Interactive Object Highlight, Foreground, Bug fixes
* Added interactive room object highlights * Added spacebar hotkey for the room objects highlights * Added overlay param for room objects * Fixed paperwork wheel menu action available before paperwork unlocks * Improved foreground image handling for room objects
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@ -162,13 +162,16 @@ init 1 python:
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screen hotkeys_main():
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screen hotkeys_main():
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tag hotkeys_main
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tag hotkeys_main
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if states.map.unlocked:
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if states.room == "main_room":
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key "map" action Jump("desk")
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if states.map.unlocked:
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if states.paperwork_unlocked:
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key "map" action Jump("desk")
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key "work" action Jump("paperwork")
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if states.paperwork_unlocked:
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key "work" action Jump("paperwork")
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key "stats" action Jump("stats")
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key "stats" action Jump("stats")
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key "inventory" action Jump("inventory")
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key "inventory" action Jump("inventory")
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key "fap" action Jump("jerk_off")
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key "fap" action Jump("jerk_off")
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key "summon" action Jump("door")
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key "summon" action Jump("door")
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key "sleep" action If(game.daytime, Jump("night_start"), Jump("day_start"))
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key "sleep" action If(game.daytime, Jump("night_start"), Jump("day_start"))
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key "K_SPACE" action RoomHighlightToggle
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@ -15,7 +15,7 @@ init -1 python:
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class RoomObject(object):
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class RoomObject(object):
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def __init__(self, room, id, pos, idle, hover=None, foreground=None, background=None, anchor=(0.5, 0.5), focus_mask=True, action=NullAction(), hovered=None, unhovered=None, tooltip=None, decoration=None, zorder=0, hidden=False):
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def __init__(self, room, id, pos, idle, hover=None, foreground=None, background=None, anchor=(0.5, 0.5), focus_mask=True, action=NullAction(), hovered=None, unhovered=None, tooltip=None, decoration=None, zorder=0, hidden=False, overlay=None):
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self.room = room
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self.room = room
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self.id = id
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self.id = id
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self.pos = pos
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self.pos = pos
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@ -32,6 +32,7 @@ init -1 python:
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self.decoration = decoration
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self.decoration = decoration
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self.zorder = zorder
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self.zorder = zorder
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self.hidden = hidden
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self.hidden = hidden
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self.overlay = overlay
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# Add to the main room if room was specified
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# Add to the main room if room was specified
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if self.room:
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if self.room:
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@ -47,7 +48,7 @@ init -1 python:
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def generate_hash(self):
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def generate_hash(self):
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salt = str( [self.id, self.pos, self.idle, self.hover, self.foreground, self.background, self.anchor, self.focus_mask,
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salt = str( [self.id, self.pos, self.idle, self.hover, self.foreground, self.background, self.anchor, self.focus_mask,
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self.action, self.hovered, self.unhovered, self.tooltip, self.decoration, self.zorder, self.hidden]
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self.action, self.hovered, self.unhovered, self.tooltip, self.decoration, self.zorder, self.hidden, self.overlay]
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)
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)
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return hash(salt)
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return hash(salt)
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@ -91,6 +92,21 @@ init -1 python:
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# return Transform(Fixed(self.hover, self.decoration.room_image, fit_first=True), shader="outline_shader")
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# return Transform(Fixed(self.hover, self.decoration.room_image, fit_first=True), shader="outline_shader")
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# return Transform(self.hover, shader="outline_shader")
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# return Transform(self.hover, shader="outline_shader")
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def get_foreground(self):
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return self._get_foreground(self.generate_hash())
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@functools.cache
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def _get_foreground(self, hash):
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if self.hidden:
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return Null()
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if self.overlay:
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if self.foreground:
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return Fixed(self.foreground, self.overlay)
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return self.overlay
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elif self.foreground:
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return self.foreground
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def set_decoration(self, decoration):
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def set_decoration(self, decoration):
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if not isinstance(decoration, (Decoration, NoneType)):
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if not isinstance(decoration, (Decoration, NoneType)):
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raise TypeError("Decoration must be a Decoration instance reference or a NoneType")
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raise TypeError("Decoration must be a Decoration instance reference or a NoneType")
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@ -142,6 +158,31 @@ init -1 python:
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return deco.replace_pos
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return deco.replace_pos
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return self.pos
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return self.pos
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def RoomHighlightToggle(state=None):
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if not room_menu_active or renpy.in_rollback():
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return
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room = getattr(store, states.room, None)
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if not room:
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return
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for i in room.objects:
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if i.hidden or not i.action:
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continue
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if i.overlay:
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i.overlay = None
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else:
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i.overlay = At(Text("🔎", align=(0.5, 0.5), size=24), room_highlight_anim)
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renpy.restart_interaction()
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transform room_highlight_anim:
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subpixel True
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easein 0.5 zoom 1.2
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easeout 0.5 zoom 1.0
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repeat
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default room_menu_active = False
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default room_menu_active = False
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screen room_menu():
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screen room_menu():
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@ -54,7 +54,7 @@ default desk_OBJ = RoomObject(
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action={
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action={
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"Sleep": (Text("💤", align=(0.5, 0.5)), IfExpr("game.daytime", Jump("night_start"), Jump("day_start")), "True"),
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"Sleep": (Text("💤", align=(0.5, 0.5)), IfExpr("game.daytime", Jump("night_start"), Jump("day_start")), "True"),
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"Jerk Off": (Text("🍆", align=(0.5, 0.5)), Jump("jerk_off"), "True"),
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"Jerk Off": (Text("🍆", align=(0.5, 0.5)), Jump("jerk_off"), "True"),
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"Do Paperwork": (Text("📝", align=(0.5, 0.5)), Jump("paperwork"), "True"),
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"Do Paperwork": (Text("📝", align=(0.5, 0.5)), Jump("paperwork"), "states.paperwork_unlocked"),
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"Open Deck Builder": (Text("🃏", align=(0.5, 0.5)), Jump("deck_builder"), "states.cardgame.unlocked"),
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"Open Deck Builder": (Text("🃏", align=(0.5, 0.5)), Jump("deck_builder"), "states.cardgame.unlocked"),
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"Open Cheats Menu": (Text("🕹️", align=(0.5, 0.5)), Jump("cheats"), "game.cheats"),
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"Open Cheats Menu": (Text("🕹️", align=(0.5, 0.5)), Jump("cheats"), "game.cheats"),
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},
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},
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@ -105,7 +105,7 @@ screen main_room():
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pos obj.get_pos()
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pos obj.get_pos()
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idle obj.get_idle()
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idle obj.get_idle()
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hover obj.get_hover()
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hover obj.get_hover()
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foreground obj.foreground
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foreground obj.get_foreground()
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background obj.background
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background obj.background
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focus_mask obj.focus_mask
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focus_mask obj.focus_mask
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tooltip obj.tooltip
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tooltip obj.tooltip
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@ -19,7 +19,7 @@ screen seventh_floor():
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pos obj.get_pos()
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pos obj.get_pos()
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idle obj.get_idle()
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idle obj.get_idle()
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hover obj.get_hover()
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hover obj.get_hover()
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foreground obj.foreground
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foreground obj.get_foreground()
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background obj.background
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background obj.background
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focus_mask obj.focus_mask
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focus_mask obj.focus_mask
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tooltip obj.tooltip
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tooltip obj.tooltip
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@ -16,6 +16,9 @@ screen snape_office():
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default objects = sorted(snape_office.objects, key=lambda x: x.zorder)
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default objects = sorted(snape_office.objects, key=lambda x: x.zorder)
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if room_menu_active:
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use hotkeys_main
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add "images/rooms/snape_office/bg.webp" zoom 0.5
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add "images/rooms/snape_office/bg.webp" zoom 0.5
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for obj in objects:
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for obj in objects:
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@ -24,7 +27,7 @@ screen snape_office():
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pos obj.get_pos()
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pos obj.get_pos()
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idle obj.get_idle()
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idle obj.get_idle()
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hover obj.get_hover()
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hover obj.get_hover()
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foreground obj.foreground
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foreground obj.get_foreground()
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background obj.background
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background obj.background
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focus_mask obj.focus_mask
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focus_mask obj.focus_mask
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tooltip obj.tooltip
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tooltip obj.tooltip
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