diff --git a/game/scripts/rooms/main_room/objects/fireplace.rpy b/game/scripts/rooms/main_room/objects/fireplace.rpy index c37f6bbf..35764335 100644 --- a/game/scripts/rooms/main_room/objects/fireplace.rpy +++ b/game/scripts/rooms/main_room/objects/fireplace.rpy @@ -55,4 +55,4 @@ label examine_fireplace: init python: def is_puzzle_box_in_fireplace(): - return states.env.day >= 25 and not states.env.daytime and game.moon and not puzzle_box_ITEM.unlocked and not states.map.seventh_floor.unlocked + return states.env.day >= 25 and not states.env.daytime and states.env.moon and not puzzle_box_ITEM.unlocked and not states.map.seventh_floor.unlocked diff --git a/game/scripts/rooms/main_room/objects/weather.rpy b/game/scripts/rooms/main_room/objects/weather.rpy index d989d5e3..b3c004b5 100644 --- a/game/scripts/rooms/main_room/objects/weather.rpy +++ b/game/scripts/rooms/main_room/objects/weather.rpy @@ -30,13 +30,13 @@ transform cloud_move: image weather clear = ConditionSwitch( # final "states.env.daytime", "images/rooms/main_room/weather/sky.webp", - "game.moon", "images/rooms/main_room/weather/night_sky_moon.webp", + "states.env.moon", "images/rooms/main_room/weather/night_sky_moon.webp", "True", "images/rooms/main_room/weather/night_sky.webp", ) image weather overcast = ConditionSwitch( # final "states.env.daytime", "images/rooms/main_room/weather/sky_overcast.webp", - "game.moon", "images/rooms/main_room/weather/night_sky_moon_overcast.webp", + "states.env.moon", "images/rooms/main_room/weather/night_sky_moon_overcast.webp", "True", "images/rooms/main_room/weather/night_sky_overcast.webp", ) @@ -181,4 +181,4 @@ image weather_storm_fx: contains: "weather_rain_fx" -image weather storm = Fixed("weather overcast", "weather_storm_fx", fit_first=True) # final \ No newline at end of file +image weather storm = Fixed("weather overcast", "weather_storm_fx", fit_first=True) # final