Icons, sound effects, and bug fixes
* Added new head icons for characters * Fixed initial genie head position for the wheel menu * Added new interface sounds * Converted door interface to the new wheel menu (partial) * Fixed wheel menu condition bug
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game/images/interface/wheelmenu/wheelmenu_astoria.png
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game/images/interface/wheelmenu/wheelmenu_astoria.png
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game/images/interface/wheelmenu/wheelmenu_cho.png
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game/images/interface/wheelmenu/wheelmenu_cho.png
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game/images/interface/wheelmenu/wheelmenu_hermione.png
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game/images/interface/wheelmenu/wheelmenu_hermione.png
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game/images/interface/wheelmenu/wheelmenu_luna.png
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game/images/interface/wheelmenu/wheelmenu_luna.png
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game/images/interface/wheelmenu/wheelmenu_snape.png
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game/images/interface/wheelmenu/wheelmenu_snape.png
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game/images/interface/wheelmenu/wheelmenu_susan.png
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game/images/interface/wheelmenu/wheelmenu_susan.png
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game/images/interface/wheelmenu/wheelmenu_tonks.png
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game/images/interface/wheelmenu/wheelmenu_tonks.png
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@ -117,10 +117,11 @@ style vslider:
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# Button
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style imagemap:
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activate_sound "sounds/click3.ogg"
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activate_sound "sounds/qubodup-click2.ogg"
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style button:
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activate_sound "sounds/click3.ogg"
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activate_sound "sounds/qubodup-click1.ogg"
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hover_sound "sounds/qubodup-hover1.ogg"
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insensitive_background "#463b3be6"
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selected_background "#766a6ae6"
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padding (5, 5, 5, 5)
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@ -122,7 +122,8 @@ screen quick_menu():
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textbutton _("Preferences") action ShowMenu("preferences")
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style quick_button is default:
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activate_sound "sounds/click3.ogg"
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activate_sound "sounds/qubodup-click2.ogg"
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hover_sound "sounds/qubodup-hover2.ogg"
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background None
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xpadding 8
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ypadding 8
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@ -241,7 +242,8 @@ style light_disabled_menu_text:
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color "#ae9566"
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style menu_button is default:
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activate_sound "sounds/click3.ogg"
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activate_sound "sounds/qubodup-click1.ogg"
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hover_sound "sounds/qubodup-hover1.ogg"
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style dark_menu_button:
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background "#5d5151e6"
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@ -48,8 +48,6 @@ screen close_button(xoffset=0, yoffset=0, action=Return("Close"), key=["game_men
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key key action action
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screen close_button_background(action=Return("Close"), keysym=None):
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# Restore menu access if we're leaving nested context
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@ -41,6 +41,9 @@ init python:
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for name, (displayable, action, condition) in elements.items():
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condition = eval(condition)
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if not condition:
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continue
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buttons.append(wheelmenu.button(displayable, action, condition, tooltip=name))
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positions = wheelmenu.pos(len(buttons))
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@ -50,6 +53,7 @@ init python:
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config.per_frame_screens.append("wheelmenu")
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label wheelmenu(btns, ret, pos=None):
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play sound "sounds/qubodup-click1.ogg"
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call screen wheelmenu(btns, pos)
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jump expression ret
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@ -75,7 +79,7 @@ screen wheelmenu(btns, pos):
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add "wheelmenu_genie" align (0.5, 0.5) at transform:
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subpixel True
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xysize (48, 48)
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yzoom (-1 if mpos[0] > start_pos[0] else 1)
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yzoom (1 if mpos[0] < start_pos[0] else -1)
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rotate (math.degrees(math.atan2(mpos[1] - start_pos[1], mpos[0] - start_pos[0])) + 360) % 360 - 180
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style wheelmenu_window is empty:
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@ -86,6 +90,8 @@ style wheelmenu_window is empty:
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style wheelmenu_button is empty:
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background Transform("wheelmenu_button", xysize=(48,48))
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hover_background At(Transform("wheelmenu_button_opaque", xysize=(48,48)), wheelmenu_hover_anim)
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hover_sound "sounds/qubodup-hover1.ogg"
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activate_sound "sounds/qubodup-click2.ogg"
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xysize (48, 48)
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anchor (0.5, 0.5)
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@ -1,7 +1,17 @@
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default main_room = Room("main_room", "main_room_menu")
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default fireplace_OBJ = RoomObject(main_room, "fireplace", pos=(693, 277), idle="fireplace_idle_shadow", focus_mask="fireplace_hover", foreground=None, action=Jump("fireplace"), tooltip="Light/Extinguish")
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default cupboard_OBJ = RoomObject(main_room, "cupboard", pos=(260, 280), idle="cupboard_idle", action=Jump("cupboard"), tooltip="Rummage")
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default cupboard_OBJ = RoomObject(
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main_room,
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"cupboard",
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pos=(260, 280),
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idle="cupboard_idle",
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action={
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"Open Inventory": (Text("🎒", align=(0.5, 0.5)), Jump("inventory"), "True"),
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"Rummage": (Text("🖐️", align=(0.5, 0.5)), Jump("cupboard"), "True")
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},
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tooltip="Cupboard"
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)
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default phoenix_OBJ = RoomObject(
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main_room, "phoenix",
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pos=(557, 272),
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@ -15,7 +25,24 @@ default phoenix_OBJ = RoomObject(
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},
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tooltip="Phoenix"
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)
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default door_OBJ = RoomObject(main_room, "door", pos=(898, 315), idle="door_idle", focus_mask="door_hover", action=Jump("door"), tooltip="Door")
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default door_OBJ = RoomObject(
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main_room,
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"door",
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pos=(898, 315),
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idle="door_idle",
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focus_mask="door_hover",
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action={
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"Summon Snape": (Transform("wheelmenu_snape", align=(0.5, 0.5), xysize=(32, 32)), If(states.sna.busy, None, Jump("summon_snape")), "states.sna.unlocked"),
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"Summon Tonks": (Transform("wheelmenu_tonks", align=(0.5, 0.5), xysize=(32, 32)), If(states.ton.busy, None, Jump("summon_tonks")), "states.ton.unlocked"),
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"Summon Hermione": (Transform("wheelmenu_hermione", align=(0.5, 0.5), xysize=(32, 32)), If(states.her.busy, None, Jump("summon_hermione")), "states.her.unlocked"),
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"Summon Cho": (Transform("wheelmenu_cho", align=(0.5, 0.5), xysize=(32, 32)), If(states.cho.busy, None, Jump("summon_cho")), "states.cho.unlocked"),
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"Summon Luna": (Transform("wheelmenu_luna", align=(0.5, 0.5), xysize=(32, 32)), If(states.lun.busy, None, Jump("summon_luna")), "states.lun.unlocked"),
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"Summon Astoria": (Transform("wheelmenu_astoria", align=(0.5, 0.5), xysize=(32, 32)), If(states.ast.busy, None, Jump("summon_astoria")), "states.ast.unlocked"),
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"Summon Susan": (Transform("wheelmenu_susan", align=(0.5, 0.5), xysize=(32, 32)), If(states.sus.busy, None, Jump("summon_susan")), "states.sus.unlocked"),
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"Exit": (Text("🚪", align=(0.5, 0.5)), Jump("desk"), "states.map.unlocked"),
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},
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tooltip="Door"
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)
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default candleL_OBJ = RoomObject(main_room, "candle_left", pos=(350, 160), idle="candle_left", foreground=None, action=ToggleVariable("candleL_OBJ.foreground", "candle_fire", None), zorder=3)
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default candleR_OBJ = RoomObject(main_room, "candle_right", pos=(833, 225), idle="candle_right", foreground=None, action=ToggleVariable("candleR_OBJ.foreground", "candle_fire", None), zorder=3)
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default desk_OBJ = RoomObject(
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@ -28,7 +55,6 @@ default desk_OBJ = RoomObject(
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"Sleep": (Text("💤", align=(0.5, 0.5)), If(game.daytime, Return("night_start"), Return("day_start")), "True"),
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"Jerk Off": (Text("🍆", align=(0.5, 0.5)), Jump("jerk_off"), "True"),
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"Do Paperwork": (Text("📝", align=(0.5, 0.5)), Jump("paperwork"), "True"),
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"Open Inventory": (Text("🎒", align=(0.5, 0.5)), Jump("inventory"), "True"),
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"Open Deck Builder": (Text("🃏", align=(0.5, 0.5)), Jump("deck_builder"), "states.cardgame.unlocked"),
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"Open Cheats Menu": (Text("🕹️", align=(0.5, 0.5)), Jump("cheats"), "game.cheats"),
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},
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@ -909,7 +909,8 @@ style wardrobe_window is empty
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style wardrobe_button is empty:
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foreground None
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hover_foreground "#ffffff80"
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activate_sound "sounds/click.ogg"
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activate_sound "sounds/qubodup-click1.ogg"
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hover_sound "sounds/qubodup-hover1.ogg"
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style wardrobe_button_text:
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color "#fff"
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game/sounds/qubodup-click1.ogg
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game/sounds/qubodup-click1.ogg
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game/sounds/qubodup-click2.ogg
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game/sounds/qubodup-click2.ogg
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game/sounds/qubodup-hover1.ogg
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game/sounds/qubodup-hover1.ogg
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game/sounds/qubodup-hover2.ogg
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game/sounds/qubodup-hover2.ogg
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