Pre-release
* Version bump * Added pre-release notices and warnings * Disabled some of the new Cho content until it gets properly finished
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game/interface/warning.webp
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game/interface/warning.webp
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@ -23,9 +23,9 @@ label summon_cho:
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# Gryffindor Quidditch Intro.
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elif states.cho.tier == 3 and not states.cho.ev.quidditch.e10_complete:
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jump cho_quid_E10
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# Quidditch Outro
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elif states.cho.tier == 4 and not states.cho.ev.quidditch.e14_complete:
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jump cho_quid_E14
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# Quidditch Outro (Not yet finished, need a few more days)
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# elif states.cho.tier == 4 and not states.cho.ev.quidditch.e14_complete:
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# jump cho_quid_E14
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# Clothes Events
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call cho_summon_setup
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@ -31,6 +31,10 @@ screen main_menu():
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add "game_title" zoom 0.75 xalign 0.5
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if prerelease:
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text "TEST-ONLY" at transform:
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rotate 45
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vbox:
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spacing gui.navigation_spacing * 2
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yoffset -gui.navigation_padding
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@ -60,12 +64,17 @@ screen main_menu():
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fixed:
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xysize (300, 30)
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text "[config.version]":
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style "main_menu_version"
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xoffset -320 - gui.navigation_padding
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vbox:
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xoffset -100 - gui.navigation_padding
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yalign 0.5
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at transform:
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alpha 0.6
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if prerelease:
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text "Pre-release":
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style "main_menu_version"
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text "[config.version]":
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style "main_menu_version"
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imagebutton:
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idle Transform("silverstudiogames_idle", alpha=0.5, zoom=0.5)
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@ -247,9 +256,9 @@ screen navigation(title=None):
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if not renpy.mobile:
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if UPDATE_VER:
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textbutton "Install updates" action InstallUpdates() style_prefix "update_available"
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textbutton "Install updates" action InstallUpdates() style_prefix "update_available" sensitive (not prerelease)
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else:
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textbutton "Check for updates" action CheckUpdates(300)
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textbutton "Check for updates" action CheckUpdates(300) sensitive (not prerelease)
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if show_quick_start:
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textbutton _("Quick Start") action Start("start_quick") sensitive is_sensitive
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@ -35,12 +35,13 @@ define config.developer = "auto"
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define config.console = True
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# Game version and naming
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define config.version = "1.44.4"
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define compatible_version = 1.43
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define config.version = "1.45.0"
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define compatible_version = 1.45
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define config.name = "Witch Trainer Silver"
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define prerelease = True# if not config.developer else False
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# Application window settings
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define config.window_title = f"{config.name} (v{config.version}) ({get_renderer()}) ({renpy.bits}-bit)"
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define config.window_title = f"{config.name} (v{config.version}{' PRE-RELEASE' if prerelease else ''}) ({get_renderer()}) ({renpy.bits}-bit)"
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define config.window_icon = "gui/icon.webp"
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define config.screen_width = 1080
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define config.screen_height = 600
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@ -4,6 +4,9 @@ label start:
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version = version_float()
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renpy.block_rollback()
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if prerelease:
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call modal_popup("Attention!", "This pre-release version of the game comes with some quirks and instability. Brace yourself for potential bugs, unexpected crashes, missing content, and oddities in gameplay. While we’ve done our best to iron out issues, be prepared for a less-than-smooth experience. \n\nHelp us improve by reporting any problems you encounter via Discord.\n\nProceed only if you acknowledge the above.", "interface/warning.webp")
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jump start_wt
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label start_quick:
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@ -17,6 +20,9 @@ label start_quick:
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renpy.block_rollback()
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if prerelease:
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call modal_popup("Attention!", "This pre-release version of the game comes with some quirks and instability. Brace yourself for potential bugs, unexpected crashes, missing content, and oddities in gameplay. While we’ve done our best to iron out issues, be prepared for a less-than-smooth experience. \n\nHelp us improve by reporting any problems you encounter via Discord.\n\nProceed only if you acknowledge the above.", "interface/warning.webp")
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jump skip_to_hermione
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label start_dev:
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@ -291,6 +291,6 @@ style update_available_button_text:
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label before_main_menu():
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python:
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if settings.get("updates"):
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if settings.get("updates") and not prerelease:
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CheckUpdates(onetime=True, autostart=False)()
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return
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