* Unify say box
This commit is contained in:
LoafyLemon 2024-04-23 19:25:17 +01:00
parent 5ea5f8c2b4
commit 63b1afc817
2 changed files with 26 additions and 63 deletions

View File

@ -203,7 +203,6 @@ style say_label is default:
bold False
text_align 0.5
align (0.5, 0.5)
#outlines [(1, settings.get('text_outline'), 1, 0)]
style dark_say_label:
color settings.get('text_color_night')
@ -211,22 +210,19 @@ style dark_say_label:
style light_say_label:
color settings.get('text_color_day')
style say_label_alt is say_dialogue_alt
style say_label is say_dialogue
# Say dialogue
style say_dialogue is default:
outlines [(1, settings.get('text_outline'), 1, 0)]
style dark_say_dialogue:
color settings.get('text_color_night')
style light_say_dialogue:
color settings.get('text_color_day')
style say_dialogue_alt:
style say_dialogue is default:
color "#ffffff"
outlines [(1, "#000000", 1, 0)]
outlines [(2, "#000000", 0, 0)]
style say_thought is say_dialogue
style dark_say_thought is dark_say_dialogue
@ -248,12 +244,6 @@ style light_window is light_gui_frame:
# Say window
style say_window:
ysize 143
padding (250, 40, 250, 0)
top_margin 22
yalign 1.0
style dark_say_window is dark_window:
take say_window
background "interface/frames/gray/frame.webp"
@ -262,8 +252,11 @@ style light_say_window is light_window:
take say_window
background "interface/frames/gold/frame.webp"
style say_window_alt:
take say_window
style say_window:
ysize 143
padding (250, 40, 250, 0)
top_margin 22
yalign 1.0
background "fade_gradient"
# Namebox
@ -283,9 +276,6 @@ style light_namebox is light_gui_frame:
take namebox
# background Transform(Frame("gui/light_namebox.png", 8, 8))
style namebox_alt:
take namebox
# Text
style dark_text:

View File

@ -36,12 +36,12 @@ screen say(who, what, side_image=None, icon=None):
# TODO: While this works, there might be a better way to add effects based on contents of the dialogue.
if text_inner_thought(what) and not renpy.showing("cg"):
if text_inner_thought(what):
add "fade_gradient"
elif renpy.showing("cg"):
add "interface/bld.webp":
if _windows_hidden:
ypos 1000
add "interface/bld.webp":
if _windows_hidden:
ypos 1000
if side_image:
add side_image yalign 1.0 zoom 0.5
@ -49,32 +49,18 @@ screen say(who, what, side_image=None, icon=None):
add SideImage()
window id "window":
if renpy.showing("cg"):
style "say_window_alt"
style "say_window"
if who:
window:
id "namebox"
style "namebox_alt"
text who:
style "say_label_alt"
if who:
window:
id "namebox"
style "namebox"
text who:
style "say_label"
text what:
id "what"
style "say_dialogue_alt"
else:
style gui.theme("say_window")
if who:
window:
id "namebox"
style gui.theme("namebox")
text who:
style gui.theme("say_label")
text what:
id "what"
style gui.theme("say_dialogue")
text what:
id "what"
style "say_dialogue"
if _windows_hidden:
ypos 1000
@ -108,10 +94,7 @@ screen say(who, what, side_image=None, icon=None):
screen quick_menu():
hbox:
if renpy.showing("cg"):
style_prefix "quick_alt"
else:
style_prefix "quick"
style_prefix "quick"
xalign 1.0
yoffset -30
@ -128,24 +111,14 @@ style quick_button is default:
xpadding 8
ypadding 8
style quick_button_text is default:
style quick_button_text:
size 10
idle_color "#8888"
hover_color "#ccc"
selected_idle_color "#cc08"
selected_hover_color "#cc0"
insensitive_color "#4448"
style quick_alt_button is quick_button
style quick_alt_button_text:
take quick_button_text
idle_color "#8888"
hover_color "#fff"
insensitive_color "#4448"
idle_outlines [(1, "#0008", 1, 1)]
hover_outlines [(1, "#000", 1, 1)]
# Choice screen
#
# This screen is used to display the in-game choices presented by the menu