Add data privacy when computing house points
the dynamic variables are needed for the show screen call
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@ -2,7 +2,7 @@
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label points_changes: # Gets called every day/night.
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python:
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python hide:
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progress_factor = max(1, int(math.log(game.day) * 5))
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# Bonuses based on Tonks and Snape friendship stat
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@ -19,15 +19,17 @@ label points_changes: # Gets called every day/night.
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difference_factor_r = min(leader, round((progress_factor + bonus_r) * max(gryffindor, hufflepuff, slytherin)/float(ravenclaw)))
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difference_factor_s = min(leader, round((progress_factor + bonus_s) * max(hufflepuff, ravenclaw, gryffindor)/float(slytherin)))
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points_g = renpy.random.randint(difference_factor_g//2, difference_factor_g)
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points_h = renpy.random.randint(difference_factor_h//2, difference_factor_h)
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points_r = renpy.random.randint(difference_factor_r//2, difference_factor_r)
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points_s = renpy.random.randint(difference_factor_s//2, difference_factor_s)
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renpy.dynamic(
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points_g = renpy.random.randint(difference_factor_g//2, difference_factor_g),
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points_h = renpy.random.randint(difference_factor_h//2, difference_factor_h),
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points_r = renpy.random.randint(difference_factor_r//2, difference_factor_r),
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points_s = renpy.random.randint(difference_factor_s//2, difference_factor_s),
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)
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gryffindor += points_g
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hufflepuff += points_h
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ravenclaw += points_r
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slytherin += points_s
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store.gryffindor += points_g
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store.hufflepuff += points_h
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store.ravenclaw += points_r
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store.slytherin += points_s
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hide screen points_changes
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show screen points_changes(points_s, points_g, points_r, points_h)
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@ -42,7 +44,7 @@ screen points_changes(points_s, points_g, points_r, points_h):
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align (0.5, 0.1)
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at transform:
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on start:
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alpha 0.0
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alpha 0.0
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on show:
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yoffset 0
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alpha 1.0
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@ -54,5 +56,3 @@ screen points_changes(points_s, points_g, points_r, points_h):
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text "+[points_h]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#FBC60A"
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timer 3.0 action Hide("points_changes")
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