Astoria spell training and improvements
* Converted Astoria's spell training into the new system, and cleaned up the code. * Improved Astoria's menu layout * Replaced -hidden- menu feature names with actual the actual feature names * Refactored Astoria's file structure and naming convention * Temporarily disabled spell training stats
This commit is contained in:
parent
650563775e
commit
b08e0d0071
@ -25,6 +25,7 @@ label end_astoria_event:
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$ states.active_girl = None
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$ states.active_girl = None
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$ states.ast.busy = True
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$ states.ast.busy = True
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$ astoria.wear("all")
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$ astoria.wear("all")
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$ astoria.set_cum(None)
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call music_block
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call music_block
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jump main_room_menu
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jump main_room_menu
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@ -922,12 +922,12 @@ label nt_he_astoria_E1:
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ton "Have you not been paying attention? It's a family curse!" ("mad", "base", "angry", "mid")
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ton "Have you not been paying attention? It's a family curse!" ("mad", "base", "angry", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "..." ("base", xpos="far_left", ypos="head")
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ton @ hair horny "That being said, I'd rather have her do it with me..." ("base", "base", "raised", "R")
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ton @ hair horny "That being said, I'd rather have her do it with me..." ("base", "base", "raised", "R")
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gen "Are we still talking about the \"Imperio\" thingy?" ("base", xpos="far_left", ypos="head")
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gen "Are we still talking about the im-pervio thingy?" ("base", xpos="far_left", ypos="head")
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ton "Yes..." ("soft", "narrow", "raised", "downR")
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ton "Yes..." ("soft", "narrow", "raised", "downR")
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gen "So your goal is to get rid of this curse she's inherited by somehow awakening her sexuality?" ("base", xpos="far_left", ypos="head")
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gen "So your goal is to get rid of this curse she's inherited by somehow awakening her sexuality?" ("base", xpos="far_left", ypos="head")
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ton "It might not be that easy, but I think it would be a good start." ("open", "base", "base", "L")
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ton "It might not be that easy, but I think it would be a good start." ("open", "base", "base", "L")
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ton "I must at least know if my theory is correct..." ("normal", "base", "base", "R")
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ton "I must at least know if my theory is correct..." ("normal", "base", "base", "R")
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gen "I don't see how this \"Imperio\" thing plays into it, but if you say so..." ("base", xpos="far_left", ypos="head")
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gen "I don't see how this im-pervio thing plays into it, but if you say so..." ("base", xpos="far_left", ypos="head")
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ton "I'll speak to Miss Greengrass." ("open", "base", "base", "mid")
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ton "I'll speak to Miss Greengrass." ("open", "base", "base", "mid")
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ton "I doubt she'll have many objections..." ("base", "happyCl", "base", "mid")
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ton "I doubt she'll have many objections..." ("base", "happyCl", "base", "mid")
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,41 +0,0 @@
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# Imperius Curse
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default ag_st_imperio = event_class(
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title = "Imperio Training", start_label = "ag_st_imperio", start_tier = 1,
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events = [
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[
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["ag_st_imperio_E1"],
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["ag_st_imperio_E2"],
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["ag_st_imperio_E3"],
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["ag_st_imperio_E4"],
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["ag_st_imperio_E5"]
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]
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],
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icons = [None], # If a tier doesn't need an icon replace with None
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iconset = [["star_empty", "star_yellow"]],
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complete = False
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)
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default ag_se_imperio_sb = event_class(
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title = "Cast Imperio on Susan", start_label = "ag_se_imperio_sb", start_tier = 1,
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events = [
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[
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["ag_se_imperio_sb_E1"],
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["ag_se_imperio_sb_E2"],
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["ag_se_imperio_sb_E3"]
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]
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],
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icons = [None], # If a tier doesn't need an icon replace with None
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iconset = [["heart_empty", "heart_red"]],
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complete = True
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)
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default ag_spell_list = []
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label update_astoria_spells:
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python:
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del ag_spell_list[:] # Clear list
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if not ag_st_imperio.is_complete():
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ag_spell_list.append(ag_st_imperio)
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else:
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ag_spell_list.append(ag_se_imperio_sb) # Susan
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return
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22
game/scripts/characters/astoria/spells.rpy
Normal file
22
game/scripts/characters/astoria/spells.rpy
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@ -0,0 +1,22 @@
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# Imperius Curse
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default ast_ev_imperio_training_t1_e1 = Event(id="ast_ev_imperio_training_t1_e1", label="ag_st_imperio_E1", req="game.daytime==False")
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default ast_ev_imperio_training_t1_e2 = Event(id="ast_ev_imperio_training_t1_e2", label="ag_st_imperio_E2", req="game.daytime==False")
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default ast_ev_imperio_training_t1_e3 = Event(id="ast_ev_imperio_training_t1_e3", label="ag_st_imperio_E3", req="game.daytime==False")
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default ast_ev_imperio_training_t1_e4 = Event(id="ast_ev_imperio_training_t1_e4", label="ag_st_imperio_E4", req="game.daytime==False")
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default ast_ev_imperio_training_t1_e5 = Event(id="ast_ev_imperio_training_t1_e5", label="ag_st_imperio_E5", req="game.daytime==False")
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default ast_ev_imperio_training_t1_e1_hub = Event(id="ast_ev_imperio_training_t1_e1_hub", label="ag_st_imperio", req="states.ast.tier >= 1", queue="ast_eventqueue_imperio_training_tonks", autoenqueue=True, autodequeue=False, subevents=["ast_ev_imperio_training_t1_e1"])
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default ast_ev_imperio_training_t1_e2_hub = Event(id="ast_ev_imperio_training_t1_e2_hub", label="ag_st_imperio", req="states.ast.tier >= 1", queue="ast_eventqueue_imperio_training_tonks", autoenqueue=True, autodequeue=False, subevents=["ast_ev_imperio_training_t1_e2"])
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default ast_ev_imperio_training_t1_e3_hub = Event(id="ast_ev_imperio_training_t1_e3_hub", label="ag_st_imperio", req="states.ast.tier >= 1", queue="ast_eventqueue_imperio_training_tonks", autoenqueue=True, autodequeue=False, subevents=["ast_ev_imperio_training_t1_e3"])
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default ast_ev_imperio_training_t1_e4_hub = Event(id="ast_ev_imperio_training_t1_e4_hub", label="ag_st_imperio", req="states.ast.tier >= 1", queue="ast_eventqueue_imperio_training_tonks", autoenqueue=True, autodequeue=False, subevents=["ast_ev_imperio_training_t1_e4"])
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default ast_ev_imperio_training_t1_e5_hub = Event(id="ast_ev_imperio_training_t1_e5_hub", label="ag_st_imperio", req="states.ast.tier >= 1", queue="ast_eventqueue_imperio_training_tonks", autoenqueue=True, autodequeue=False, subevents=["ast_ev_imperio_training_t1_e5"])
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default ast_ev_imperio_training_susan_t1_e1 = Event(id="ast_ev_imperio_training_susan_t1_e1", label="ag_se_imperio_sb_E1", req="states.ast.tier >= 1", queue="ast_eventqueue_imperio_training_susan", autoenqueue=True, autodequeue=False)
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default ast_ev_imperio_training_susan_t1_e2 = Event(id="ast_ev_imperio_training_susan_t1_e2", label="ag_se_imperio_sb_E2", req="states.ast.tier >= 1", queue="ast_eventqueue_imperio_training_susan", autoenqueue=True, autodequeue=False)
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default ast_ev_imperio_training_susan_t1_e3 = Event(id="ast_ev_imperio_training_susan_t1_e3", label="ag_se_imperio_sb_E3", req="states.ast.tier >= 1", queue="ast_eventqueue_imperio_training_susan", autoenqueue=True, autodequeue=False)
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define astoria_spells = [
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("ast_eventqueue_imperio_training_tonks", "Im-perv-ious with Tonks!"),
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("ast_eventqueue_imperio_training_susan", "Im-perv-ious with Susan!"),
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]
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File diff suppressed because it is too large
Load Diff
@ -32,6 +32,8 @@ default states.ast.ev.intro.e2_ask_snape = False # Tell Snape to look for her. H
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default states.ast.ev.intro.e2_complete = False # Asked both.
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default states.ast.ev.intro.e2_complete = False # Asked both.
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default states.ast.ev.intro.e3_complete = False # Hermione finds her.
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default states.ast.ev.intro.e3_complete = False # Hermione finds her.
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default states.ast.ev.intro.e4_complete = False # Astoria unlocked.
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default states.ast.ev.intro.e4_complete = False # Astoria unlocked.
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default states.ast.ev.imperio_with_tonks.completed_once = False
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default states.ast.ev.imperio_with_susan.completed_once = False
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# Names
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# Names
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@ -253,7 +253,7 @@ label cc_pr_spy_girls_T3_alicia:
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gen "Hypnosis? Now that sounds completely absurd." ("base", xpos="far_left", ypos="head")
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gen "Hypnosis? Now that sounds completely absurd." ("base", xpos="far_left", ypos="head")
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# Has player started imperius curse training?
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# Has player started imperius curse training?
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if ag_st_imperio.points > 0:
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if states.ast.ev.imperio_with_tonks.completed_once:
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gen "She's not using that im-perv-ius curse, is she?" ("base", xpos="far_left", ypos="head")
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gen "She's not using that im-perv-ius curse, is she?" ("base", xpos="far_left", ypos="head")
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cho "The Imperius curse?" ("open", "narrow", "raised", "mid")
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cho "The Imperius curse?" ("open", "narrow", "raised", "mid")
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gen "That's what I said..." ("base", xpos="far_left", ypos="head")
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gen "That's what I said..." ("base", xpos="far_left", ypos="head")
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@ -127,7 +127,7 @@ label summon_cho:
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call wardrobe
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call wardrobe
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jump cho_requests
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jump cho_requests
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"-Hidden-" (style="disabled") if not states.cho.wardrobe_unlocked:
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"-Wardrobe-" (style="disabled") if not states.cho.wardrobe_unlocked:
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nar "You haven't unlocked this feature yet."
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nar "You haven't unlocked this feature yet."
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jump cho_requests
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jump cho_requests
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@ -1161,11 +1161,12 @@ label hg_hidden_blowjob_tonks:
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her "{size=-4}(.......... *Slurp*... *Slurp*... *Gulp*...){/size}" ("open_wide_tongue", "narrow", "worried", "stare")
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her "{size=-4}(.......... *Slurp*... *Slurp*... *Gulp*...){/size}" ("open_wide_tongue", "narrow", "worried", "stare")
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ton "Who is she?"
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ton "Who is she?"
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if ag_st_imperio.tier >= 3:
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random:
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block if states.ast.ev.imperio_with_tonks.completed_once:
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ton "Is it the blonde girl? Or..."
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ton "Is it the blonde girl? Or..."
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her "{size=-4}(Blonde!?! *Slurp*... *Slurp*... *Gulp*...){/size}" ("open_wide_tongue", "squint", "worried", "up")
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her "{size=-4}(Blonde!?! *Slurp*... *Slurp*... *Gulp*...){/size}" ("open_wide_tongue", "squint", "worried", "up")
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her "{size=-4}(*Slurp*... *Slurp*... *Slurp*... *Gulp*...){/size}" ("open_wide_tongue", "narrow", "annoyed", "up")
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her "{size=-4}(*Slurp*... *Slurp*... *Slurp*... *Gulp*...){/size}" ("open_wide_tongue", "narrow", "annoyed", "up")
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elif ag_st_imperio.tier >= 5:
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block if states.ast.ev.imperio_with_susan.completed_once:
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ton "You aren't shagging that busty red head, are you?"
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ton "You aren't shagging that busty red head, are you?"
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her "{size=-4}(Busty who? *Slurp*... *Slurp*... *Gulp*...){/size}" ("open_wide_tongue", "squint", "worried", "up")
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her "{size=-4}(Busty who? *Slurp*... *Slurp*... *Gulp*...){/size}" ("open_wide_tongue", "squint", "worried", "up")
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her "{size=-4}(Is she talking about Susan? *Slurp*... *Slurp*... *Gulp*...){/size}" ("open_wide_tongue", "narrow", "annoyed", "up")
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her "{size=-4}(Is she talking about Susan? *Slurp*... *Slurp*... *Gulp*...){/size}" ("open_wide_tongue", "narrow", "annoyed", "up")
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@ -42,7 +42,7 @@ label summon_susan:
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call wardrobe
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call wardrobe
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jump susan_requests
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jump susan_requests
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"-Hidden-" (style="disabled") if not states.sus.wardrobe_unlocked:
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"-Wardrobe-" (style="disabled") if not states.sus.wardrobe_unlocked:
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nar "You haven't unlocked this feature yet."
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nar "You haven't unlocked this feature yet."
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jump susan_requests
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jump susan_requests
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@ -36,7 +36,7 @@ label tonks_summon_setup:
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ton @ cheeks heavy_blush hair horny "Oh, I would love for them to see me like this..." ("horny", "narrow", "shocked", "R")
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ton @ cheeks heavy_blush hair horny "Oh, I would love for them to see me like this..." ("horny", "narrow", "shocked", "R")
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ton @ cheeks heavy_blush hair horny "Why don't you invite one to your office?" ("soft", "narrow", "shocked", "mid")
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ton @ cheeks heavy_blush hair horny "Why don't you invite one to your office?" ("soft", "narrow", "shocked", "mid")
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if ag_st_imperio.counter > 0:
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if states.ast.ev.imperio_with_tonks.completed_once:
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gen "You'd like that wouldn't you..." ("base", xpos="far_left", ypos="head")
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gen "You'd like that wouldn't you..." ("base", xpos="far_left", ypos="head")
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ton @ cheeks heavy_blush hair horny "Very much!" ("base", "narrow", "base", "mid")
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ton @ cheeks heavy_blush hair horny "Very much!" ("base", "narrow", "base", "mid")
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gen "Like that Astoria girl you're so infatuated with?" ("base", xpos="far_left", ypos="head")
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gen "Like that Astoria girl you're so infatuated with?" ("base", xpos="far_left", ypos="head")
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@ -56,7 +56,7 @@ label tonks_summon_setup:
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ton "Oh, I would love for them to see me like this..." ("horny", "base", "raised", "mid")
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ton "Oh, I would love for them to see me like this..." ("horny", "base", "raised", "mid")
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ton "Why don't you invite one to your office?" ("horny", "base", "base", "mid")
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ton "Why don't you invite one to your office?" ("horny", "base", "base", "mid")
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if ag_st_imperio.counter > 0:
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if states.ast.ev.imperio_with_tonks.completed_once:
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gen "You'd like that wouldn't you..." ("base", xpos="far_left", ypos="head")
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gen "You'd like that wouldn't you..." ("base", xpos="far_left", ypos="head")
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ton "Very much!"
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ton "Very much!"
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gen "Like that Astoria girl you're so infatuated with?" ("base", xpos="far_left", ypos="head")
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gen "Like that Astoria girl you're so infatuated with?" ("base", xpos="far_left", ypos="head")
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$ tonks_haircolor = [c for c in tonks.get_equipped("hair").color]
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$ tonks_haircolor = [c for c in tonks.get_equipped("hair").color]
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jump tonks_requests
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jump tonks_requests
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"-Hidden-" (style="disabled") if not states.ton.wardrobe_unlocked:
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"-Wardrobe-" (style="disabled") if not states.ton.wardrobe_unlocked:
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nar "You haven't unlocked this feature yet."
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nar "You haven't unlocked this feature yet."
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jump tonks_requests
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jump tonks_requests
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@ -234,12 +234,6 @@ label quests:
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if states.sus.ev.intro.e1_complete and not states.ast.ev.intro.e1_complete:
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if states.sus.ev.intro.e1_complete and not states.ast.ev.intro.e1_complete:
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jump astoria_intro_E1
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jump astoria_intro_E1
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python:
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for i in ag_spell_list: # Spell Training
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if i.inProgress:
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i.inProgress = False
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i.start()
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$ play_potion_return("astoria")
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$ play_potion_return("astoria")
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#
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#
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pass
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pass
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elif current_category == "Astoria":
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elif current_category == "Astoria":
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pass
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pass
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elif current_category == "Susan":
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# elif current_category == "Susan":
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use text_stat("Cursed with Imperio:")
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# use text_stat("Cursed with Imperio:")
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use text_stat("- ", " times -", ag_se_imperio_sb.counter)
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# use text_stat("- ", " times -", ag_se_imperio_sb.counter)
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screen stat_bar(steps, top_text, bottom_text, stat_number, top_padding=20):
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screen stat_bar(steps, top_text, bottom_text, stat_number, top_padding=20):
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sensitive False
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sensitive False
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