Tweaks
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d40af370a8
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8d3eede436
@ -85,37 +85,35 @@ screen brewing_menu():
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vbox:
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vbox:
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style_prefix gui.theme('achievements_categories')
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style_prefix gui.theme('achievements_categories')
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pos (6, 6)
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pos (6, 6)
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for i in menu_items:
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for i_item in menu_items:
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frame:
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frame:
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style "empty"
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style "empty"
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xysize (195, 50)
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xysize (195, 50)
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vbox:
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vbox:
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textbutton i.name:
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textbutton i_item.name:
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xysize (195, 46)
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xysize (195, 46)
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text_align (0.6, 0.5)
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text_align (0.6, 0.5)
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text_xanchor 0.5
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text_xanchor 0.5
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text_size 12
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text_size 12
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if current_item == i:
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if current_item == i_item:
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background gui.format("interface/achievements/{}/highlight_left_b.webp")
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background gui.format("interface/achievements/{}/highlight_left_b.webp")
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else:
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else:
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hover_background gui.format("interface/achievements/{}/highlight_left_b.webp")
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hover_background gui.format("interface/achievements/{}/highlight_left_b.webp")
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selected (current_item == i)
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selected (current_item == i_item)
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action SetVariable("current_item", i)
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action SetVariable("current_item", i_item)
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add gui.format("interface/achievements/{}/spacer_left.webp")
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add gui.format("interface/achievements/{}/spacer_left.webp")
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$ image_zoom = crop_image_zoom(i.get_image(), 42, 42)
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button:
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button:
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style gui.theme("overlay_button")
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style gui.theme("overlay_button")
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background gui.format("interface/achievements/{}/iconbox.webp")
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background gui.format("interface/achievements/{}/iconbox.webp")
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foreground "interface/achievements/glass_iconbox.webp"
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foreground "interface/achievements/glass_iconbox.webp"
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xysize (48, 48)
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xysize (48, 48)
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add image_zoom align (0.5, 0.5)
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add crop_image_zoom(i_item.get_image(), 42, 42) align (0.5, 0.5)
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if i.owned > 0:
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if i_item.owned > 0:
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text "[i.owned]" size 10 align (0.02, 0.1) color "#ffffff" outlines [ (1, "#000", 0, 0) ]
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text "[i_item.owned]" size 10 align (0.02, 0.1) color "#ffffff" outlines [ (1, "#000", 0, 0) ]
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vbox:
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vbox:
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style_prefix gui.theme('achievements_filters')
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style_prefix gui.theme('achievements_filters')
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pos (6, 384)
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pos (6, 384)
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