diff --git a/game/scripts/shaders.rpy b/game/scripts/shaders.rpy index 70e3dea4..45008c5c 100644 --- a/game/scripts/shaders.rpy +++ b/game/scripts/shaders.rpy @@ -15,3 +15,30 @@ init python: gl_FragColor = col; } """) + + renpy.register_shader("color_temperature_shader", variables=""" + uniform float u_factor; + uniform float u_strength; + """, fragment_functions=""" + vec3 CBT(float ctemp) { + mat3 m = (ctemp <= 6500.0) ? mat3(vec3(0.0, -2902.1955373783176, -8257.7997278925690), + vec3(0.0, 1669.5803561666639, 2575.2827530017594), + vec3(1.0, 1.3302673723350029, 1.8993753891711275)) : + mat3(vec3(1745.0425298314172, 1216.6168361476490, -8257.7997278925690), + vec3(-2666.3474220535695, -2173.1012343082230, 2575.2827530017594), + vec3(0.55995389139931482, 0.70381203140554553, 1.8993753891711275)); + return mix(clamp(vec3(m[0] / (vec3(clamp(ctemp, 1000.0, 40000.0)) + m[1]) + m[2]), vec3(0.0), vec3(1.0)), vec3(1.0), smoothstep(1000.0, 0.0, ctemp)); + } + """, fragment_300=""" + const float PI2 = 6.2831853071; + + float ctemp = mix(1000.0, 40000.0, u_factor); + gl_FragColor = vec4(mix(gl_FragColor.xyz, gl_FragColor.xyz * CBT(ctemp), u_strength), 1.0); + """) + +transform color_temperature(factor=1.0, strength=1.0): + mesh True + shader "color_temperature_shader" + + u_factor factor + u_strength strength