Use the correct operator(s) for None

(cherry picked from commit 837d6b378e)
This commit is contained in:
Gouvernathor 2023-11-16 17:53:29 +01:00 committed by LoafyLemon
parent d17b04e93d
commit 6860614062
27 changed files with 65 additions and 65 deletions

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@ -76,7 +76,7 @@ init python:
astoria.animation = animation astoria.animation = animation
redraw = True redraw = True
if flip != None: if flip is not None:
astoria.xzoom = -1 if flip else 1 astoria.xzoom = -1 if flip else 1
redraw = True redraw = True

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@ -255,7 +255,7 @@ label astoria_talk:
label astoria_favor_menu: label astoria_favor_menu:
menu: menu:
# "-Level Up-" (icon="interface/icons/small/levelup.webp") if ast_level_up != None: # "-Level Up-" (icon="interface/icons/small/levelup.webp") if ast_level_up is not None:
# call luna_level_up(tier=ast_level_up) # call luna_level_up(tier=ast_level_up)
# jump luna_favor_menu # jump luna_favor_menu

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@ -74,7 +74,7 @@ init python in character:
renpy.store.cho.animation = animation renpy.store.cho.animation = animation
redraw = True redraw = True
if flip != None: if flip is not None:
renpy.store.cho.xzoom = -1 if flip else 1 renpy.store.cho.xzoom = -1 if flip else 1
redraw = True redraw = True

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@ -35,7 +35,7 @@ label cc_pf_blowjob_T3_intro_E1:
call cc_pf_blowjob call cc_pf_blowjob
if states.cho.ev.suck_it.variant == None: if states.cho.ev.suck_it.variant is None:
gen "[name_cho_genie], ready to reward your coach for a job well done?" ("base", xpos="far_left", ypos="head") gen "[name_cho_genie], ready to reward your coach for a job well done?" ("base", xpos="far_left", ypos="head")
cho "Of course... A deal's a deal." ("open", "narrow", "base", "mid") cho "Of course... A deal's a deal." ("open", "narrow", "base", "mid")
gen "Great, in that case I think a blowjob is in order!" ("base", xpos="far_left", ypos="head") gen "Great, in that case I think a blowjob is in order!" ("base", xpos="far_left", ypos="head")
@ -285,7 +285,7 @@ label cc_pf_blowjob_1:
gen "That's not what we agreed on." gen "That's not what we agreed on."
gen "Get those lips on there..." gen "Get those lips on there..."
if states.cho.ev.suck_it.variant == None: if states.cho.ev.suck_it.variant is None:
$ camera.set_image("up_wide") $ camera.set_image("up_wide")
else: else:
$ camera.set_image("up_worried") $ camera.set_image("up_worried")
@ -373,7 +373,7 @@ label cc_pf_blowjob_1:
"-Take it slow...-": #Cho strokes and licks genie then goes back to stroking until climax "-Take it slow...-": #Cho strokes and licks genie then goes back to stroking until climax
gen "Okay... Just keep stroking it for now..." gen "Okay... Just keep stroking it for now..."
if states.cho.ev.suck_it.variant == None: if states.cho.ev.suck_it.variant is None:
$ camera.set_imagepath("cho_bj/hj/") $ camera.set_imagepath("cho_bj/hj/")
$ camera.set_image("up_wide") $ camera.set_image("up_wide")
cho "Oh... Okay, I can do that..." cho "Oh... Okay, I can do that..."

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@ -9,9 +9,9 @@ init python:
side = None side = None
#showing = renpy.showing(name=tag, layer=layer) #showing = renpy.showing(name=tag, layer=layer)
if xpos != None or ypos != None: if xpos is not None or ypos is not None:
xpos = states.gen.image.xpos if xpos == None else sprite_pos.get("x").get(xpos, xpos) xpos = states.gen.image.xpos if xpos is None else sprite_pos.get("x").get(xpos, xpos)
ypos = states.gen.image.ypos if ypos == None else sprite_pos.get("y").get(ypos, ypos) ypos = states.gen.image.ypos if ypos is None else sprite_pos.get("y").get(ypos, ypos)
states.gen.image.xpos = xpos states.gen.image.xpos = xpos
states.gen.image.ypos = ypos states.gen.image.ypos = ypos
@ -36,7 +36,7 @@ init python:
if renpy.showing("genie", layer=layer): if renpy.showing("genie", layer=layer):
renpy.show(variant, layer=layer, tag="genie", at_list=at_list) renpy.show(variant, layer=layer, tag="genie", at_list=at_list)
if flip != None: if flip is not None:
states.gen.image.xzoom = -1 if flip else 1 states.gen.image.xzoom = -1 if flip else 1
if what: if what:

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@ -147,7 +147,7 @@ init python:
# Sets up a chibi scene with Hermione and Genie in it # Sets up a chibi scene with Hermione and Genie in it
label her_chibi_scene(action="reset", xpos="mid", ypos="base", trans=None): label her_chibi_scene(action="reset", xpos="mid", ypos="base", trans=None):
if trans != None: if trans is not None:
call hide_characters call hide_characters
hide screen bld1 hide screen bld1

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@ -69,7 +69,7 @@ init python:
hermione.animation = animation hermione.animation = animation
redraw = True redraw = True
if flip != None: if flip is not None:
hermione.xzoom = -1 if flip else 1 hermione.xzoom = -1 if flip else 1
redraw = True redraw = True

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@ -151,11 +151,11 @@ label hermione_favor_menu:
label .skip_points_check: label .skip_points_check:
if her_level_up != None: if her_level_up is not None:
call tutorial("milestones") call tutorial("milestones")
menu: menu:
"-Level Up-" (icon="interface/icons/small/levelup.webp") if her_level_up != None: "-Level Up-" (icon="interface/icons/small/levelup.webp") if her_level_up is not None:
call hermione_level_up(tier=her_level_up) call hermione_level_up(tier=her_level_up)
jump hermione_favor_menu jump hermione_favor_menu

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@ -60,7 +60,7 @@ init python:
hooch.animation = animation hooch.animation = animation
redraw = True redraw = True
if flip != None: if flip is not None:
hooch.xzoom = -1 if flip else 1 hooch.xzoom = -1 if flip else 1
redraw = True redraw = True

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@ -72,7 +72,7 @@ init python:
luna.animation = animation luna.animation = animation
redraw = True redraw = True
if flip != None: if flip is not None:
luna.xzoom = -1 if flip else 1 luna.xzoom = -1 if flip else 1
redraw = True redraw = True

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@ -125,7 +125,7 @@ label luna_level_up(tier=None):
# Luna Favor Menu # Luna Favor Menu
label luna_favor_menu: label luna_favor_menu:
menu: menu:
"-Level Up-" (icon="interface/icons/small/levelup.webp") if lun_level_up != None: "-Level Up-" (icon="interface/icons/small/levelup.webp") if lun_level_up is not None:
call luna_level_up(tier=lun_level_up) call luna_level_up(tier=lun_level_up)
jump luna_favor_menu jump luna_favor_menu

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@ -11,9 +11,9 @@ init python:
layer = "screens" layer = "screens"
#showing = renpy.showing(name=tag, layer=layer) #showing = renpy.showing(name=tag, layer=layer)
if xpos != None or ypos != None: if xpos is not None or ypos is not None:
xpos = states.sna.image.xpos if xpos == None else sprite_pos.get("x").get(xpos, xpos) xpos = states.sna.image.xpos if xpos is None else sprite_pos.get("x").get(xpos, xpos)
ypos = states.sna.image.ypos if ypos == None else sprite_pos.get("y").get(ypos, ypos) ypos = states.sna.image.ypos if ypos is None else sprite_pos.get("y").get(ypos, ypos)
states.sna.image.xpos = xpos states.sna.image.xpos = xpos
states.sna.image.ypos = ypos states.sna.image.ypos = ypos
redraw = True redraw = True
@ -38,7 +38,7 @@ init python:
states.sna.image.animation = animation states.sna.image.animation = animation
redraw = True redraw = True
if flip != None: if flip is not None:
states.sna.image.xzoom = -1 if flip else 1 states.sna.image.xzoom = -1 if flip else 1
redraw = True redraw = True

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@ -71,7 +71,7 @@ init python:
susan.animation = animation susan.animation = animation
redraw = True redraw = True
if flip != None: if flip is not None:
susan.xzoom = -1 if flip else 1 susan.xzoom = -1 if flip else 1
redraw = True redraw = True

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@ -65,7 +65,7 @@ label ton_sit(xpos=nxpos, ypos=nypos, flip=None, chair=True): # TODO: replace th
xpos = nxpos xpos = nxpos
ypos = nypos ypos = nypos
if flip != None: if flip is not None:
tonks.xzoom = -1 if flip else 1 tonks.xzoom = -1 if flip else 1
show screen tonks_sit_ani(nxpos, nypos, chair) show screen tonks_sit_ani(nxpos, nypos, chair)
@ -147,7 +147,7 @@ init python:
# Sets up a chibi scene with Tonks and Genie in it # Sets up a chibi scene with Tonks and Genie in it
label ton_chibi_scene(action="reset", xpos="mid", ypos="base", trans=None): label ton_chibi_scene(action="reset", xpos="mid", ypos="base", trans=None):
if trans != None: if trans is not None:
call hide_characters call hide_characters
if trans: # Not sure if this part is needed, depends on context? if trans: # Not sure if this part is needed, depends on context?

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@ -91,7 +91,7 @@ init python:
tonks.animation = animation tonks.animation = animation
redraw = True redraw = True
if flip != None: if flip is not None:
tonks.xzoom = -1 if flip else 1 tonks.xzoom = -1 if flip else 1
redraw = True redraw = True

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@ -109,7 +109,7 @@ label tonks_favor_menu:
# call update_tonks_favors # call update_tonks_favors
menu: menu:
"-Level Up-" (icon="interface/icons/small/levelup.webp") if ton_level_up != None: "-Level Up-" (icon="interface/icons/small/levelup.webp") if ton_level_up is not None:
call tonks_level_up(tier=ton_level_up) call tonks_level_up(tier=ton_level_up)
jump tonks_requests jump tonks_requests

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@ -148,7 +148,7 @@ label teleport(position=None,effect=True,poof_label=None):
#stop music fadeout 1 #stop music fadeout 1
hide screen heal_animation hide screen heal_animation
if poof_label != None: if poof_label is not None:
$ renpy.call(poof_label) $ renpy.call(poof_label)
show screen teleport_animation show screen teleport_animation
with d5 with d5

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@ -39,7 +39,7 @@ define achievements_dict = {
} }
init python: init python:
if persistent.achievements == None: if persistent.achievements is None:
persistent.achievements = achievements_dict.copy() persistent.achievements = achievements_dict.copy()
class Achievements(object): class Achievements(object):
@ -221,7 +221,7 @@ label achievement_menu(xx=150, yy=90):
elif __choice == "dec": elif __choice == "dec":
current_page += -1 current_page += -1
elif __choice == "filter": elif __choice == "filter":
if current_filter == None: if current_filter is None:
current_filter = "Locked" current_filter = "Locked"
elif current_filter == "Locked": elif current_filter == "Locked":
current_filter = "Unlocked" current_filter = "Unlocked"
@ -294,7 +294,7 @@ screen achievement_menu(xx, yy):
vbox: vbox:
style_prefix gui.theme('achievements_filters') style_prefix gui.theme('achievements_filters')
pos (6, 384) pos (6, 384)
if current_filter == None: if current_filter is None:
textbutton "Show: All" action Return("filter") textbutton "Show: All" action Return("filter")
else: else:
textbutton "Show: [current_filter]" action Return("filter") textbutton "Show: [current_filter]" action Return("filter")

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@ -125,9 +125,9 @@ screen book_menu(page, pages, title, page_title, page_text, page_overflow):
xpos 600 ypos 130 xpos 600 ypos 130
xsize 250 xsize 250
ysize 300 ysize 300
if page_title[1] != None: if page_title[1] is not None:
text page_title[1] ypos -20 size 16 xalign 0.5 text page_title[1] ypos -20 size 16 xalign 0.5
if page_text[1] != None: if page_text[1] is not None:
text page_text[1] size 12 ypos 40 text page_text[1] size 12 ypos 40
text "{b}"+str(page+2)+"{/b}" xalign 0.5 ypos 350 size 11 text "{b}"+str(page+2)+"{/b}" xalign 0.5 ypos 350 size 11

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@ -38,7 +38,7 @@ label brewing_menu(xx=150, yy=90):
elif __choice == "filter": elif __choice == "filter":
if current_filter == "Unlocked": if current_filter == "Unlocked":
$ current_filter = None $ current_filter = None
elif current_filter == None: elif current_filter is None:
$ current_filter = "Unlocked" $ current_filter = "Unlocked"
$ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter) $ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter)
@ -137,7 +137,7 @@ screen brewing_menu(xx, yy):
style_prefix gui.theme('achievements_filters') style_prefix gui.theme('achievements_filters')
pos (6, 384) pos (6, 384)
if current_filter == None: if current_filter is None:
textbutton "Show: All" action Return("filter") textbutton "Show: All" action Return("filter")
else: else:
textbutton "Show: [current_filter]" action Return("filter") textbutton "Show: [current_filter]" action Return("filter")

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