Update credits and bug fix
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game/gui/creamy_pumpkin_pie/studio_logo.png
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game/gui/creamy_pumpkin_pie/studio_logo.png
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game/gui/creamy_pumpkin_pie/website_logo.png
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game/gui/creamy_pumpkin_pie/website_logo.png
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@ -23,6 +23,7 @@ init python in credits:
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return "\n".join(output_lines)
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image game_logo = Image("gui/creamy_pumpkin_pie/game_logo.png", oversample=8)
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image studio_logo = Image("gui/creamy_pumpkin_pie/studio_logo.png", oversample=4)
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image engine_logo = Image("gui/creamy_pumpkin_pie/engine_logo.png", oversample=2)
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define credits_images = [] # TODO: Add images once new chibis are in.
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@ -229,6 +230,7 @@ define credits = credits.convert(_(f"""{{image=game_logo}}{{vspace=10}}
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### Ren'Py Engine v[renpy.version_only]
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- [renpy.license!t]
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{{vspace=400}}
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{{image=studio_logo}}
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# Thank you for playing!{{vspace=400}}
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"""))
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@ -70,19 +70,20 @@ screen inventory():
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ypos 32
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xalign 0.5
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for item in menu_items:
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button:
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xysize (48, 48)
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if selected_item == item:
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add "interface/achievements/glow.webp" align (0.5, 0.5) xysize (48, 48) alpha 0.7 at rotate_circular
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add crop_image_zoom(item.get_image(), 48, 48, (item.owned <= 0 or (inventory_mode==1 and (not item.givable or not states.active_girl in item.usable_on)))) align (0.5, 0.5)
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if item.owned > 0 or config.developer:
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button:
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xysize (48, 48)
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if selected_item == item:
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add "interface/achievements/glow.webp" align (0.5, 0.5) xysize (48, 48) alpha 0.7 at rotate_circular
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add crop_image_zoom(item.get_image(), 48, 48, (item.owned <= 0 or (inventory_mode==1 and (not item.givable or not states.active_girl in item.usable_on)))) align (0.5, 0.5)
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if item.used or (item.type=="decoration" and item.in_use):
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add "interface/topbar/icon_check.webp" xysize (16, 16) offset (8, -8)
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if item.owned > 1:
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text "x[item.owned]" offset (-8, 34) size 12
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if item.used or (item.type=="decoration" and item.in_use):
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add "interface/topbar/icon_check.webp" xysize (16, 16) offset (8, -8)
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if item.owned > 1:
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text "x[item.owned]" offset (-8, 34) size 12
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if (inventory_mode==0 or (inventory_mode==1 and (item.givable and states.active_girl in item.usable_on))):
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action [SetScreenVariable("selected_item", item)]
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if (inventory_mode==0 or (inventory_mode==1 and (item.givable and states.active_girl in item.usable_on))):
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action [SetScreenVariable("selected_item", item)]
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if selected_item:
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vbox:
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