Improve translation support (part 5)
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06b26b3316
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@ -50,9 +50,9 @@ screen ui_top_bar():
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_menu.webp"))
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if toggle_menu:
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tooltip "Close menu"
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tooltip _("Close menu")
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else:
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tooltip "Open menu"
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tooltip _("Open menu")
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action ToggleScreenVariable("toggle_menu", True, False)
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# Sleep button
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@ -64,10 +64,10 @@ screen ui_top_bar():
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_sleep.webp"))
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if game.daytime:
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action Jump("night_start")
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tooltip "Doze Off (s)"
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tooltip _("Doze Off (s)")
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else:
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action Jump("day_start")
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tooltip "Sleep (s)"
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tooltip _("Sleep (s)")
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hbox:
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if renpy.android:
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@ -81,7 +81,7 @@ screen ui_top_bar():
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idle gui.format("interface/topbar/buttons/{}/ui_achievements.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_achievements.webp"))
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tooltip "Achievements"
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tooltip _("Achievements")
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action Jump("achievement")
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# Stats button
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@ -89,7 +89,7 @@ screen ui_top_bar():
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idle gui.format("interface/topbar/buttons/{}/ui_stats.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_stats.webp"))
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tooltip "Characters (c)"
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tooltip _("Characters (c)")
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action Jump("stats")
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# Inventory button
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@ -97,7 +97,7 @@ screen ui_top_bar():
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idle gui.format("interface/topbar/buttons/{}/ui_inv.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_inv.webp"))
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tooltip "Inventory (i)"
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tooltip _("Inventory (i)")
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action Jump("inventory")
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# Work button
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@ -106,7 +106,7 @@ screen ui_top_bar():
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idle gui.format("interface/topbar/buttons/{}/ui_work.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_work.webp"))
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tooltip "Work (w)"
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tooltip _("Work (w)")
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action Jump("paperwork")
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screen ui_points():
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@ -144,7 +144,7 @@ screen ui_points():
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if room_menu_active:
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imagebutton:
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idle "interface/topbar/hover_zone.webp"
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tooltip "House Points\n{size=-2}Click to toggle style display{/size}"
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tooltip _("House Points\n{size=-2}Click to toggle style display{/size}")
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hovered SetLocalVariable("toggle_points", True)
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unhovered SetLocalVariable("toggle_points", False)
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action ToggleVariable("persistent.toggle_points", True, False)
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@ -213,11 +213,11 @@ screen ui_menu():
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textbutton "Save" action ShowMenu("save") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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textbutton "Load" action ShowMenu("load") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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if game.cheats and game.difficulty <= 2 and game.day > 1:
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textbutton "Cheats" action [SetScreenVariable("toggle_menu", False), Jump("cheats")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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textbutton _("Cheats") action [SetScreenVariable("toggle_menu", False), Jump("cheats")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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if game.day > 1 and renpy.android:
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textbutton "Preferences" action ShowMenu("preferences") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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textbutton _("Preferences") action ShowMenu("preferences") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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if game.day > 1 and persistent.game_complete:
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textbutton "Gallery" action [SetScreenVariable("toggle_menu", False), Jump("scene_gallery")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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textbutton _("Gallery") action [SetScreenVariable("toggle_menu", False), Jump("scene_gallery")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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#if game.day > 1 and config.developer:
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# textbutton "{size=-11}Show Chars{/size}" action [SetScreenVariable("toggle_menu", False), Jump("summon_characters")] background "#000"
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@ -1,19 +1,19 @@
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default main_room = Room("main_room")
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default fireplace_OBJ = RoomObject(main_room, "fireplace", pos=(693, 277), idle="fireplace_idle_shadow", focus_mask="fireplace_hover", foreground=None, action=Jump("fireplace"), tooltip="Light/Extinguish")
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default cupboard_OBJ = RoomObject(main_room, "cupboard", pos=(260, 280), idle="cupboard_idle", action=Jump("cupboard"), tooltip="Rummage")
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default phoenix_OBJ = RoomObject(main_room, "phoenix", pos=(557, 272), idle="phoenix_idle", hover="phoenix_hover", focus_mask="phoenix_idle", background="phoenix_feather", action=Jump("phoenix"), tooltip="Interact")
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default door_OBJ = RoomObject(main_room, "door", pos=(898, 315), idle="door_idle", focus_mask="door_hover", action=Jump("door"), tooltip="Summon")
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default fireplace_OBJ = RoomObject(main_room, "fireplace", pos=(693, 277), idle="fireplace_idle_shadow", focus_mask="fireplace_hover", foreground=None, action=Jump("fireplace"), tooltip=_("Light/Extinguish"))
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default cupboard_OBJ = RoomObject(main_room, "cupboard", pos=(260, 280), idle="cupboard_idle", action=Jump("cupboard"), tooltip=_("Rummage"))
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default phoenix_OBJ = RoomObject(main_room, "phoenix", pos=(557, 272), idle="phoenix_idle", hover="phoenix_hover", focus_mask="phoenix_idle", background="phoenix_feather", action=Jump("phoenix"), tooltip=_("Interact"))
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default door_OBJ = RoomObject(main_room, "door", pos=(898, 315), idle="door_idle", focus_mask="door_hover", action=Jump("door"), tooltip=_("Summon"))
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default candleL_OBJ = RoomObject(main_room, "candle_left", pos=(350, 160), idle="candle_left", foreground=None, action=ToggleVariable("candleL_OBJ.foreground", "candle_fire", None), zorder=3)
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default candleR_OBJ = RoomObject(main_room, "candle_right", pos=(833, 225), idle="candle_right", foreground=None, action=ToggleVariable("candleR_OBJ.foreground", "candle_fire", None), zorder=3)
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default desk_OBJ = RoomObject(main_room, "desk", pos=(370, 336), idle="ch_gen sit_behind_desk", hover="ch_gen sit_behind_desk_hover", focus_mask="ch_gen sit_behind_desk", action=Jump("desk"), hovered=Show("gui_tooltip", img="emo_exclaim", xx=335, yy=210), unhovered=Hide("gui_tooltip"), tooltip="Desk", zorder=1)
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default desk_OBJ = RoomObject(main_room, "desk", pos=(370, 336), idle="ch_gen sit_behind_desk", hover="ch_gen sit_behind_desk_hover", focus_mask="ch_gen sit_behind_desk", action=Jump("desk"), hovered=Show("gui_tooltip", img="emo_exclaim", xx=335, yy=210), unhovered=Hide("gui_tooltip"), tooltip=_("Desk"), zorder=1)
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default poster_OBJ = RoomObject(main_room, "poster", pos=(364, 285), idle=Null(127, 166), action=Jump("enlarge_poster"), zorder=-1)
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default trophy_OBJ = RoomObject(main_room, "trophy", pos=(650, 120), idle=Null(), action=None, zorder=-1)
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default chair_OBJ = RoomObject(main_room, "chair", pos=(793, 300), idle="chair_right", action=None, zorder=0)
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default chair_left_OBJ = RoomObject(main_room, "chair", pos=(333, 300), idle="chair_left", action=None, zorder=0, hidden=True)
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default owl_OBJ = RoomObject(main_room, "owl", pos=(455, 289), idle="owl_letter", hover="owl_letter_hover", action=Jump("letter_open_all"), tooltip="Check Mail", hidden=True, anchor=(0.5, 1.0))
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default parcel_OBJ = RoomObject(main_room, "parcel", pos=(402, 290), idle="parcel", action=Jump("parcel_open_all"), tooltip="Check Parcel", hidden=True, anchor=(0.5, 1.0))
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default owl_OBJ = RoomObject(main_room, "owl", pos=(455, 289), idle="owl_letter", hover="owl_letter_hover", action=Jump("letter_open_all"), tooltip=_("Check Mail"), hidden=True, anchor=(0.5, 1.0))
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default parcel_OBJ = RoomObject(main_room, "parcel", pos=(402, 290), idle="parcel", action=Jump("parcel_open_all"), tooltip=_("Check Parcel"), hidden=True, anchor=(0.5, 1.0))
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default rug_OBJ = RoomObject(main_room, "rug", pos=(482, 392), idle=Null(), action=None, zorder=0)
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default chandelier_OBJ = RoomObject(main_room, "chandelier", pos=(536, 24), idle=Null(), action=None, zorder=5)
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@ -1,7 +1,7 @@
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default room_of_requirement = Room("room_of_requirement")
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default ror_door_OBJ = RoomObject(room_of_requirement, "door", pos=(897, 315), idle="door_idle_night", action=Jump("main_room"), tooltip="Return to office")
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default ror_mirror_OBJ = RoomObject(room_of_requirement, "mirror", pos=(180, 492), anchor=(0.5, 1.0), idle="mirror", hover="mirror_hover", action=Jump("mirror"), tooltip="Look into the mirror")
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default ror_door_OBJ = RoomObject(room_of_requirement, "door", pos=(897, 315), idle="door_idle_night", action=Jump("main_room"), tooltip=_("Return to office"))
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default ror_mirror_OBJ = RoomObject(room_of_requirement, "mirror", pos=(180, 492), anchor=(0.5, 1.0), idle="mirror", hover="mirror_hover", action=Jump("mirror"), tooltip=_("Look into the mirror"))
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default mirror_image = Null()
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@ -1,13 +1,13 @@
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default snape_office = Room("snape_office")
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default snape_office_brewing_station_OBJ = RoomObject(snape_office, "snape_office_brewing_station", pos=(367, 325), idle="snape_office_brewing_station_off", focus_mask=None, action=Jump("brewing_station"), tooltip="Brewing Station", zorder=-1)
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default snape_office_shelves_OBJ = RoomObject(snape_office, "snape_office_shelves", pos=(695, 240), idle="snape_office_shelves", foreground="snape_office_shelves_anim", focus_mask=None, action=Jump("shelves"), tooltip="Shelves", zorder=-1)
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default snape_office_picture_OBJ = RoomObject(snape_office, "snape_office_picture", pos=(879, 219), idle="snape_office_picture", action=Jump("snape_picture"), tooltip="Picture", zorder=-1)
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default snape_office_statue_OBJ = RoomObject(snape_office, "snape_office_statue", pos=(541, 137), idle="snape_office_statue", action=Jump("snake_statue"), tooltip="Snake Head", zorder=-1)
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default snape_office_desk_OBJ = RoomObject(snape_office, "snape_office_desk", pos=(737, 369), idle="snape_office_desk", action=Jump("snape_at_desk"), tooltip="Snape's Desk", zorder=0)
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default snape_office_candelabra_OBJ = RoomObject(snape_office, "snape_office_candelabra", pos=(540, 300), idle="snape_office_candelabra_on", foreground="snape_office_candelabra_anim", focus_mask=None, action=Jump("candelabra"), tooltip="Examine", zorder=0)
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default snape_office_door_OBJ = RoomObject(snape_office, "snape_office_door", pos=(185, 307), idle="snape_office_door", action=Jump("snape_office_door"), tooltip="Return to office", zorder=0)
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default snape_office_brewing_station_OBJ = RoomObject(snape_office, "snape_office_brewing_station", pos=(367, 325), idle="snape_office_brewing_station_off", focus_mask=None, action=Jump("brewing_station"), tooltip=_("Brewing Station"), zorder=-1)
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default snape_office_shelves_OBJ = RoomObject(snape_office, "snape_office_shelves", pos=(695, 240), idle="snape_office_shelves", foreground="snape_office_shelves_anim", focus_mask=None, action=Jump("shelves"), tooltip=_("Shelves"), zorder=-1)
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default snape_office_picture_OBJ = RoomObject(snape_office, "snape_office_picture", pos=(879, 219), idle="snape_office_picture", action=Jump("snape_picture"), tooltip=_("Picture"), zorder=-1)
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default snape_office_statue_OBJ = RoomObject(snape_office, "snape_office_statue", pos=(541, 137), idle="snape_office_statue", action=Jump("snake_statue"), tooltip=_("Snake Head"), zorder=-1)
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default snape_office_desk_OBJ = RoomObject(snape_office, "snape_office_desk", pos=(737, 369), idle="snape_office_desk", action=Jump("snape_at_desk"), tooltip=_("Snape's Desk"), zorder=0)
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default snape_office_candelabra_OBJ = RoomObject(snape_office, "snape_office_candelabra", pos=(540, 300), idle="snape_office_candelabra_on", foreground="snape_office_candelabra_anim", focus_mask=None, action=Jump("candelabra"), tooltip=_("Examine"), zorder=0)
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default snape_office_door_OBJ = RoomObject(snape_office, "snape_office_door", pos=(185, 307), idle="snape_office_door", action=Jump("snape_office_door"), tooltip=_("Return to office"), zorder=0)
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screen snape_office():
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tag room
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