Factorize jumps in the elif
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@ -51,7 +51,6 @@ label desk:
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if states.her.busy:
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if game.daytime:
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nar "Hermione is taking classes."
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jump main_room_menu
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else:
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nar "Hermione is already asleep."
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jump main_room_menu
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@ -71,7 +70,6 @@ label desk:
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if states.lun.busy:
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if game.daytime:
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nar "Luna is taking classes."
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jump main_room_menu
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else:
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nar "Luna is already asleep."
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jump main_room_menu
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@ -83,7 +81,6 @@ label desk:
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if states.ast.busy:
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if game.daytime:
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nar "Astoria is taking classes."
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jump main_room_menu
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else:
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nar "Astoria is already asleep."
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jump main_room_menu
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@ -95,7 +92,6 @@ label desk:
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if states.sus.busy:
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if game.daytime:
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nar "Susan is taking classes."
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jump main_room_menu
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else:
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nar "Susan is already asleep."
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jump main_room_menu
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@ -107,7 +103,6 @@ label desk:
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if states.cho.busy:
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if game.daytime:
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nar "Cho is taking classes."
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jump main_room_menu
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else:
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nar "Cho is already asleep."
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jump main_room_menu
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@ -118,9 +113,6 @@ label desk:
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elif __choice == "snape":
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if states.sna.busy:
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nar "Professor Snape is unavailable."
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if game.daytime:
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jump main_room_menu
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else:
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jump main_room_menu
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else:
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jump summon_snape
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@ -129,9 +121,6 @@ label desk:
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elif __choice == "tonks":
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if states.ton.busy:
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nar "Tonks is unavailable."
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if game.daytime:
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jump main_room_menu
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else:
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jump main_room_menu
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else:
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jump summon_tonks
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