Wheelmenu + Phoenix
* Added wheel menu constructor * Added new features to the phoenix * Added desk and phoenix objects to the wheelmenu
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game/scripts/interface/wheelmenu.rpy
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120
game/scripts/interface/wheelmenu.rpy
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@ -2,8 +2,9 @@
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init -1 python:
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class Room(object):
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def __init__(self, id):
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def __init__(self, id, menu=None):
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self.id = id
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self.menu = menu
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self.objects = set()
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def add(self, obj):
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@ -95,9 +96,18 @@ init -1 python:
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deco = self.decoration
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if deco and deco.replace_action:
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return deco.replace_action
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action = deco.replace_action
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else:
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action = self.action
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return self.action
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if isinstance(action, dict):
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if not action:
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raise IndexError(f"Action dict was provided for '{self.id}' but it is empty.")
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btns = create_wheelmenu(action)
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return Call("wheelmenu", btns=btns, ret=self.room.menu)
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return action
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def get_anchor(self):
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deco = self.decoration
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@ -1,12 +1,46 @@
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default main_room = Room("main_room")
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default main_room = Room("main_room", "main_room_menu")
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default fireplace_OBJ = RoomObject(main_room, "fireplace", pos=(693, 277), idle="fireplace_idle_shadow", focus_mask="fireplace_hover", foreground=None, action=Jump("fireplace"), tooltip="Light/Extinguish")
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default cupboard_OBJ = RoomObject(main_room, "cupboard", pos=(260, 280), idle="cupboard_idle", action=Jump("cupboard"), tooltip="Rummage")
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default phoenix_OBJ = RoomObject(main_room, "phoenix", pos=(557, 272), idle="phoenix_idle", hover="phoenix_hover", focus_mask="phoenix_idle", background="phoenix_feather", action=Jump("phoenix"), tooltip="Interact")
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default door_OBJ = RoomObject(main_room, "door", pos=(898, 315), idle="door_idle", focus_mask="door_hover", action=Jump("door"), tooltip="Summon")
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default phoenix_OBJ = RoomObject(
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main_room, "phoenix",
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pos=(557, 272),
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idle="phoenix_idle",
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hover="phoenix_hover",
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focus_mask="phoenix_idle",
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background="phoenix_feather",
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action={
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"Feed": (Text("Feed"), Jump("phoenix_feed"), "True"),
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"Pet": (Text("Pet"), Jump("phoenix_pet"), "True")
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},
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tooltip="Phoenix"
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)
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default door_OBJ = RoomObject(main_room, "door", pos=(898, 315), idle="door_idle", focus_mask="door_hover", action=Jump("door"), tooltip="Door")
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default candleL_OBJ = RoomObject(main_room, "candle_left", pos=(350, 160), idle="candle_left", foreground=None, action=ToggleVariable("candleL_OBJ.foreground", "candle_fire", None), zorder=3)
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default candleR_OBJ = RoomObject(main_room, "candle_right", pos=(833, 225), idle="candle_right", foreground=None, action=ToggleVariable("candleR_OBJ.foreground", "candle_fire", None), zorder=3)
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default desk_OBJ = RoomObject(main_room, "desk", pos=(370, 336), idle="ch_gen sit_behind_desk", hover="ch_gen sit_behind_desk_hover", focus_mask="ch_gen sit_behind_desk", action=Jump("desk"), hovered=Show("gui_tooltip", img="emo_exclaim", xx=335, yy=210), unhovered=Hide("gui_tooltip"), tooltip="Desk", zorder=1)
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default desk_OBJ = RoomObject(
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main_room, "desk",
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pos=(370, 336),
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idle="ch_gen sit_behind_desk",
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hover="ch_gen sit_behind_desk_hover",
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focus_mask="ch_gen sit_behind_desk",
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action={
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"Sleep": (Text("Slee"), If(game.daytime, Return("night_start"), Return("day_start")), "True"),
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"Jerk Off": (Text("Jerk"), Jump("jerk_off"), "True"),
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"Do Paperwork": (Text("Work"), Jump("paperwork"), "True"),
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"Open Inventory": (Text("Inve"), Jump("inventory"), "True"),
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"Open Deck Builder": (Text("Deck"), Jump("deck_builder"), "states.cardgame.unlocked"),
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},
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hovered=Show(
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"gui_tooltip",
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img="emo_exclaim",
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xx=335,
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yy=210
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),
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unhovered=Hide("gui_tooltip"),
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tooltip="Desk",
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zorder=1
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)
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default poster_OBJ = RoomObject(main_room, "poster", pos=(364, 285), idle=Null(127, 166), action=Jump("enlarge_poster"), zorder=-1)
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default trophy_OBJ = RoomObject(main_room, "trophy", pos=(650, 120), idle=Null(), action=None, zorder=-1)
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default chair_OBJ = RoomObject(main_room, "chair", pos=(793, 300), idle="chair_right", action=None, zorder=0)
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