diff --git a/game/scripts/characters/cho/events/favors/suck_it.rpy b/game/scripts/characters/cho/events/favors/suck_it.rpy index 87b79330..db0542b5 100644 --- a/game/scripts/characters/cho/events/favors/suck_it.rpy +++ b/game/scripts/characters/cho/events/favors/suck_it.rpy @@ -68,7 +68,7 @@ label cc_pf_blowjob_T3_intro_E1: if _in_replay: show screen blkfade with d5 - $ renpy.end_replay() + return gen "So, as your coach, it's my responsibility to prepare you!" ("base", xpos="far_left", ypos="head") cho "And a blowjob is necessary for this?" ("angry", "narrow", "raised", "mid") diff --git a/game/scripts/characters/cho/events/quidditch/gryffindor_match.rpy b/game/scripts/characters/cho/events/quidditch/gryffindor_match.rpy index 53f7c622..e7e2eac4 100644 --- a/game/scripts/characters/cho/events/quidditch/gryffindor_match.rpy +++ b/game/scripts/characters/cho/events/quidditch/gryffindor_match.rpy @@ -126,7 +126,7 @@ label gryffindor_match: $ game.gold = 1984 $ game.day = 665 - $ game.daytime = False + $ game.daytime = True $ game.weather = "clear" camera screens at sepia call room("main_room") @@ -163,7 +163,7 @@ label gryffindor_match: cho "(Oh coach...)" cho "(I should have pushed harder on the broom being an issue earlier...)" - play music "music/marty-gots-a-plan-by-kevin-macleod.mp3" fadein 1 fadeout 1 + play music "music/marty-gots-a-plan-by-kevin-macleod.ogg" fadein 1 fadeout 1 cho "(How do I tell him that his plan isn't going to work?)" cho "(But... What if he's got a backup plan?)" @@ -767,8 +767,9 @@ label gryffindor_match: hide screen blkfade with d5 - cho "(Come on, stupid broom, get going already!)" - cho "(Why... Can't... I... Get Horny!!)" + cho "(Come on... This stupid broom!)" + cho "(Get it going already!)" + cho "(Why...{w=0.4} Can't...{w=0.4} I...{w=0.6} Get Horny!!)" ">Cho, frustrated in a multitude of ways, looks down towards the commentator tower in desperation." ">She notices her coach making funny faces and gesticulating wildly." @@ -781,25 +782,25 @@ label gryffindor_match: ">Cho gets close to one of the enemy chasers, Angelina Johnson." - cho "Hey Angelina!" - "Angelina" "Not now Cho, I'm a little busy if you haven't noticed!" + cho "Hey Katie!" + "Katie" "Not now Cho, I'm a little busy if you haven't noticed!" cho "Cannot say that I have. All I see is you staring at Alicia's butt." - "Angelina" "Are you trying to piss me off, little raven?" + "Katie" "Are you trying to piss me off, little raven?" cho "So what if I am?" - "Angelina" "Nice try, but I won't lose my temper, unlike you, I am trying to win this game--" + "Katie" "Nice try, but I won't lose my temper, unlike you, I am trying to win this game--" #Spank sound call play_sound("slap") "*Smack*!!" - ">Cho smacks Angelina on her shapely bum." - "Angelina" "*Owww*!!" - cho "*imitates Angelina's voice* \"Ohh yes Alicia, please spank me hard!\"" - "Angelina" "H-How--" + ">Cho smacks Katie on her shapely bum." + "Katie" "*Owww*!!" + cho "*imitates Katie's voice* \"Ohh yes Alicia, please spank me harder!\"" + "Katie" "H-How--" ">Cho grins at her briefly, then swiftly flies away." - "Angelina" "Why you little--" - ">Angelina dashes after Cho." - "Angelina" "Come back here, I'm not done with you!" + "Katie" "Why you little--" + ">Katie dashes after Cho." + "Katie" "Come back here, I'm not done with you!" hide screen blkfade with d3 @@ -821,12 +822,12 @@ label gryffindor_match: ">Hermione gritting her teeth holds back her anger, and eventually resumes commentating the game." #Shifts to screen of Cho Doll flying in the air - ">Cho is being chased by Angelina, but not for long as Alicia's attention turns to them." - "Alicia" "What the hell are you doing, Angelina?!" - "Angelina" "N-Nothing, I'm just--" - "Alicia" "I don't wanna hear it, just get back to the game!" - "Angelina" "...Yes ma'am." - ">Angelina gives up the chase, glaring daggers at Cho." + ">Cho is being chased by Katie, but not for long as Angelina's attention turns to them." + "Angelina" "What the hell are you doing, Angelina?!" + "Katie" "N-Nothing, I'm just--" + "Angelina" "I don't wanna hear it, just get back to the game!" + "Katie" "...Yes ma'am." + ">Katie gives up the chase, glaring daggers at Cho." cho "(What the--)" cho "(It didn't work!?!)" @@ -884,7 +885,7 @@ label gryffindor_match: call gen_walk(xpos=650, ypos=430) #Hit sound - $ renpy.sound.play("sounds/ball_hit.mp3") + $ renpy.sound.play("sounds/ball_hit.ogg") "Hermione" "Ouch... What a blunder! Surely he should've seen that coming!" #big text gen "*inaudible*" @@ -927,7 +928,7 @@ label gryffindor_match: cho "(That's not it...)" #blush, open eyes "Hermione" "{{Gryffindor scores another goal!}" - play sound "sounds/crowd_cheer.mp3" + play sound "sounds/crowd_cheer.ogg" cho "..." #angry #eyes closed diff --git a/game/scripts/characters/cho/events/quidditch/intros.rpy b/game/scripts/characters/cho/events/quidditch/intros.rpy index f6cff560..937d0396 100644 --- a/game/scripts/characters/cho/events/quidditch/intros.rpy +++ b/game/scripts/characters/cho/events/quidditch/intros.rpy @@ -1895,7 +1895,7 @@ label cho_quid_E14: gen "*Ngh*... You're--{w=0.2} You're able to channel your own magic into your--" ("grin", xpos="far_left", ypos="base") cho "Of course, any able-bodied witch should be able to do that." gen "I have so many questions, but... Please, continue..." ("grin", xpos="far_left", ypos="base") - cho "So, after I start channelling, I keep the flow at a rhythm, or I should say flow, to the point where I start feeling tingly..." + cho "And I keep the flow at a steady pace, until I start feeling tingly." cho "That's when I increase the speed-- I mean flow..." #jerking fast (genie) @@ -1985,12 +1985,14 @@ label cho_quid_E14: gen "Of course, and there's no need to worry, I've coached my swimmers to not accidentally get anyone pregnant." ("grin", xpos="far_left", ypos="base") cho "That's--{w=0.2} I wasn't even considering that..." gen "You weren't?!" ("base", xpos="far_left", ypos="base") - cho "No, but I'll keep it in mind for the future." + cho "Not really..." + cho "(But I'll have to keep it in mind for the future...)" + cho "(If he would even give me another chance after this...)" gen "(Maybe shouldn't have said anything...)" gen "So, what is bothering you then?" ("base", xpos="far_left", ypos="base") cho "Well... The potion..." gen "Yeah?" ("base", xpos="far_left", ypos="base") - cho "I never really drink any it." + cho "I never drank any of it." gen "I see..." ("base", xpos="far_left", ypos="base") gen "{size=+4}Wait what?!{/size}" ("angry", xpos="far_left", ypos="base") #Big text @@ -2023,9 +2025,9 @@ label cho_quid_E14: cho "(That must be why he wasn't so concerned about my equipment...)" cho "(Unless it's a placebo...)" - #cork sound + $ renpy.sound.play("sounds/bottle.ogg") pause .5 - #sniff sound + $ renpy.sound.play("sounds/sniff.ogg") cho "(*Sniff*)" cho "(No, that's liquid luck alright, no doubts about it...)" @@ -2049,7 +2051,7 @@ label cho_quid_E14: show image Placeholder("bg") as cg zorder 15 with fade - cho "..." + cho "(Liquid luck...)." cho "(I never thought I'd hold one of those in my hand...)" cho "([cho_genie_name] must really want me to win if he's willing to risk his career by giving this...)" cho "(But why did we go through all those lewd favours, if he was just going to give me a luck potion anyway...)" @@ -2098,14 +2100,16 @@ label cho_quid_E14: with d5 #Fade to black - #Bottle cork sound + $ renpy.sound.play("sounds/bottle.ogg") + pause .6 + + #Pouring liquid sound cho "(It's done... There's no going back now.)" cho "(Hold on... Didn't Snape say luck potion is expensive...)" cho "(Blimey! I could have sold it got a new broom... )" cho "(Too late for that now. I better find the best alternative broom I can!)" - cho "(I'm doing this for myself! I want the victory to feel real!)" $ renpy.call_replay("cho_quid_E12.introspection")