" ("base", "base", "base", "mid", xpos="right", ypos="base", trans=fade) her "" ("base", "base", "base", "mid", xpos="right", ypos="base", trans=fade)
@ -132,7 +133,7 @@ label her_maid_job:
call tutorial("points") call tutorial("points")
$ _event.cancel() $ _event.cancel()
jump working_menu jump hermione_favor_menu.odd_jobs
elif states.her.level < 16: elif states.her.level < 16:
if not is_in_lead(gryffindor): if not is_in_lead(gryffindor):
her "Alright..." ("angry", "base", "base", "mid", xpos="right", ypos="base") her "Alright..." ("angry", "base", "base", "mid", xpos="right", ypos="base")
@ -145,7 +146,7 @@ label her_maid_job:
call tutorial("points") call tutorial("points")
$ _event.cancel() $ _event.cancel()
jump working_menu jump hermione_favor_menu.odd_jobs
elif states.her.level < 22: elif states.her.level < 22:
her "Of course, [name_genie_hermione]..." ("base", "squint", "base", "mid", xpos="right", ypos="base") her "Of course, [name_genie_hermione]..." ("base", "squint", "base", "mid", xpos="right", ypos="base")
else: #22+ else: #22+

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@ -33,7 +33,7 @@ label her_promoter_job:
$ states.her.mood += 5 $ states.her.mood += 5
$ _event.cancel() $ _event.cancel()
jump working_menu jump hermione_favor_menu.odd_jobs
random: random:
block: block:

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@ -215,7 +215,7 @@ label snape_chitchat:
block: block:
sna "You think we could turn Hogwarts into a \"girls only\" school?" ("snape_24") sna "You think we could turn Hogwarts into a \"girls only\" school?" ("snape_24")
sna "Hogwarts Girls Academy!" ("snape_23") sna "Hogwarts Girls Academy!" ("snape_23")
sna "Now that would make this institution bloody perfect... If it wasn't for for Lockhart." ("snape_13") sna "Now that would make this institution bloody perfect... If it wasn't for Lockhart." ("snape_13")
block: block:
sna "Why did the teacher cross the road?" ("snape_24") sna "Why did the teacher cross the road?" ("snape_24")