Wardrobe
* Handle equip/unequip methods * Handle dialogues inside interfaces * Fix style assignment * Move wardrobe checks inside wardrobe python scope
This commit is contained in:
parent
15bc242d2b
commit
59788d5f16
@ -234,7 +234,7 @@ init python:
|
||||
hbox = []
|
||||
overlay = []
|
||||
|
||||
action = [Return(["equip", self]), self.build_button]
|
||||
action = [Function(wardrobe.equip, self), self.build_button]
|
||||
unhovered = None
|
||||
|
||||
if is_inadequate:
|
||||
@ -268,7 +268,7 @@ init python:
|
||||
child = Fixed(child, *overlay, fit_first=True)
|
||||
|
||||
if is_inadequate:
|
||||
style = wardrobe_item_button_inadequate
|
||||
style = "wardrobe_item_button_inadequate"
|
||||
|
||||
return Button(child=child, focus_mask=None, xysize=(96, 96), action=action, tooltip=("\n".join(warnings)), unhovered=unhovered, style=style, selected=is_equipped)
|
||||
|
||||
|
@ -28,6 +28,10 @@ screen say(who, what, side_doll=None, side_image=None, icon=None):
|
||||
layer "interface"
|
||||
zorder 0
|
||||
|
||||
if not is_game_menu():
|
||||
# Allows dialogues to function inside interface elements
|
||||
use invisible_button(Return(), keysym="dismiss")
|
||||
|
||||
if states.settings.interface_hidden:
|
||||
use hider
|
||||
|
||||
@ -106,16 +110,17 @@ screen quickbox():
|
||||
xalign 1.0
|
||||
if states.settings.quickbox_expanded:
|
||||
textbutton "" action ToggleVariable("states.settings.interface_hidden", True, False) tooltip _("Hide Interface") keysym "hide_windows" # Hide Interface (\F0209)
|
||||
textbutton "" action QuickSave() tooltip _("Quick Save") # File Save (\F01DA)
|
||||
textbutton "" action QuickLoad() tooltip _("Quick Load") # File Load (\F0552)
|
||||
textbutton "" action QuickSave() tooltip _("Quick Save") sensitive is_game_menu() # File Save (\F01DA)
|
||||
textbutton "" action QuickLoad() tooltip _("Quick Load") sensitive is_game_menu() # File Load (\F0552)
|
||||
textbutton "" action Preference("auto-forward", "toggle") tooltip _("Auto-Forward Dialogue") # Autoplay (\F18F2)
|
||||
textbutton "" action ShowMenu("navigation") tooltip _("Game Options") # Settings (\F0493)
|
||||
textbutton "" action ShowMenu("navigation") tooltip _("Game Options") sensitive is_game_menu() # Settings (\F0493)
|
||||
textbutton "" action ToggleVariable("states.settings.quickbox_expanded", True, False) tooltip _("Toggle Quick Action Box") # Menu (\F0BAB)
|
||||
|
||||
style quickbox_button
|
||||
style quickbox_button_text:
|
||||
font gui.glyph_font
|
||||
color "#bbbbbb"
|
||||
insensitive_color "#505050"
|
||||
hover_color "#ffffff"
|
||||
selected_color "#EA8E61"
|
||||
selected_hover_color "#ffffff"
|
||||
|
@ -129,6 +129,10 @@ init python early:
|
||||
global _game_menu_screen
|
||||
_game_menu_screen = "navigation"
|
||||
|
||||
def is_game_menu():
|
||||
global _game_menu_screen
|
||||
return _game_menu_screen is not None
|
||||
|
||||
def make_revertable(obj):
|
||||
if isinstance(obj, _list):
|
||||
return [make_revertable(x) for x in obj]
|
||||
|
@ -1,43 +1,43 @@
|
||||
init python:
|
||||
init python in wardrobe:
|
||||
def wardrobe_check_category(category):
|
||||
req = get_character_requirement(states.active_girl, f"category {category}")
|
||||
flag = get_character_progression(states.active_girl)
|
||||
req = renpy.store.get_character_requirement(renpy.store.states.active_girl, f"category {category}")
|
||||
flag = renpy.store.get_character_progression(renpy.store.states.active_girl)
|
||||
|
||||
return (flag >= req)
|
||||
|
||||
def wardrobe_check_touch(what):
|
||||
req = get_character_requirement(states.active_girl, f"touch {what}")
|
||||
flag = get_character_progression(states.active_girl)
|
||||
req = renpy.store.get_character_requirement(renpy.store.states.active_girl, f"touch {what}")
|
||||
flag = renpy.store.get_character_progression(renpy.store.states.active_girl)
|
||||
|
||||
return (flag >= req)
|
||||
|
||||
def wardrobe_check_equip(item):
|
||||
req = item.level
|
||||
flag = get_character_progression(states.active_girl)
|
||||
flag = renpy.store.get_character_progression(renpy.store.states.active_girl)
|
||||
|
||||
return (flag >= req)
|
||||
|
||||
def wardrobe_check_unequip(item):
|
||||
req = get_character_requirement(states.active_girl, f"unequip {item.type}")
|
||||
flag = get_character_progression(states.active_girl)
|
||||
req = renpy.store.get_character_requirement(renpy.store.states.active_girl, f"unequip {item.type}")
|
||||
flag = renpy.store.get_character_progression(renpy.store.states.active_girl)
|
||||
|
||||
return (flag >= req)
|
||||
|
||||
def wardrobe_check_equip_outfit(item):
|
||||
req = max((i.level for i in item.group))
|
||||
flag = get_character_progression(states.active_girl)
|
||||
flag = renpy.store.get_character_progression(renpy.store.states.active_girl)
|
||||
|
||||
has_bra = any(i.type == "bra" for i in item.group)
|
||||
has_panties = any(i.type == "panties" for i in item.group)
|
||||
|
||||
if not has_bra:
|
||||
req = max(req, get_character_requirement(states.active_girl, "unequip bra"))
|
||||
req = max(req, renpy.store.get_character_requirement(renpy.store.states.active_girl, "unequip bra"))
|
||||
|
||||
if not has_panties:
|
||||
req = max(req, get_character_requirement(states.active_girl, "unequip panties"))
|
||||
req = max(req, renpy.store.get_character_requirement(renpy.store.states.active_girl, "unequip panties"))
|
||||
|
||||
if any(i.type.startswith(("piercing", "tattoo")) for i in item.group):
|
||||
req = max(req, get_character_requirement(states.active_girl, "category piercings & tattoos"))
|
||||
req = max(req, renpy.store.get_character_requirement(renpy.store.states.active_girl, "category piercings & tattoos"))
|
||||
|
||||
return (flag >= req)
|
||||
|
||||
@ -45,29 +45,29 @@ init python:
|
||||
if not item.blacklist:
|
||||
return True
|
||||
|
||||
req = max((get_character_requirement(states.active_girl, f"unequip {i}") for i in item.blacklist))
|
||||
flag = get_character_progression(states.active_girl)
|
||||
req = max((renpy.store.get_character_requirement(renpy.store.states.active_girl, f"unequip {i}") for i in item.blacklist))
|
||||
flag = renpy.store.get_character_progression(renpy.store.states.active_girl)
|
||||
|
||||
return (flag >= req)
|
||||
|
||||
def wardrobe_fallback_required(item):
|
||||
fallbacks = {"top", "bottom", "bra", "panties"}
|
||||
char = get_character_object(states.active_girl)
|
||||
req = [get_character_requirement(states.active_girl, f"unequip {i}") for i in fallbacks if not char.is_equipped(i) and not i in char.blacklist]
|
||||
char = renpy.store.get_character_object(renpy.store.states.active_girl)
|
||||
req = [renpy.store.get_character_requirement(renpy.store.states.active_girl, f"unequip {i}") for i in fallbacks if not char.is_equipped(i) and not i in char.blacklist]
|
||||
|
||||
if not req:
|
||||
return False
|
||||
|
||||
req = max(req)
|
||||
flag = get_character_progression(states.active_girl)
|
||||
flag = renpy.store.get_character_progression(renpy.store.states.active_girl)
|
||||
|
||||
return not (flag >= req)
|
||||
|
||||
def wardrobe_react(what, arg):
|
||||
global _skipping
|
||||
if wardrobe_chitchats:
|
||||
if chitchats:
|
||||
_skipping = True
|
||||
renpy.suspend_rollback(False)
|
||||
renpy.block_rollback()
|
||||
renpy.call_in_new_context(get_character_response(states.active_girl, what), arg)
|
||||
renpy.call_in_new_context(renpy.store.get_character_response(renpy.store.states.active_girl, what), arg)
|
||||
return
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user