Turn two actions into functions
technically not as correct, but works all the same and is relatively faster (but it will be replaced with better actions in the future anyway) the pickle lock, if any, for removing them in the future, becomes easier to solve
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@ -15,30 +15,28 @@ init python:
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return item
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class __Sort(Action):
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# TODO: replace with CycleVariable("current_sorting", ("A-z", "z-A", "Available", "Unavailable"))
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def __call__(self):
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global current_sorting
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def __Sort():
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# TODO: in 8.2, replace with CycleVariable("current_sorting", ("A-z", "z-A", "Available", "Unavailable"))
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global current_sorting
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if current_sorting == "A-z":
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current_sorting = "z-A"
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elif current_sorting == "z-A":
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current_sorting = "Available"
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elif current_sorting == "Available":
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current_sorting = "Unavailable"
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else:
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current_sorting = "A-z"
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if current_sorting == "A-z":
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current_sorting = "z-A"
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elif current_sorting == "z-A":
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current_sorting = "Available"
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elif current_sorting == "Available":
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current_sorting = "Unavailable"
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else:
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current_sorting = "A-z"
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class __Filter(Action):
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# TODO: replace with CycleVariable("current_filter", ("Owned", None))
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def __Filter():
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# TODO: in 8.2, replace with CycleVariable("current_filter", ("Owned", None))
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# (ToggleVariable would cause selectedness problems)
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def __call__(self):
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global current_filter
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global current_filter
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if current_filter is None:
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current_filter = "Owned"
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else:
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current_filter = None
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if current_filter is None:
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current_filter = "Owned"
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else:
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current_filter = None
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class __Actuate(Action):
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def __call__(self):
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@ -265,10 +263,10 @@ screen inventory_menu(xx, yy):
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style_prefix gui.theme('achievements_filters')
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pos (6, 384)
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if current_filter is None:
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textbutton "Show: All" action [__Filter(), __Actuate()]
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textbutton "Show: All" action [__Filter, __Actuate()]
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else:
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textbutton "Show: [current_filter]" action [__Filter(), __Actuate()]
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textbutton "Sort by: [current_sorting]" action [__Sort(), __Actuate()]
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textbutton "Show: [current_filter]" action [__Filter, __Actuate()]
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textbutton "Sort by: [current_sorting]" action [__Sort, __Actuate()]
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screen inventory_menuitem(xx, yy):
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window:
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@ -305,13 +303,15 @@ screen inventory_menuitem(xx, yy):
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idle gui.format("interface/frames/{}/arrow_up.webp")
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if current_page > 0:
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hover image_hover(gui.format("interface/frames/{}/arrow_up.webp"))
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action SetVariable("current_page", current_page-1) # TODO: replace with IncrementVariable("current_page", -1)
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action SetVariable("current_page", current_page-1)
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# TODO: in 8.2, replace with IncrementVariable("current_page", -1)
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imagebutton:
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idle Transform(gui.format("interface/frames/{}/arrow_up.webp"), yzoom=-1)
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if current_page < math.ceil((menu_items_length-1)/items_shown)-1:
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hover Transform(image_hover(gui.format("interface/frames/{}/arrow_up.webp")), yzoom=-1)
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action SetVariable("current_page", current_page+1) # TODO: replace with IncrementVariable("current_page")
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action SetVariable("current_page", current_page+1)
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# TODO: in 8.2, replace with IncrementVariable("current_page")
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# Add items
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grid 9 4:
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