Use the correct operator(s) for None
(cherry picked from commit 837d6b378e
)
This commit is contained in:
parent
d17b04e93d
commit
6860614062
@ -76,7 +76,7 @@ init python:
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astoria.animation = animation
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astoria.animation = animation
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redraw = True
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redraw = True
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if flip != None:
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if flip is not None:
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astoria.xzoom = -1 if flip else 1
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astoria.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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@ -255,7 +255,7 @@ label astoria_talk:
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label astoria_favor_menu:
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label astoria_favor_menu:
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menu:
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menu:
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# "-Level Up-" (icon="interface/icons/small/levelup.webp") if ast_level_up != None:
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# "-Level Up-" (icon="interface/icons/small/levelup.webp") if ast_level_up is not None:
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# call luna_level_up(tier=ast_level_up)
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# call luna_level_up(tier=ast_level_up)
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# jump luna_favor_menu
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# jump luna_favor_menu
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@ -74,7 +74,7 @@ init python in character:
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renpy.store.cho.animation = animation
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renpy.store.cho.animation = animation
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redraw = True
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redraw = True
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if flip != None:
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if flip is not None:
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renpy.store.cho.xzoom = -1 if flip else 1
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renpy.store.cho.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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@ -35,7 +35,7 @@ label cc_pf_blowjob_T3_intro_E1:
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call cc_pf_blowjob
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call cc_pf_blowjob
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if states.cho.ev.suck_it.variant == None:
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if states.cho.ev.suck_it.variant is None:
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gen "[name_cho_genie], ready to reward your coach for a job well done?" ("base", xpos="far_left", ypos="head")
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gen "[name_cho_genie], ready to reward your coach for a job well done?" ("base", xpos="far_left", ypos="head")
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cho "Of course... A deal's a deal." ("open", "narrow", "base", "mid")
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cho "Of course... A deal's a deal." ("open", "narrow", "base", "mid")
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gen "Great, in that case I think a blowjob is in order!" ("base", xpos="far_left", ypos="head")
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gen "Great, in that case I think a blowjob is in order!" ("base", xpos="far_left", ypos="head")
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@ -285,7 +285,7 @@ label cc_pf_blowjob_1:
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gen "That's not what we agreed on."
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gen "That's not what we agreed on."
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gen "Get those lips on there..."
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gen "Get those lips on there..."
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if states.cho.ev.suck_it.variant == None:
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if states.cho.ev.suck_it.variant is None:
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$ camera.set_image("up_wide")
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$ camera.set_image("up_wide")
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else:
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else:
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$ camera.set_image("up_worried")
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$ camera.set_image("up_worried")
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@ -373,7 +373,7 @@ label cc_pf_blowjob_1:
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"-Take it slow...-": #Cho strokes and licks genie then goes back to stroking until climax
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"-Take it slow...-": #Cho strokes and licks genie then goes back to stroking until climax
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gen "Okay... Just keep stroking it for now..."
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gen "Okay... Just keep stroking it for now..."
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if states.cho.ev.suck_it.variant == None:
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if states.cho.ev.suck_it.variant is None:
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$ camera.set_imagepath("cho_bj/hj/")
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$ camera.set_imagepath("cho_bj/hj/")
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$ camera.set_image("up_wide")
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$ camera.set_image("up_wide")
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cho "Oh... Okay, I can do that..."
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cho "Oh... Okay, I can do that..."
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@ -9,9 +9,9 @@ init python:
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side = None
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side = None
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#showing = renpy.showing(name=tag, layer=layer)
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#showing = renpy.showing(name=tag, layer=layer)
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if xpos != None or ypos != None:
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if xpos is not None or ypos is not None:
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xpos = states.gen.image.xpos if xpos == None else sprite_pos.get("x").get(xpos, xpos)
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xpos = states.gen.image.xpos if xpos is None else sprite_pos.get("x").get(xpos, xpos)
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ypos = states.gen.image.ypos if ypos == None else sprite_pos.get("y").get(ypos, ypos)
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ypos = states.gen.image.ypos if ypos is None else sprite_pos.get("y").get(ypos, ypos)
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states.gen.image.xpos = xpos
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states.gen.image.xpos = xpos
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states.gen.image.ypos = ypos
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states.gen.image.ypos = ypos
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@ -36,7 +36,7 @@ init python:
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if renpy.showing("genie", layer=layer):
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if renpy.showing("genie", layer=layer):
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renpy.show(variant, layer=layer, tag="genie", at_list=at_list)
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renpy.show(variant, layer=layer, tag="genie", at_list=at_list)
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if flip != None:
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if flip is not None:
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states.gen.image.xzoom = -1 if flip else 1
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states.gen.image.xzoom = -1 if flip else 1
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if what:
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if what:
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@ -147,7 +147,7 @@ init python:
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# Sets up a chibi scene with Hermione and Genie in it
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# Sets up a chibi scene with Hermione and Genie in it
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label her_chibi_scene(action="reset", xpos="mid", ypos="base", trans=None):
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label her_chibi_scene(action="reset", xpos="mid", ypos="base", trans=None):
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if trans != None:
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if trans is not None:
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call hide_characters
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call hide_characters
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hide screen bld1
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hide screen bld1
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@ -69,7 +69,7 @@ init python:
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hermione.animation = animation
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hermione.animation = animation
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redraw = True
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redraw = True
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if flip != None:
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if flip is not None:
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hermione.xzoom = -1 if flip else 1
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hermione.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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@ -151,11 +151,11 @@ label hermione_favor_menu:
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label .skip_points_check:
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label .skip_points_check:
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if her_level_up != None:
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if her_level_up is not None:
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call tutorial("milestones")
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call tutorial("milestones")
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menu:
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menu:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if her_level_up != None:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if her_level_up is not None:
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call hermione_level_up(tier=her_level_up)
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call hermione_level_up(tier=her_level_up)
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jump hermione_favor_menu
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jump hermione_favor_menu
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@ -60,7 +60,7 @@ init python:
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hooch.animation = animation
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hooch.animation = animation
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redraw = True
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redraw = True
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if flip != None:
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if flip is not None:
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hooch.xzoom = -1 if flip else 1
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hooch.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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@ -72,7 +72,7 @@ init python:
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luna.animation = animation
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luna.animation = animation
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redraw = True
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redraw = True
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if flip != None:
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if flip is not None:
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luna.xzoom = -1 if flip else 1
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luna.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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@ -125,7 +125,7 @@ label luna_level_up(tier=None):
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# Luna Favor Menu
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# Luna Favor Menu
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label luna_favor_menu:
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label luna_favor_menu:
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menu:
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menu:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if lun_level_up != None:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if lun_level_up is not None:
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call luna_level_up(tier=lun_level_up)
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call luna_level_up(tier=lun_level_up)
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jump luna_favor_menu
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jump luna_favor_menu
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@ -11,9 +11,9 @@ init python:
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layer = "screens"
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layer = "screens"
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#showing = renpy.showing(name=tag, layer=layer)
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#showing = renpy.showing(name=tag, layer=layer)
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if xpos != None or ypos != None:
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if xpos is not None or ypos is not None:
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xpos = states.sna.image.xpos if xpos == None else sprite_pos.get("x").get(xpos, xpos)
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xpos = states.sna.image.xpos if xpos is None else sprite_pos.get("x").get(xpos, xpos)
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ypos = states.sna.image.ypos if ypos == None else sprite_pos.get("y").get(ypos, ypos)
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ypos = states.sna.image.ypos if ypos is None else sprite_pos.get("y").get(ypos, ypos)
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states.sna.image.xpos = xpos
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states.sna.image.xpos = xpos
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states.sna.image.ypos = ypos
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states.sna.image.ypos = ypos
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redraw = True
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redraw = True
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@ -38,7 +38,7 @@ init python:
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states.sna.image.animation = animation
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states.sna.image.animation = animation
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redraw = True
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redraw = True
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if flip != None:
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if flip is not None:
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states.sna.image.xzoom = -1 if flip else 1
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states.sna.image.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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@ -71,7 +71,7 @@ init python:
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susan.animation = animation
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susan.animation = animation
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redraw = True
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redraw = True
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if flip != None:
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if flip is not None:
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susan.xzoom = -1 if flip else 1
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susan.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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@ -65,7 +65,7 @@ label ton_sit(xpos=nxpos, ypos=nypos, flip=None, chair=True): # TODO: replace th
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xpos = nxpos
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xpos = nxpos
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ypos = nypos
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ypos = nypos
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if flip != None:
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if flip is not None:
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tonks.xzoom = -1 if flip else 1
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tonks.xzoom = -1 if flip else 1
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show screen tonks_sit_ani(nxpos, nypos, chair)
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show screen tonks_sit_ani(nxpos, nypos, chair)
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@ -147,7 +147,7 @@ init python:
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# Sets up a chibi scene with Tonks and Genie in it
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# Sets up a chibi scene with Tonks and Genie in it
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label ton_chibi_scene(action="reset", xpos="mid", ypos="base", trans=None):
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label ton_chibi_scene(action="reset", xpos="mid", ypos="base", trans=None):
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if trans != None:
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if trans is not None:
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call hide_characters
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call hide_characters
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if trans: # Not sure if this part is needed, depends on context?
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if trans: # Not sure if this part is needed, depends on context?
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@ -91,7 +91,7 @@ init python:
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tonks.animation = animation
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tonks.animation = animation
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redraw = True
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redraw = True
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if flip != None:
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if flip is not None:
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tonks.xzoom = -1 if flip else 1
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tonks.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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@ -109,7 +109,7 @@ label tonks_favor_menu:
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# call update_tonks_favors
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# call update_tonks_favors
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menu:
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menu:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if ton_level_up != None:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if ton_level_up is not None:
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call tonks_level_up(tier=ton_level_up)
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call tonks_level_up(tier=ton_level_up)
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jump tonks_requests
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jump tonks_requests
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@ -148,7 +148,7 @@ label teleport(position=None,effect=True,poof_label=None):
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#stop music fadeout 1
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#stop music fadeout 1
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hide screen heal_animation
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hide screen heal_animation
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if poof_label != None:
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if poof_label is not None:
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$ renpy.call(poof_label)
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$ renpy.call(poof_label)
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show screen teleport_animation
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show screen teleport_animation
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with d5
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with d5
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@ -39,7 +39,7 @@ define achievements_dict = {
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}
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}
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init python:
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init python:
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if persistent.achievements == None:
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if persistent.achievements is None:
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persistent.achievements = achievements_dict.copy()
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persistent.achievements = achievements_dict.copy()
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class Achievements(object):
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class Achievements(object):
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@ -221,7 +221,7 @@ label achievement_menu(xx=150, yy=90):
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elif __choice == "dec":
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elif __choice == "dec":
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current_page += -1
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current_page += -1
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elif __choice == "filter":
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elif __choice == "filter":
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if current_filter == None:
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if current_filter is None:
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current_filter = "Locked"
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current_filter = "Locked"
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elif current_filter == "Locked":
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elif current_filter == "Locked":
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current_filter = "Unlocked"
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current_filter = "Unlocked"
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@ -294,7 +294,7 @@ screen achievement_menu(xx, yy):
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vbox:
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vbox:
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style_prefix gui.theme('achievements_filters')
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style_prefix gui.theme('achievements_filters')
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pos (6, 384)
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pos (6, 384)
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if current_filter == None:
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if current_filter is None:
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textbutton "Show: All" action Return("filter")
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textbutton "Show: All" action Return("filter")
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else:
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else:
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textbutton "Show: [current_filter]" action Return("filter")
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textbutton "Show: [current_filter]" action Return("filter")
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@ -125,9 +125,9 @@ screen book_menu(page, pages, title, page_title, page_text, page_overflow):
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xpos 600 ypos 130
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xpos 600 ypos 130
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xsize 250
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xsize 250
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ysize 300
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ysize 300
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if page_title[1] != None:
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if page_title[1] is not None:
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text page_title[1] ypos -20 size 16 xalign 0.5
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text page_title[1] ypos -20 size 16 xalign 0.5
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if page_text[1] != None:
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if page_text[1] is not None:
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text page_text[1] size 12 ypos 40
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text page_text[1] size 12 ypos 40
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text "{b}"+str(page+2)+"{/b}" xalign 0.5 ypos 350 size 11
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text "{b}"+str(page+2)+"{/b}" xalign 0.5 ypos 350 size 11
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@ -38,7 +38,7 @@ label brewing_menu(xx=150, yy=90):
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elif __choice == "filter":
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elif __choice == "filter":
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if current_filter == "Unlocked":
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if current_filter == "Unlocked":
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$ current_filter = None
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$ current_filter = None
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elif current_filter == None:
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elif current_filter is None:
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$ current_filter = "Unlocked"
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$ current_filter = "Unlocked"
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$ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter)
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$ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter)
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@ -137,7 +137,7 @@ screen brewing_menu(xx, yy):
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style_prefix gui.theme('achievements_filters')
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style_prefix gui.theme('achievements_filters')
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pos (6, 384)
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pos (6, 384)
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if current_filter == None:
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if current_filter is None:
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textbutton "Show: All" action Return("filter")
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textbutton "Show: All" action Return("filter")
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else:
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else:
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textbutton "Show: [current_filter]" action Return("filter")
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textbutton "Show: [current_filter]" action Return("filter")
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Block a user