Clothing Store 2.0 - Parcel hooks and animations
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game/gui/creamy_pumpkin_pie/button_check_checked.png
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game/gui/creamy_pumpkin_pie/button_check_checked.png
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game/gui/creamy_pumpkin_pie/button_check_empty.png
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game/gui/creamy_pumpkin_pie/button_check_empty.png
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@ -45,6 +45,18 @@ transform gui_modal_popup:
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on hide:
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easeout_back 0.4 zoom 0.0 alpha 0.0
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transform gui_modal_show:
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subpixel True
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zoom 0.0
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alpha 0.0
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easein_back 0.4 zoom 1.0 alpha 1.0
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transform gui_modal_hide:
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subpixel True
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zoom 1.0
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alpha 1.0
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easeout_back 0.4 zoom 0.0 alpha 0.0
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image gui_fade_bottom = Frame(Image("gui/creamy_pumpkin_pie/fade_bottom.png", oversample=4), ysize=150, yalign=1.0)
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image gui_fade_both = Fixed(Frame(Image("gui/creamy_pumpkin_pie/fade_top.png", oversample=4)), Frame(Image("gui/creamy_pumpkin_pie/fade_bottom.png", oversample=4)))
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@ -94,5 +106,6 @@ style frame_button is button:
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style frame_button_text is choice_text:
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align (0.5, 0.5)
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insensitive_color "#888"
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image frame_spacer = Image("gui/creamy_pumpkin_pie/window_frame_spacer.png", oversample=4)
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@ -1,11 +1,9 @@
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label discuss_outfit(item):
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label clothing_store_discuss(item):
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#
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# Hermione Granger
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#
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if item == her_outfit_maid:
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$ maid_outfit_ITEM.owned = 1
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gen "I'd like to order a maid outfit." ("base", xpos="far_left", ypos="head")
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maf "A maid outfit, what on earth for? Surely the house elves are keeping your office tidy."
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gen "The what?" ("base", xpos="far_left", ypos="head")
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@ -34,8 +32,6 @@ label discuss_outfit(item):
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maf "As you wish sweetie... It should be ready shortly."
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gen "Thank you." ("base", xpos="far_left", ypos="head")
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elif item == her_outfit_ball:
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$ parcel_callbacks.append(renpy.curry(setattr)(ball_outfit_ITEM, "owned", 1))
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if not states.her.ev.yule_ball.e4_complete:
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gen "Could you make a dress for me?" ("base", xpos="far_left", ypos="head")
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maf "A dress? Do you mean something like a ball dress, or more burlesque?"
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@ -1012,3 +1008,24 @@ label discuss_outfit(item):
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gen "Excellent." ("base", xpos="far_left", ypos="head")
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maf "I'll get it done as soon as I can."
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return
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label clothing_store_cart_full():
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random:
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maf "That was your fifth order, sir, I'm afraid it will have to be your last one."
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maf "Love, I only have two hands. Five outfits is the maximum I can carry."
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maf "I'm sorry, but I don't think that's going to work. Five orders at once is enough for me."
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maf "I'm afraid I can't do more than five outfits at a time."
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maf "Headmaster, more than five orders at once? That's too much for the little ol' me!"
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return
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label clothing_store_checkout(transit_time, cart):
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$ _tmp = "tomorrow" if transit_time == 1 else f"in about {{number={transit_time}}} days"
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maf "You can expect a parcel [_tmp]."
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if her_outfit_maid in cart:
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$ maid_outfit_ITEM.owned = 1
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if her_outfit_ball in cart:
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$ clothing_store.parcel_callbacks.append(renpy.curry(setattr)(ball_outfit_ITEM, "owned", 1))
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return
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Load Diff
@ -1,3 +1,5 @@
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# This file contains functions, utilities, and hacks for the Ren'py engine. Sometimes a dev must do something to get it to work with Ren'py. :)
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python early hide:
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import functools
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@ -383,3 +385,14 @@ init -100 python:
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def __call__(self):
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renpy.set_return_stack([])
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renpy.call(self.label, *self.args, **self.kwargs)
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# Allows calling screens in new contexts directly.
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@renpy.pure
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def _call_screen_in_new_context(screen, *args, **kwargs):
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return renpy.call_in_new_context("__call_screen_in_new_context", screen, *args, **kwargs)
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renpy.call_screen_in_new_context = _call_screen_in_new_context
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label __call_screen_in_new_context(screen, *args, **kwargs):
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call screen expression screen pass (*args, **kwargs)
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return
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@ -772,10 +772,10 @@ style wardrobe_viewport:
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style wardrobe_checkbox_button:
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padding (6, 4)
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hover_background Frame(Image("gui/creamy_pumpkin_pie/book/book_select.png", oversample=4), 20, 0, 20, 0, tile=False)
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foreground Transform(Image("gui/creamy_pumpkin_pie/book/book_button_check_empty.png", oversample=4), xpos=6, yalign=0.5)
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selected_foreground Transform(Image("gui/creamy_pumpkin_pie/book/book_button_check_checked.png", oversample=4), xpos=6, yalign=0.5)
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insensitive_foreground Transform(Image("gui/creamy_pumpkin_pie/book/book_button_check_empty.png", oversample=4), alpha=0.5, xpos=6, yalign=0.5)
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# hover_background Frame(Image("gui/creamy_pumpkin_pie/book/book_select.png", oversample=4), 20, 0, 20, 0, tile=False)
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foreground Transform(Image("gui/creamy_pumpkin_pie/button_check_empty.png", oversample=4), xpos=6, yalign=0.5)
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selected_foreground Transform(Image("gui/creamy_pumpkin_pie/button_check_checked.png", oversample=4), xpos=6, yalign=0.5)
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insensitive_foreground Transform(Image("gui/creamy_pumpkin_pie/button_check_empty.png", oversample=4), alpha=0.5, xpos=6, yalign=0.5)
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style wardrobe_checkbox_button_text is wardrobe_button_text:
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first_indent 24
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@ -798,6 +798,15 @@ transform wardrobe_hide:
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alpha 1.0
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easeout 0.4 xpos -1080 alpha 0.0
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transform wardrobe_fade_show:
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alpha 0.0
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easein 0.4 alpha 1.0
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transform wardrobe_fade_hide:
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events False
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alpha 1.0
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easeout 0.4 alpha 0.0
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transform wardrobe_character_show:
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xoffset 1080
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easein 0.4 xoffset 0
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