diff --git a/game/scripts/animations/transforms.rpy b/game/scripts/animations/transforms.rpy index 2c7c2974..20fc2e3e 100644 --- a/game/scripts/animations/transforms.rpy +++ b/game/scripts/animations/transforms.rpy @@ -1,8 +1,5 @@ -transform sepia(strength=1.0, tint='#ffeec2', desat=(0.2126, 0.7152, 0.0722)): - matrixcolor TintMatrix(tint) * SaturationMatrix(1.0-strength, desat) - -transform uvlight(): - matrixcolor SepiaMatrix("#590098", desat=(1.0, 1.5, 1.0)) +transform sepia(strength=1.0, tint='#ffeec2', desat=(0.2126, 0.7152, 0.0722), brightness=0.0): + matrixcolor TintMatrix(tint) * SaturationMatrix(1.0-strength, desat) * BrightnessMatrix(brightness) transform move_in(x, t): xpos x diff --git a/game/scripts/characters/luna/events/spectrespecs/spectrespecs.rpy b/game/scripts/characters/luna/events/spectrespecs/spectrespecs.rpy index b53331eb..997a3820 100644 --- a/game/scripts/characters/luna/events/spectrespecs/spectrespecs.rpy +++ b/game/scripts/characters/luna/events/spectrespecs/spectrespecs.rpy @@ -178,7 +178,7 @@ label spectrespecs_E4: $ wrackspurts_count = 0 play sound "sounds/magic1.ogg" - show layer screens at uvlight + show layer screens at sepia(0.5, "#9402fc", desat=(0.25, 0.25, 0.5), brightness=0.25) show screen spectrevision if not renpy.mobile: show screen spectrevision_cursor