Wardrobe 2.0 - Unify icons, add automatic import and handle file deletion
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@ -614,7 +614,9 @@ init python:
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if group:
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# renpy.notify("Import successful!")
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return DollOutfit(group, True)
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outfit = DollOutfit(group, True)
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outfit.imported = path
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return outfit
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renpy.notify("Import failed: Unknown error.")
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return None
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@ -20,6 +20,8 @@ init python:
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self._hash = self.generate_hash()
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self._button = DefaultQueue()
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self.imported = False
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if not self.temp:
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if unlocked:
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@ -43,6 +45,11 @@ init python:
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def delete(self):
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if self in self.char.outfits:
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self.char.outfits.remove(self)
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if self.imported:
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try:
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os.remove(os.path.join(config.gamedir, self.imported))
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except:
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print(f"Warning! Failed to delete imported outfit file - {self.imported}")
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@functools.cache
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def build_image(self, hash):
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@ -92,8 +99,8 @@ init python:
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@functools.cache
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def build_icon(self, hash):
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sprite = self.build_image(self._hash)
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sprite = Transform(sprite, crop=(220, 0, 680, 1200), size=(96, 168), fit="contain", align=(0.5, 1.0), yoffset=-6)
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return AlphaMask(Transform(sprite, xysize=(96, 168)), Transform("wheelmenu_frame_opaque_vertical", xysize=(96, 168)))
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return Transform(AlphaMask(Transform(sprite, crop=(250, 0, 680, 1200), fit="scale-down", ysize=168), Transform("wheelmenu_frame_opaque_vertical", xysize=(96, 168)), yalign=1.0, fit_first=True))
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# 730x1020
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@property
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def icon(self):
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@ -106,7 +113,7 @@ init python:
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# is_inadequate = wardrobe.wardrobe_check_equip_outfit(self)
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has_schedule = any(self.schedule.values())
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child = self.icon
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children = [self.icon]
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warnings = []
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hbox = []
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vbox = []
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@ -114,7 +121,11 @@ init python:
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if is_modded:
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warnings.append("Outfit contains items from these mods:\n{size=-4}{color=#35aae2}"+ "\n".join(self.get_modname()) + "{/color}{/size}")
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hbox.append(Text("M", color="#00b200", style="wardrobe_button_text"))
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hbox.append(Text("🛠️", align=(0.5, 0.5), style="wardrobe_icon_text"))
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if self.imported:
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warnings.append("This outfit has an associated outfit file in /outfits/ directory.")
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hbox.append(Text("📦", align=(0.5, 0.5), style="wardrobe_icon_text"))
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if renpy.android:
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action = [Function(wardrobe.wheelmenu, self, "outfits"), self.build_button]
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@ -126,20 +137,17 @@ init python:
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alternate = [Function(wardrobe.wheelmenu, self, "outfits"), self.build_button]
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if has_schedule:
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for i in wardrobe.outfit_schedule: # NONLOCAL
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for i, emoji in wardrobe.outfit_schedule.items(): # NONLOCAL
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if self.schedule[i]:
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vbox.append(Transform(f"interface/wardrobe/icons/outfits/{i}.webp", size=(16, 16), offset=(3, 6)))
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# if is_equipped:
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# hbox.append(Transform("interface/topbar/icon_check.webp", align=(1.0, 1.0), offset=(-6, -6), size=(24, 24)))
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vbox.append(Text(emoji, align=(0.5, 0.5), offset=(3, 6), style="wardrobe_icon_text"))
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if vbox:
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hbox.append(VBox(*vbox, ypos=34))
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children.append(VBox(*vbox, ypos=34))
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if hbox:
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child = Fixed(child, HBox(*hbox), fit_first=True)
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children.append(HBox(*hbox))
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return Button(child=child, focus_mask=None, xysize=(96, 168), action=action, tooltip=("\n".join(warnings)), unhovered=unhovered, style=style, selected=is_equipped, alternate=alternate)
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return Button(child=Fixed(*children, xysize=(96, 168)), focus_mask=None, xysize=(96, 168), action=action, tooltip=("\n".join(warnings)), unhovered=unhovered, style=style, selected=is_equipped, alternate=alternate)
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@functools.cache
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def build_button(self):
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@ -1,9 +1,4 @@
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init python in wardrobe:
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def wardrobe_check_category(category):
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req = renpy.store.get_character_requirement(renpy.store.states.active_girl, f"category {category}")
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flag = renpy.store.get_character_progression(renpy.store.states.active_girl)
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return (flag >= req)
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def wardrobe_check_equip(item):
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req = item.level
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@ -1,5 +1,12 @@
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# Defines
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define wardrobe.outfit_schedule = ("day", "night", "cloudy", "rainy", "snowy")
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define wardrobe.outfit_schedule = {
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_("day"): "🌞",
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_("night"): "🌙",
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_("cloudy"): "☁️",
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_("rainy"): "💧",
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_("snowy"): "❄️"
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}
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define wardrobe.subcategories = {
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"hair": 5, "shirts": 5, "skirts": 5, "pantyhose": 5, "slot1": 5, "panties": 5, "save": 5,
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"earrings": 4, "sweaters": 4, "trousers": 4, "stockings": 4, "bikini panties": 4, "load": 4,
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@ -256,13 +263,7 @@ init python in wardrobe:
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# character.outfits[selected_outfit_index] = current_outfit
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def schedule_action():
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btns = renpy.store.create_wheelmenu({
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_("Day"): (renpy.store.Text("🌞", align=(0.5, 0.5)), renpy.store.Function(toggle_schedule_action, "day"), "True", str(not item.schedule["day"])),
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_("Night"): (renpy.store.Text("🌙", align=(0.5, 0.5)), renpy.store.Function(toggle_schedule_action, "night"), "True", str(not item.schedule["night"])),
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_("Rainy"): (renpy.store.Text("🌧️", align=(0.5, 0.5)), renpy.store.Function(toggle_schedule_action, "rainy"), "True", str(not item.schedule["rainy"])),
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_("Snowy"): (renpy.store.Text("🌨️", align=(0.5, 0.5)), renpy.store.Function(toggle_schedule_action, "snowy"), "True", str(not item.schedule["snowy"])),
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_("Cloudy"): (renpy.store.Text("☁️", align=(0.5, 0.5)), renpy.store.Function(toggle_schedule_action, "cloudy"), "True", str(not item.schedule["cloudy"])),
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})
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btns = renpy.store.create_wheelmenu({k: (renpy.store.Text(v, align=(0.5, 0.5)), renpy.store.Function(toggle_schedule_action, k), "True", str(not item.schedule[k])) for k, v in outfit_schedule.items()})
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renpy.show_screen("wheelmenu", btns, pos=submenu_pos, close_action=exit_action)
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@ -729,6 +730,8 @@ style wardrobe_button is frame_button:
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xpadding 0
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style wardrobe_button_text is frame_button_text:
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size 18
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style wardrobe_icon_text:
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size 16
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style wardrobe_label:
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xpadding 5
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ypadding 2
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