Cho Quidditch Outro - Part 1
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@ -60,10 +60,30 @@ label cc_pf_strip_T2_intro_E1:
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gen "That's very commendable of you..." ("base", xpos="far_left", ypos="head")
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gen "That's very commendable of you..." ("base", xpos="far_left", ypos="head")
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cho "Thank you, Sir." ("base", "base", "base", "mid")
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cho "Thank you, Sir." ("base", "base", "base", "mid")
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label .introspection:
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if _in_replay:
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show screen blkfade
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with d5
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$ cho.equip(cho_outfit_default)
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$ game.gold = 1984
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$ game.day = 123
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call room("main_room")
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hide screen blkfade
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with d5
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# Ask her to strip.
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# Ask her to strip.
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gen "So, Why don't you show me what you are made of?{w=1.0} Let me have a proper look at you!" ("grin", xpos="far_left", ypos="head")
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gen "So, Why don't you show me what you are made of?{w=1.0} Let me have a proper look at you!" ("grin", xpos="far_left", ypos="head")
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cho "Sir?" ("soft", "wink", "raised", "mid")
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cho "Sir?" ("soft", "wink", "raised", "mid")
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gen "I need you to remove your clothes." ("base", xpos="far_left", ypos="head")
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gen "I need you to remove your clothes." ("base", xpos="far_left", ypos="head")
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if _in_replay:
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show screen blkfade
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with d5
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return
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call play_music("stop")
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call play_music("stop")
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cho "!!!" ("soft", "wide", "base", "mid", cheeks="blush")
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cho "!!!" ("soft", "wide", "base", "mid", cheeks="blush")
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call play_music("cho")
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call play_music("cho")
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@ -47,8 +47,29 @@ label cc_pf_blowjob_T3_intro_E1:
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gen "Your dream is to become a professional is it not?" ("base", xpos="far_left", ypos="head")
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gen "Your dream is to become a professional is it not?" ("base", xpos="far_left", ypos="head")
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cho "I... yes... I suppose it is." ("soft", "narrow", "base", "R")
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cho "I... yes... I suppose it is." ("soft", "narrow", "base", "R")
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gen "Then we should do our best to prepare you for what's out there!" ("base", xpos="far_left", ypos="head")
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gen "Then we should do our best to prepare you for what's out there!" ("base", xpos="far_left", ypos="head")
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label .introspection:
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if _in_replay:
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show screen blkfade
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with d5
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$ cho.equip(cho_outfit_default)
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$ game.gold = 1984
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$ game.day = 124
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call room("main_room")
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hide screen blkfade
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with d5
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gen "I won't be your coach forever... Once you're looking for a proper team, you'll be in fierce competition with the other women athletes." ("base", xpos="far_left", ypos="head")
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gen "I won't be your coach forever... Once you're looking for a proper team, you'll be in fierce competition with the other women athletes." ("base", xpos="far_left", ypos="head")
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gen "Women that will stop at nothing to get what they want." ("base", xpos="far_left", ypos="head")
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gen "Women that will stop at nothing to get what they want." ("base", xpos="far_left", ypos="head")
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if _in_replay:
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show screen blkfade
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with d5
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$ renpy.end_replay()
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gen "So, as your coach, it's my responsibility to prepare you!" ("base", xpos="far_left", ypos="head")
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gen "So, as your coach, it's my responsibility to prepare you!" ("base", xpos="far_left", ypos="head")
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cho "And a blowjob is necessary for this?" ("angry", "narrow", "raised", "mid")
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cho "And a blowjob is necessary for this?" ("angry", "narrow", "raised", "mid")
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File diff suppressed because it is too large
Load Diff
@ -92,7 +92,29 @@ label cc_gt_return:
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cho "Please believe me [cho_genie_name]!" ("scream", "closed", "worried", "mid")
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cho "Please believe me [cho_genie_name]!" ("scream", "closed", "worried", "mid")
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gen "A school supplied broom will have to suffice." ("base", xpos="far_left", ypos="head")
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gen "A school supplied broom will have to suffice." ("base", xpos="far_left", ypos="head")
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cho "Why aren't you listening, [cho_genie_name]!" ("angry", "wide", "worried", "mid")
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cho "Why aren't you listening, [cho_genie_name]!" ("angry", "wide", "worried", "mid")
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cho "The school supplied brooms are ancient, there's no way I'd be able to win anything flying on that rubbish!" ("scream", "narrow", "worried", "mid")
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# Used in Quidditch Outro
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label .introspection:
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if _in_replay:
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show screen blkfade
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with d5
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$ cho.equip(cho_outfit_quidditch_gryffindor)
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$ game.gold = 1984
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$ game.day = 665
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$ game.daytime = False
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$ game.weather = "clear"
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camera screens at sepia
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call room("main_room")
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call cho_chibi(xpos="mid", ypos="base")
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hide screen blkfade
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with d5
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#
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cho "The school supplied brooms are ancient, there's no way I'd be able to win anything flying on that rubbish!" ("scream", "narrow", "worried", "mid", xpos="mid")
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cho "Harry's firebolt--" ("angry", "closed", "worried", "mid")
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cho "Harry's firebolt--" ("angry", "closed", "worried", "mid")
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gen "A broom's a broom. I'm sure the expensive ones are just branding." ("base", xpos="far_left", ypos="head")
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gen "A broom's a broom. I'm sure the expensive ones are just branding." ("base", xpos="far_left", ypos="head")
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cho "..." ("disgust", "narrow", "base", "mid")
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cho "..." ("disgust", "narrow", "base", "mid")
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@ -120,8 +142,15 @@ label cc_gt_return:
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call cho_walk(action="leave")
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call cho_walk(action="leave")
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pause .8
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pause .8
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gen "*Hmm*..." ("base", xpos="far_left", ypos="head")
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# Used in Quidditch Outro
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if _in_replay:
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show screen blkfade
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with d5
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camera screens
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$ renpy.end_replay()
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#
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gen "*Hmm*..." ("base", xpos="far_left", ypos="head")
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$ cho.equip(cho_outfit_last) # Equip last worn clothes
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$ cho.equip(cho_outfit_last) # Equip last worn clothes
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File diff suppressed because it is too large
Load Diff
@ -24,6 +24,9 @@ label summon_cho:
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# Gryffindor Quidditch Intro.
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# Gryffindor Quidditch Intro.
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elif cho_tier == 3 and not cho_quid.E10_complete:
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elif cho_tier == 3 and not cho_quid.E10_complete:
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jump cho_quid_E10
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jump cho_quid_E10
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# Quidditch Outro
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elif cho_tier == 4 and not cho_quid.E14_complete:
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jump cho_quid_E14
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# Clothes Events
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# Clothes Events
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call cho_summon_setup
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call cho_summon_setup
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@ -424,6 +424,7 @@ default cho_quid = quest_class(
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E11_complete = False, # Ask Luna for help (Talk)
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E11_complete = False, # Ask Luna for help (Talk)
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E12_complete = False, # Acquire new broom
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E12_complete = False, # Acquire new broom
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E13_complete = False, # Notify the player that all preparations are complete
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E13_complete = False, # Notify the player that all preparations are complete
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E14_complete = False, # Quidditch Outro
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hufflepuff_prepared = False, # Ready for practice match? (Requirements: tactic)
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hufflepuff_prepared = False, # Ready for practice match? (Requirements: tactic)
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hufflepuff_training = False, # Finished Hufflepuff practice match?
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hufflepuff_training = False, # Finished Hufflepuff practice match?
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