Convert ball_hint to a screen variable
no leak
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@ -34,9 +34,6 @@ label desk:
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else:
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else:
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jump main_room_menu
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jump main_room_menu
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#Define hints variable
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$ ball_hint = None
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# TODO: Refactor. Low priority.
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# TODO: Refactor. Low priority.
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call update_character_map_locations
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call update_character_map_locations
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@ -148,6 +145,8 @@ screen desk_menu():
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zorder 5
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zorder 5
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default ball_hint = None
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#Background
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#Background
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add "interface/desk/_bg_.webp"
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add "interface/desk/_bg_.webp"
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@ -157,7 +156,7 @@ screen desk_menu():
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# Ugly hands
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# Ugly hands
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# add "interface/desk/_hands_.webp" xpos 0 ypos -30
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# add "interface/desk/_hands_.webp" xpos 0 ypos -30
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use crystal_ball
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use crystal_ball(ball_hint)
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use watch
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use watch
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#Book
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#Book
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@ -169,9 +168,9 @@ screen desk_menu():
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xalign 1.0
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xalign 1.0
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idle "interface/desk/book.webp"
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idle "interface/desk/book.webp"
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hover "interface/desk/book_hover.webp"
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hover "interface/desk/book_hover.webp"
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hovered SetVariable("ball_hint", "book")
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hovered SetScreenVariable("ball_hint", "book")
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keysym "inventory"
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keysym "inventory"
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unhovered SetVariable("ball_hint", None)
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unhovered SetScreenVariable("ball_hint", None)
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action Return("inventory")
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action Return("inventory")
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#Tissue Box
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#Tissue Box
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@ -182,9 +181,9 @@ screen desk_menu():
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xalign 1.0
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xalign 1.0
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idle "interface/desk/tissues.webp"
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idle "interface/desk/tissues.webp"
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hover "interface/desk/tissues_hover.webp"
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hover "interface/desk/tissues_hover.webp"
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hovered SetVariable("ball_hint", "jerk_off")
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hovered SetScreenVariable("ball_hint", "jerk_off")
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keysym "fap"
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keysym "fap"
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unhovered SetVariable("ball_hint", None)
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unhovered SetScreenVariable("ball_hint", None)
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action Return("jerk_off")
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action Return("jerk_off")
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#Work
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#Work
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@ -195,9 +194,9 @@ screen desk_menu():
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xalign 0.0
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xalign 0.0
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idle "interface/desk/work.webp"
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idle "interface/desk/work.webp"
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hover "interface/desk/work_hover.webp"
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hover "interface/desk/work_hover.webp"
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hovered SetVariable("ball_hint", "work")
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hovered SetScreenVariable("ball_hint", "work")
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keysym "work"
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keysym "work"
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unhovered SetVariable("ball_hint", None)
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unhovered SetScreenVariable("ball_hint", None)
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action Return("paperwork")
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action Return("paperwork")
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#Cards
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#Cards
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@ -209,8 +208,8 @@ screen desk_menu():
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yalign 1.0
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yalign 1.0
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idle "interface/desk/cards.webp"
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idle "interface/desk/cards.webp"
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hover "interface/desk/cards_hover.webp"
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hover "interface/desk/cards_hover.webp"
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hovered SetVariable("ball_hint", "cards")
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hovered SetScreenVariable("ball_hint", "cards")
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unhovered SetVariable("ball_hint", None)
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unhovered SetScreenVariable("ball_hint", None)
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action Return("deck_builder")
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action Return("deck_builder")
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#exit
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#exit
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@ -221,8 +220,8 @@ screen desk_menu():
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ypos 600
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ypos 600
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idle "interface/desk/exit_mask.webp"
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idle "interface/desk/exit_mask.webp"
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hover "interface/desk/exit.webp"
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hover "interface/desk/exit.webp"
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hovered SetVariable("ball_hint", "exit")
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hovered SetScreenVariable("ball_hint", "exit")
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unhovered SetVariable("ball_hint", None)
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unhovered SetScreenVariable("ball_hint", None)
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action Return("Close")
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action Return("Close")
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#Night Overlay
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#Night Overlay
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@ -232,7 +231,7 @@ screen desk_menu():
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use close_button
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use close_button
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screen crystal_ball():
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screen crystal_ball(ball_hint):
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tag desk_interface
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tag desk_interface
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zorder 8
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zorder 8
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@ -250,9 +249,9 @@ screen watch():
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ypos 0
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ypos 0
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idle "interface/desk/watch.webp"
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idle "interface/desk/watch.webp"
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hover "interface/desk/watch_hover.webp"
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hover "interface/desk/watch_hover.webp"
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unhovered SetVariable("ball_hint", None)
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unhovered SetScreenVariable("ball_hint", None)
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keysym "sleep"
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keysym "sleep"
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hovered If(game.daytime, SetVariable("ball_hint", "doze_off"), SetVariable("ball_hint", "sleep"))
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hovered If(game.daytime, SetScreenVariable("ball_hint", "doze_off"), SetScreenVariable("ball_hint", "sleep"))
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action If(game.daytime, Return("night_start"), Return("day_start"))
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action If(game.daytime, Return("night_start"), Return("day_start"))
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$ watch_x = 603 +67
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$ watch_x = 603 +67
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