New border, transform transition and a bug fix
* Added a new decorative frame for vertical CGs. * Added a new transition/transform. * Fixed CG say box fade not being hidden when it should be.
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BIN
game/interface/frames/cg_frame.webp
(Stored with Git LFS)
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BIN
game/interface/frames/cg_frame.webp
(Stored with Git LFS)
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@ -17,6 +17,19 @@ transform move_fade:
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xoffset 0
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easeout_back 1.0 alpha 0.0 xoffset absolute(200)
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transform cg_transition:
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on show, appear, start:
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xalign 0.5
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alpha 0.0
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xzoom 0.0
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easein_back 0.7 alpha 1.0 xzoom 1.0
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on hide:
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xalign 0.5
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alpha 1.0
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xzoom 1.0
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easeout_back 0.5 alpha 0.0 xzoom 0.0
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transform fade_show(t):
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alpha 0
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on show:
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@ -347,6 +347,13 @@ layeredimage lun_grind:
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attribute resting_spread "lun_grind_resting_spread"
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attribute spring_out "lun_grind_spring_out" # animation
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image lun_grind_border:
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fit "contain"
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HBox("interface/frames/cg_frame.png",
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Null(2878, 3840),
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Transform("interface/frames/cg_frame.png", xzoom=-1))
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image lun_grind_idle:
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Fixed(
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"lun_grind_body_idle",
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@ -557,12 +557,16 @@ label ll_pf_inspect_T2_E2_intro:
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#TODO add dark overlay across base CG, add borders around Ass shot CG
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show lun_inspect as cg zorder 15
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#TODO cock against butthole
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show image "#00000080" as cg_effect1 zorder 15
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with d3
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show lun_grind_border as cg_effect2 zorder 15 at cg_transition
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if game.daytime:
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show lun_grind resting as cg2 zorder 16
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with d4
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show lun_grind resting as cg2 zorder 16 at cg_transition
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else:
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show lun_grind grind as cg2 zorder 16 at color_temperature(1.0)
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with d4
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show lun_grind grind as cg2 zorder 16 at color_temperature(1.0), cg_transition
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pause 1
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nar "Suddenly, Luna's thighs tighten around your legs, as she pushes her ass back towards your abdomen."
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nar "Her cheeks lightly grace your hardening cock, and as they do, it manages to wiggle its way to rest against her butthole."
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@ -622,7 +626,9 @@ label ll_pf_inspect_T2_E2_intro:
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nar "While you return to your senses, your semen slowly begins sliding down her crack."
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show lun_inspect eyebrows_shocked eyes_halflid_right as cg
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hide cg2 with d3
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hide cg2
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hide cg_effect2
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hide cg_effect1 with d3
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#TODO hide dark overlay
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gen "*Ah*...{w=0.4} *Ah*...{w=0.4} *Ah*..."
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@ -39,7 +39,9 @@ screen say(who, what, side_image=None, icon=None):
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if text_inner_thought(what) and not renpy.showing("cg"):
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add "fade_gradient"
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elif renpy.showing("cg"):
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add "interface/bld.webp"
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add "interface/bld.webp":
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if _windows_hidden:
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ypos 1000
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if side_image:
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add side_image yalign 1.0 yanchor 1.0 zoom 0.5
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