Quidditch Outro

* Enable quidditch outro event
* Add daytime/night time switch for the color temperature shader
* Fixed lacking jump to end_cho_event at the end
* Fixed missing flag switch
This commit is contained in:
LoafyLemon 2023-07-01 15:45:00 +01:00
parent 5d9b311430
commit 96ed0b69a2
2 changed files with 32 additions and 12 deletions

View File

@ -1796,6 +1796,9 @@ label cho_quid_E14:
cho "There we go!" cho "There we go!"
cho "You can open your eyes now." cho "You can open your eyes now."
if game.daytime:
show cho_handjob as cg zorder 16
else:
show cho_handjob as cg zorder 16 at color_temperature(1.0) show cho_handjob as cg zorder 16 at color_temperature(1.0)
hide screen blkfade hide screen blkfade
@ -2222,6 +2225,9 @@ label cho_quid_E14:
gen "*Ah*...{w=0.4} Why did you--" gen "*Ah*...{w=0.4} Why did you--"
if game.daytime:
show cho_handjob cho_body_idle mouth_neutral eyes_open_right penis_hard_spit_on_shaft as cg zorder 16
else:
show cho_handjob cho_body_idle mouth_neutral eyes_open_right penis_hard_spit_on_shaft as cg zorder 16 at color_temperature(1.0) show cho_handjob cho_body_idle mouth_neutral eyes_open_right penis_hard_spit_on_shaft as cg zorder 16 at color_temperature(1.0)
hide screen blkfade hide screen blkfade
@ -2421,7 +2427,7 @@ label cho_quid_E14:
show screen blkfade with None show screen blkfade with None
show cho_handjob cho_body_idle2 penis_soft shirt_open mouth_neutral eyes_open_narrow_down as cg zorder 16 # at color_temperature(1.0) show cho_handjob cho_body_idle2 penis_soft shirt_open mouth_neutral eyes_open_narrow_down as cg zorder 16
hide screen blkfade hide screen blkfade
with d5 with d5
@ -2862,6 +2868,13 @@ label cho_quid_E14.facefuck:
cho "[name_genie_cho], what are you--{fast} *Glick*!!" cho "[name_genie_cho], what are you--{fast} *Glick*!!"
# Throatfuck CG: # Throatfuck CG:
if game.daytime:
if _no_shirt:
show cho_facefuck up eyebrows_low eyes_narrow_down no_shirt as cg zorder 15
else:
show cho_facefuck up eyebrows_low eyes_narrow_down as cg zorder 15
else:
if _no_shirt: if _no_shirt:
show cho_facefuck up eyebrows_low eyes_narrow_down no_shirt as cg zorder 15 at color_temperature(1.0) show cho_facefuck up eyebrows_low eyes_narrow_down no_shirt as cg zorder 15 at color_temperature(1.0)
else: else:
@ -3522,6 +3535,12 @@ label cho_quid_E14.facefuck:
play sound "sounds/cloth_sound3.ogg" play sound "sounds/cloth_sound3.ogg"
pause 0.8 pause 0.8
if game.daytime:
if _no_shirt:
show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16
else:
show cho_handjob cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_softt as cg zorder 16
else:
if _no_shirt: if _no_shirt:
show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16 at color_temperature(1.0) show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16 at color_temperature(1.0)
else: else:
@ -3608,9 +3627,10 @@ label cho_quid_E14.facefuck:
$ states.cho.status.deepthroat = True $ states.cho.status.deepthroat = True
$ states.cho.status.gokkun = True $ states.cho.status.gokkun = True
$ states.cho.ev.quidditch.e14_complete = True
show screen blkfade show screen blkfade
with d5 with d5
hide cg hide cg
return jump end_cho_event

View File

@ -24,8 +24,8 @@ label summon_cho:
elif states.cho.tier == 3 and not states.cho.ev.quidditch.e10_complete: elif states.cho.tier == 3 and not states.cho.ev.quidditch.e10_complete:
jump cho_quid_E10 jump cho_quid_E10
# Quidditch Outro (Not yet finished, need a few more days) # Quidditch Outro (Not yet finished, need a few more days)
# elif states.cho.tier == 4 and not states.cho.ev.quidditch.e14_complete: elif states.cho.tier == 4 and not states.cho.ev.quidditch.e14_complete:
# jump cho_quid_E14 jump cho_quid_E14
# Clothes Events # Clothes Events
call cho_summon_setup call cho_summon_setup