Use repr and add explanation
it's weird to define a variable then openly mutate it (mutate the list values, that is) I wonder if it could have unforeseen consequences There may be when sharing saves : achievements unlocked in the system the save is created may get silently unlocked on the system the save gets loaded...
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@ -1,4 +1,5 @@
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define achievements_dict = {
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# id : (categoryname, title, description, unlocked, icon, secret)
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"unlockher": ["Characters", "Granger Danger", "Awarded for unlocking Hermione Granger.", False, "interface/icons/head/hermione.webp", False],
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"unlockcho": ["Characters", "Chang Dynasty", "Awarded for unlocking Cho Chang.", False, "interface/icons/head/cho.webp", False],
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"unlocklun": ["Characters", "Looney Tunes", "Awarded for unlocking Luna Lovegood.", False, "interface/icons/head/luna.webp", False],
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@ -55,7 +56,7 @@ init python:
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"""Check if icons are loadable at init"""
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for i in self.achievements.values():
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if not renpy.loadable(i[4]):
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raise IOError("\"{}\"".format(i[4]))
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raise IOError(repr(i[4]))
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def attempt_repair(self):
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"""Achievements are kept in a persistent state which is shared across versions,
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