diff --git a/game/scripts/interface/inventory.rpy b/game/scripts/interface/inventory.rpy index a59aa198..195a462a 100644 --- a/game/scripts/interface/inventory.rpy +++ b/game/scripts/interface/inventory.rpy @@ -221,16 +221,16 @@ screen inventory(xx, yy): use close_button(key=["inventory", "game_menu"]) fixed: + pos (xx, yy) if settings.get("animations"): at gui_animation - use inventory_menu(xx, yy) - use inventory_menuitem(xx, yy) + use inventory_menu + use inventory_menuitem -screen inventory_menu(xx, yy): +screen inventory_menu(): window: style "empty" style_prefix gui.theme('achievements') - pos (xx, yy) xysize (207, 454) use invisible_button() @@ -268,11 +268,11 @@ screen inventory_menu(xx, yy): textbutton "Show: [current_filter]" action [__Filter, __Actuate()] textbutton "Sort by: [current_sorting]" action [__Sort, __Actuate()] -screen inventory_menuitem(xx, yy): +screen inventory_menuitem(): window: style "empty" style_prefix gui.theme() - pos (xx+217, yy-53) + pos (217, -53) xysize (560, 507) use invisible_button()