Bug fix and cleanup
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@ -3,6 +3,8 @@ label gift_menu:
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$ inventory_mode = 1
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call screen inventory
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if not _return == True:
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if _return.type == "gift":
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if get_character_gifted(states.active_girl):
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show screen blktone
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@ -11,9 +13,7 @@ label gift_menu:
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hide screen blktone
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with d3
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else:
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hide screen inventory
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$ renpy.call(get_character_gift_label(states.active_girl), _return)
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# call screen inventory(xx, yy)
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elif _return.type == "potion":
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if not states.active_girl in _return.usable_on:
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show screen blktone
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