Bug fixes

* Fixed Hermione 'suck it' repeat fail variant on tier 4 not working.
* Fixed character emotes
This commit is contained in:
LoafyLemon 2023-04-19 22:17:01 +01:00
parent bdc5a8be49
commit a2e53fd8ee
8 changed files with 34 additions and 16 deletions

View File

@ -93,7 +93,9 @@ init python:
astoria.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
redraw = True
astoria.set_emote(emote)
if emote:
astoria.set_emote(emote)
redraw = True
if animation != False:
astoria.animation = animation

View File

@ -92,7 +92,9 @@ init python in character:
renpy.store.cho.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
redraw = True
renpy.store.cho.set_emote(emote)
if emote:
renpy.store.cho.set_emote(emote)
redraw = True
if animation != False:
renpy.store.cho.animation = animation

View File

@ -87,7 +87,9 @@ init python:
hermione.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
redraw = True
hermione.set_emote(emote)
if emote:
hermione.set_emote(emote)
redraw = True
if animation != False:
hermione.animation = animation

View File

@ -128,7 +128,7 @@ label hg_pf_blowjob_T4_fail_intro:
gen "(Tough luck...)" ("base", xpos="far_left", ypos="head")
$ states.her.mood += 6
$ hg_pf_blowjob.fail()
$ hg_pf_blowjob.fail_intentional()
jump end_hermione_event
@ -160,7 +160,7 @@ label hg_pf_blowjob_T4_fail_repeat:
call her_walk(action="leave")
$ states.her.mood += 6
$ hg_pf_blowjob.fail()
$ hg_pf_blowjob.fail_intentional()
jump end_hermione_event

View File

@ -91,7 +91,9 @@ init python:
luna.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
redraw = True
luna.set_emote(emote)
if emote:
luna.set_emote(emote)
redraw = True
if animation != False:
luna.animation = animation

View File

@ -89,7 +89,9 @@ init python:
susan.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
redraw = True
susan.set_emote(emote)
if emote:
susan.set_emote(emote)
redraw = True
if animation != False:
susan.animation = animation

View File

@ -91,7 +91,10 @@ init python:
tonks.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
redraw = True
tonks.set_emote(emote)
if emote:
tonks.set_emote(emote)
redraw = True
target_color = tonks_haircolor
if hair:

View File

@ -136,7 +136,7 @@ init python:
sprites = back_sprites + [x[1] for x in sprites]
return Fixed(*sprites, fit_first=True)
return Fixed(*sprites, self.emote, fit_first=True)
@property
def image(self):
@ -573,15 +573,20 @@ init python:
self.equip(renpy.random.choice(schedule))
def set_emote(self, emote):
if isinstance(emote, str):
path = posixpath.join(self.modpath, "characters", self.name, "poses", self.pose, "emote", emote)
extensions = self.extensions
if not emote and not isinstance(emote, Null):
self.emote = Null()
return
for f in renpy.list_files():
fp, fn = os.path.split(f)
fn, ext = os.path.splitext(fn)
if self.pose:
path = "characters/{}/poses/{}/emote/{}.webp".format(self.name, self.pose, emote)
if not fp == path or not ext in extensions:
continue
self.emote = Image(f)
break
else:
path = "characters/{}/emote/{}.webp".format(self.name, emote)
self.emote = emote
self.emote = Image(path)
self.is_stale()