Bug fixes

* Improved efficiency of RoomObject image creation
* Fixed a crash during one of the Tonks' hangout events
* Fixed DollMakeup object lacking clone method, causing issues with saved outfits
* Fixed DollMakeup non-uniform parameter order
* Fixed doll strip method affecting types like pubic hair, piercings, and tattoos
* Fixed ATL flicker on room objects due to inefficient creation of the images for room objects
This commit is contained in:
LoafyLemon 2023-07-05 21:56:53 +01:00
parent 37d481ea08
commit 79e25c27e9
8 changed files with 48 additions and 15 deletions

View File

@ -104,12 +104,14 @@ transform main_sprite_position(x, y, flip, scale):
transform random_rotation(a=-45, b=45):
rotate random.randint(a, b)
transform pulse_hover(t=1.0, strength=0.2, pause=0.0):
animation
linear t matrixcolor BrightnessMatrix(value=strength)
linear t matrixcolor BrightnessMatrix(value=0.0)
pause pause
repeat
transform pulse_hover(t=2.0, strength=0.2, pause=0.0):
matrixcolor BrightnessMatrix(value=0.0)
on start:
linear t/2 matrixcolor BrightnessMatrix(value=strength)
linear t/2 matrixcolor BrightnessMatrix(value=0.0)
pause pause
repeat
transform gui_animation:
nearest True

View File

@ -150,7 +150,7 @@ label nt_he_firewhisky_E1:
ton "A bit more..." ("horny", "base", "angry", "down")
ton "That's it, cheers." ("base", "base", "base", "mid")
if nt_he_drink.counter <= 3: # First time only.
if not _event_completed:
if game.daytime:
gen "Boring lessons ahead?" ("base", xpos="far_left", ypos="head")
ton "Not particularly, why?" ("open", "base", "base", "mid")

View File

@ -55,6 +55,7 @@ init -1 python:
_image_cached = False
blacklist_toggles = ("hair", "glasses", "pubes", "piercing", "makeup", "tattoo", "earrings")
blacklist_unequip = ("hair",)
blacklist_strip = ("pubes", "piercing", "tattoo")
multislots = ("makeup", "accessory", "piercing", "tattoo")
extensions = {".webp", ".png", ".jxl", ".avif"}
sizes = (1010, 1200) # Default sizes used for defining rare cases

View File

@ -281,7 +281,7 @@ init python:
def _strip_type(type):
for k, v in self.states.items():
if not k in self.blacklist_unequip and istype(v[0], type):
if istype(v[0], type) and not k in self.blacklist_unequip and (k in self.multislots or not k.startswith(self.blacklist_strip)):
v[2] = False
def _strip_slot(slot):
@ -299,9 +299,9 @@ init python:
if arg == "all":
_strip_all()
elif arg == "clothes":
elif arg == "clothes":
_strip_type((DollCloth, DollClothDynamic))
elif arg == "makeup":
elif arg == "makeup":
_strip_type(DollMakeup)
elif arg == "bodyparts":
_strip_type(DollBodypart)

View File

@ -1,9 +1,9 @@
init python:
class DollMakeup(DollCloth):
def __init__(self, name, categories, type, id, color, zorder=None, unlocked=False, level=0, blacklist=[], parent=None, modpath=None, tracking=None):
def __init__(self, name, categories, type, id, color, zorder=None, unlocked=False, level=0, blacklist=[], modpath=None, parent=None, tracking=None):
self.tracking = tracking
super().__init__(name, categories, type, id, color, zorder, unlocked, level, blacklist, parent, modpath)
super().__init__(name, categories, type, id, color, zorder, unlocked, level, blacklist, modpath, parent)
def __repr__(self):
return f"DollMakeup(name={self.name}, categories={self.categories}, type={self.type}, id={self.id}, color={self.color}, zorder={self.zorder}, unlocked={self.unlocked}, level={self.level}, blacklist={self.blacklist}, parent={self.parent}, modpath={self.modpath or None}, tracking={self.tracking})"
@ -59,3 +59,7 @@ init python:
layers.setdefault(ltype, [f, zorder])
return layers
def clone(self):
"""Creates a clone of this cloth object. Since it requires a parent object it should be used internally only to avoid object depth issue."""
return DollMakeup(self.name, self.categories, self.type, self.id, [x for x in self.color] if self.color else None, self.zorder, self.unlocked, self.level, self.blacklist, self.modpath, self, self.tracking)

View File

@ -37,7 +37,7 @@ define config.debug = config.developer or prerelease
define config.console = True
# Game version and naming
define config.version = "1.45.1"
define config.version = "1.45.2"
define compatible_version = 1.451
define config.name = "Witch Trainer Silver"

View File

@ -39,11 +39,22 @@ init -1 python:
# Backwards compatibility, to be resolved if possible.
self.xpos, self.ypos = self.pos
def generate_hash(self):
salt = str( [self.id, self.pos, self.idle, self.hover, self.foreground, self.background, self.anchor, self.focus_mask,
self.action, self.hovered, self.unhovered, self.tooltip, self.decoration, self.zorder, self.hidden]
)
return hash(salt)
def set_image(self, idle, hover=None):
self.idle = idle
self.hover = hover or idle
def get_idle(self):
return self._get_idle(self.generate_hash())
@functools.cache
def _get_idle(self, hash):
if self.hidden:
return Null()
@ -55,6 +66,10 @@ init -1 python:
return Fixed(self.idle, fit_first=True)
def get_hover(self):
return self._get_hover(self.generate_hash())
@functools.cache
def _get_hover(self, hash):
if self.hidden:
return Null()

View File

@ -75,8 +75,19 @@ init python:
# For unknown reasons, sometimes version is missing from the save, so we need a fallback
current = getattr(renpy.store, "version", latest)
# if current <= 1.431:
# # code
if current < 1.452:
# Fix makeup object types inside saved outfits
for i in states.dolls:
doll = getattr(store, i)
for j in doll.outfits:
if j.has_type("makeup"):
objects = [x.parent.clone() for x in j.group]
j.group = objects
j.is_stale()
if current > latest:
raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(current, latest))