Use repr and add explanation

it's weird to define a variable then openly mutate it (mutate the list values, that is)
I wonder if it could have unforeseen consequences
There may be when sharing saves : achievements unlocked in the system the save is created may get silently unlocked on the system the save gets loaded...
This commit is contained in:
Gouvernathor 2023-11-18 02:14:28 +01:00
parent f8251f921b
commit 7d4aa5f8fd

View File

@ -1,4 +1,5 @@
define achievements_dict = {
# id : (categoryname, title, description, unlocked, icon, secret)
"unlockher": ["Characters", "Granger Danger", "Awarded for unlocking Hermione Granger.", False, "interface/icons/head/hermione.webp", False],
"unlockcho": ["Characters", "Chang Dynasty", "Awarded for unlocking Cho Chang.", False, "interface/icons/head/cho.webp", False],
"unlocklun": ["Characters", "Looney Tunes", "Awarded for unlocking Luna Lovegood.", False, "interface/icons/head/luna.webp", False],
@ -55,7 +56,7 @@ init python:
"""Check if icons are loadable at init"""
for i in self.achievements.values():
if not renpy.loadable(i[4]):
raise IOError("\"{}\"".format(i[4]))
raise IOError(repr(i[4]))
def attempt_repair(self):
"""Achievements are kept in a persistent state which is shared across versions,