Fixes and more
* Fixed miss-named Cho "crooked_smile" expression. * Fixed Tonks' "Morph" effect being delayed in some instances. * Fixed some calls showing multiple ">". * Removed bld and blktone in some places where it's replaced by inner thought and narrator character. * Minor writing fixes. * Minor character positioning fixes.
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Load Diff
@ -151,7 +151,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
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gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
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# Panties acquired message!
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# Panties acquired message!
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call give_reward(">You have acquired Cho's panties!", "interface/icons/panties.webp")
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call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
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"\"Not even close.\"":
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"\"Not even close.\"":
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$ cho_mood += 15
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$ cho_mood += 15
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@ -396,7 +396,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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call bld
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call bld
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gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
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gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
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call give_reward(">You have acquired Cho's panties!", "interface/icons/panties.webp")
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call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
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$ has_cho_panties = True
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$ has_cho_panties = True
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# Reset Hermione clothing.
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# Reset Hermione clothing.
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@ -129,7 +129,7 @@ label cc_pf_strip_T3_intro_E1:
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pause .5
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pause .5
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# Panties acquired message!
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# Panties acquired message!
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call give_reward(">You have acquired Cho's panties!", "interface/icons/panties.webp")
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call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
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$ has_cho_panties = True
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$ has_cho_panties = True
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else:
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else:
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@ -456,7 +456,7 @@ label cc_pf_strip_T3_intro_E2:
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cho "..." ("quiver", "happyCl", "base", "mid", cheeks="blush") #Heavy blush
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cho "..." ("quiver", "happyCl", "base", "mid", cheeks="blush") #Heavy blush
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "So, what's your opinion?" ("base", xpos="far_left", ypos="head")
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gen "So, what's your opinion?" ("base", xpos="far_left", ypos="head")
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gen "I'm sure Miss Cho is dying to know..." ("grin", xpos="far_left", ypos="head")
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gen "I'm sure Miss Chang is dying to know..." ("grin", xpos="far_left", ypos="head")
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ton "I don't know how I could possibly answer such a difficult question, Professor." ("soft", "narrow", "base", "mid")
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ton "I don't know how I could possibly answer such a difficult question, Professor." ("soft", "narrow", "base", "mid")
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gen "Then let me help you with your decision..." ("base", xpos="far_left", ypos="head")
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gen "Then let me help you with your decision..." ("base", xpos="far_left", ypos="head")
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@ -639,12 +639,8 @@ label cc_pf_strip_T3_intro_E2:
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gen "!!!" ("grin", xpos="far_left", ypos="head")
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gen "!!!" ("grin", xpos="far_left", ypos="head")
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ton "*Hmm*... Or is that snitch of yours going to dart off after all?" ("soft", "narrow", "base", "down", hair="horny")
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ton "*Hmm*... Or is that snitch of yours going to dart off after all?" ("soft", "narrow", "base", "down", hair="horny")
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cho "" ("angry", "happyCl", "worried", "mid", cheeks="blush")
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cho "" ("angry", "happyCl", "worried", "mid", cheeks="blush")
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show screen blktone
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with d3
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gen "(I sure hope the desk is sturdy enough...)" ("base", xpos="far_left", ypos="head")
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gen "(I sure hope the desk is sturdy enough...)" ("base", xpos="far_left", ypos="head")
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call hide_characters
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call hide_characters
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hide screen bld1
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hide screen blktone
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show screen blkfade
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show screen blkfade
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with d5
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with d5
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@ -823,9 +819,7 @@ label cc_pf_strip_T3_intro_E2:
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pass
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pass
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sna "As much as I'd like to watch you make a fool of yourself for us, Miss Chang, I have more important things to do." ("snape_13")
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sna "As much as I'd like to watch you make a fool of yourself for us, Miss Chang, I have more important things to do." ("snape_13")
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show screen blktone
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gen "(More important than this?...)" ("base", xpos="far_left", ypos="head")
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gen "(More important than this?...)" ("base", xpos="far_left", ypos="head")
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hide screen blktone
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sna "I merely came here to discuss a private matter with our headmaster." ("snape_24")
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sna "I merely came here to discuss a private matter with our headmaster." ("snape_24")
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sna "About this... Misunderstanding that occurred during the last Quidditch game." ("snape_09")
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sna "About this... Misunderstanding that occurred during the last Quidditch game." ("snape_09")
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@ -856,7 +850,7 @@ label cc_pf_strip_T3_intro_E2:
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ton "" ("annoyed", "narrow", "raised", "downR")
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ton "" ("annoyed", "narrow", "raised", "downR")
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cho "But the entire Slytherin team drank some! They were even bragging about it!" ("clench", "narrow", "angry", "L", xpos=275, ypos="base", flip=True, trans=hpunch)
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cho "But the entire Slytherin team drank some! They were even bragging about it!" ("clench", "narrow", "angry", "L", xpos=275, ypos="base", flip=True, trans=hpunch)
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sna "I suppose if that's what they said then who am I to refute it..." ("snape_37") #smirk
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sna "I suppose if that's what they said, then who am I to refute it..." ("snape_37") #smirk
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sna "Now, if you'll excuse me..." ("snape_09")
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sna "Now, if you'll excuse me..." ("snape_09")
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sna "I'll leave you three to indulge further in your...{w=0.8} debaucheries..." ("snape_47")
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sna "I'll leave you three to indulge further in your...{w=0.8} debaucheries..." ("snape_47")
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cho "No! You stay where you are!" ("scream", "base", "angry", "L")
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cho "No! You stay where you are!" ("scream", "base", "angry", "L")
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@ -2829,7 +2823,7 @@ label cc_pf_strip_T3_intro_E3:
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cho "I--{w=0.2} Yes, but that's not--{w=0.2} I mean...{w=0.2} They're meant to help me with Quidditch, I swear!" ("mad", "narrow", "base", "L", cheeks="heavy_blush")
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cho "I--{w=0.2} Yes, but that's not--{w=0.2} I mean...{w=0.2} They're meant to help me with Quidditch, I swear!" ("mad", "narrow", "base", "L", cheeks="heavy_blush")
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else:
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else:
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ton "*Mmm*... Your coach is very lucky to have the opportunity to buy favours from you." ("base", "base", "base", "mid", cheeks="blush")
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ton "*Mmm*... Your coach is very lucky to have the opportunity to buy favours from you." ("base", "base", "base", "mid", cheeks="blush")
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cho "He's--{w=0.2} They're meant to help me with Quidditch, I swear!" ("base", "base", "base", "mid", cheeks="blush")
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cho "He's--{w=0.2} They're meant to help me with Quidditch, I swear!" ("mad", "narrow", "base", "L", cheeks="heavy_blush")
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play sound "sounds/giggle2_loud.ogg"
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play sound "sounds/giggle2_loud.ogg"
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ton "*giggles*" ("crooked_smile", "closed", "base", "mid", cheeks="blush")
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ton "*giggles*" ("crooked_smile", "closed", "base", "mid", cheeks="blush")
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@ -2857,9 +2851,7 @@ label cc_pf_strip_T3_intro_E3:
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ton "Well, what's done is done..." ("upset", "narrow", "worried", "downR", hair="horny", cheeks="blush")
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ton "Well, what's done is done..." ("upset", "narrow", "worried", "downR", hair="horny", cheeks="blush")
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play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 if_changed
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play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 if_changed
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#ton "Can I have your word that you won't tell anyone, Cho?" ("base", "base", "base", "mid")
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#cho "Yes, you have my word! I promise I won't tell anyone!" ("base", "base", "base", "mid")
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#ton "*Hmm*... Well, seeing the circumstances I guess that's good--" ("base", "base", "base", "mid")
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gen "Show the girl your \"meta thing\" already!" ("grin", xpos="far_left", ypos="head")
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gen "Show the girl your \"meta thing\" already!" ("grin", xpos="far_left", ypos="head")
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ton "My \"metamorphmagi\" ability." ("soft", "narrow", "base", "mid")
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ton "My \"metamorphmagi\" ability." ("soft", "narrow", "base", "mid")
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cho "So, is this what you showed us in class before, professor?" ("crooked_smile", "base", "base", "mid", cheeks="blush")
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cho "So, is this what you showed us in class before, professor?" ("crooked_smile", "base", "base", "mid", cheeks="blush")
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@ -2928,11 +2920,11 @@ label cc_pf_strip_T3_intro_E3:
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ton "Oh, that wasn't the only time, Professor."
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ton "Oh, that wasn't the only time, Professor."
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gen "It wasn't?" ("base", xpos="far_left", ypos="head")
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gen "It wasn't?" ("base", xpos="far_left", ypos="head")
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her "" ("grin", "narrow", "base", "mid")
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her "" ("grin", "narrow", "base", "mid")
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ton "I sometimes stroll around the school grounds, disguised as one of the girls... wearing nothing but a school robe..."
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ton "I sometimes stroll around the school grounds, disguised as one of the girls... Wearing nothing but a school robe..."
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if hg_pr_flash.counter > 1:
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if hg_pr_flash.counter > 1:
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her "" ("crooked_smile", "narrow", "base", "down")
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her "" ("crooked_smile", "narrow", "base", "down")
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ton "And If you ever had a boy say he got some tits flashed at him by Miss Granger... then it was most likely me."
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ton "And If you ever had a boy say he got some tits flashed at him by Miss Granger... Then it was most likely me."
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cho "That's awesome!" ("grin", "base", "base", "L", cheeks="blush")
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cho "That's awesome!" ("grin", "base", "base", "L", cheeks="blush")
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gen "Well, I did tell Hermione to do it herself before." ("base", xpos="far_left", ypos="head")
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gen "Well, I did tell Hermione to do it herself before." ("base", xpos="far_left", ypos="head")
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her "" ("open", "wide", "base", "stare", cheeks="blush")
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her "" ("open", "wide", "base", "stare", cheeks="blush")
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@ -2968,7 +2960,7 @@ label cc_pf_strip_T3_intro_E3:
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$ cho_chibi.zorder = 3 # Reset to default.
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$ cho_chibi.zorder = 3 # Reset to default.
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$ tonks_chibi.zorder = 2 # behind Cho. Default is 3.
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$ tonks_chibi.zorder = 2 # behind Cho. Default is 3.
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call ton_chibi("stand", 370, 360, flip=False)
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call ton_chibi("stand", 370, 360, flip=False)
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ton "" ("base", "narrow", "base", "mid", xpos=345, ypos="base", hair="neutral", flip=False, trans=morph) # Hermione brown
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ton "" ("base", "narrow", "base", "mid", xpos=345, ypos="base", hair="neutral", flip=False, trans=morph)
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pause .2
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pause .2
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cho "" ("clench", "base", "raised", "down", cheeks="heavy_blush")
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cho "" ("clench", "base", "raised", "down", cheeks="heavy_blush")
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@ -1173,7 +1173,7 @@ label .succubus_E2:
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# Unlock outfit message. Should only appear once.
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# Unlock outfit message. Should only appear once.
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if not ton_outfit_succubus.unlocked:
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if not ton_outfit_succubus.unlocked:
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call unlock_clothing(text=">New clothing items for Tonks have been unlocked!", item=ton_outfit_succubus)
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call unlock_clothing(text="New clothing items for Tonks have been unlocked!", item=ton_outfit_succubus)
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cho "" ("horny", "narrow", "worried", "L", cheeks="heavy_blush")
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cho "" ("horny", "narrow", "worried", "L", cheeks="heavy_blush")
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ton "Maybe I could dress as a Succubus for Halloween. I'm sure the boys would love it..." ("base", "narrow", "base", "mid", hair="horny")
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ton "Maybe I could dress as a Succubus for Halloween. I'm sure the boys would love it..." ("base", "narrow", "base", "mid", hair="horny")
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@ -176,7 +176,7 @@ label cc_pf_blowjob_T3_intro_E1:
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$ camera.set_image("cho_hj mid annoyed")
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$ camera.set_image("cho_hj mid annoyed")
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cho "*tsk*..." #Annoyed
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cho "*Tsk*..." #Annoyed
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call ctc
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call ctc
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@ -294,7 +294,7 @@ label cc_pf_blowjob_1:
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$ camera.set_image("away_blush")
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$ camera.set_image("away_blush")
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cho "Oh-okay..."
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cho "Oh-okay..."
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cho "(You can do this... push your boundaries!)"
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cho "(You can do this... Push your boundaries!)"
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cho "He-here I go..."
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cho "He-here I go..."
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#Cho opens her mouth and moves in towards genies cock #Genie cock twitches
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#Cho opens her mouth and moves in towards genies cock #Genie cock twitches
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@ -321,7 +321,7 @@ label cc_pf_blowjob_1:
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gen "[name_cho_genie]... You're here to push your limits."
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gen "[name_cho_genie]... You're here to push your limits."
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$ camera.set_image("up_worried")
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$ camera.set_image("up_worried")
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cho "I-I'm sorry [name_genie_cho]..."
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cho "I-I'm sorry [name_genie_cho]..."
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cho "I... need some time to think..."
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cho "I... Need some time to think..."
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gen "[name_cho_genie]..."
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gen "[name_cho_genie]..."
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$ camera.set_image("mid_worried")
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$ camera.set_image("mid_worried")
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cho "I'm sorry!" #blush, looking away
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cho "I'm sorry!" #blush, looking away
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@ -362,7 +362,7 @@ label cc_pf_blowjob_1:
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$ camera.set_imagepath("cho_bj/kneel/")
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$ camera.set_imagepath("cho_bj/kneel/")
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$ camera.set_image("up")
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$ camera.set_image("up")
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cho "Oh... Okay, I can do that..."
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cho "Oh... Okay, I can do that..."
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gen "But you better put some work into it, show me that stamina of yours!" #Should I use a different word than stamina? Works well I think.
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gen "But you better put some work into it, show me that stamina of yours!"
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$ camera.set_image("mid")
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$ camera.set_image("mid")
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cho "Of course!"
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cho "Of course!"
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@ -424,7 +424,7 @@ label cc_pf_blowjob_1:
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call ctc
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call ctc
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gen "*Ah* Good job [name_cho_genie]..."
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gen "*Ah*... Good job [name_cho_genie]."
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gen "I suppose that will be enough for n--"
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gen "I suppose that will be enough for n--"
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$ camera.set_image("up_annoyed", trans=d3)
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$ camera.set_image("up_annoyed", trans=d3)
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cho "No! I want--"
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cho "No! I want--"
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@ -618,9 +618,9 @@ label cc_pf_blowjob_1:
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gen "Maybe." ("base", xpos="far_left", ypos="head")
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gen "Maybe." ("base", xpos="far_left", ypos="head")
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cho "I knew it..." ("smile", "wide", "base", "mid", cheeks="blush")
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cho "I knew it..." ("smile", "wide", "base", "mid", cheeks="blush")
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gen "Miss Granger knows how to properly dispose--" ("base", xpos="far_left", ypos="head")
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gen "Miss Granger knows how to properly dispose--" ("base", xpos="far_left", ypos="head")
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cho "She swallows?!?" ("clench", "wide", "base", "mid", cheeks="blush") #Shocked #Big text
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cho "{size=+7}She swallows?!?{/size}" ("clench", "wide", "base", "mid", cheeks="blush")
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cho "I mean..." ("disgust", "base", "base", "downR", cheeks="blush")
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cho "I mean..." ("disgust", "base", "base", "downR", cheeks="blush")
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cho "Of course she does..." ("angry", "base", "base", "down", cheeks="blush") #small text #Blush
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cho "{size=-4}Of course she does...{/size}" ("angry", "base", "base", "down", cheeks="blush")
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else:
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else:
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gen "Of course not..." ("base", xpos="far_left", ypos="head")
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gen "Of course not..." ("base", xpos="far_left", ypos="head")
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cho "I knew--" ("smile", "happyCl", "base", "mid", cheeks="blush")
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cho "I knew--" ("smile", "happyCl", "base", "mid", cheeks="blush")
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@ -643,7 +643,7 @@ label cc_pf_blowjob_1:
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call cho_walk(action="leave")
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call cho_walk(action="leave")
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gen "[name_cho_genie]!" ("base", xpos="far_left", ypos="head")
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gen "[name_cho_genie]!" ("base", xpos="far_left", ypos="head")
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gen "......" ("base", xpos="far_left", ypos="head")
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "(Probably should've asked her to clean herself first...)" ("base", xpos="far_left", ypos="head")
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gen "(Probably should've asked her to clean herself first...)" ("base", xpos="far_left", ypos="head")
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gen "(Oh well, she'll find out one way or another.)" ("base", xpos="far_left", ypos="head")
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gen "(Oh well, she'll find out one way or another.)" ("base", xpos="far_left", ypos="head")
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@ -1624,7 +1624,7 @@ label cc_pf_talk_T3_E3:
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cho "The girls all play extremely well together and so does the twins." ("soft", "base", "base", "mid")
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cho "The girls all play extremely well together and so does the twins." ("soft", "base", "base", "mid")
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cho "The Keeper and seeker sort of does their own thing." ("open", "base", "base", "mid")
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cho "The Keeper and seeker sort of does their own thing." ("open", "base", "base", "mid")
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gen "Right... Miss Grangers friends..." ("base", xpos="far_left", ypos="head")
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gen "Right... Miss Grangers friends..." ("base", xpos="far_left", ypos="head")
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cho "Yes... To be honest I doubt Harry and Ron would still be on the team if it wasn't for Angelina's lack of interest in training them..." ("soft", "narrow", "base", "mid")
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cho "Yes... To be honest I doubt Harry and Ron would still be on their team if it wasn't for Angelina's lack of interest in training them..." ("soft", "narrow", "base", "mid")
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gen "Really?" ("base", xpos="far_left", ypos="head")
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gen "Really?" ("base", xpos="far_left", ypos="head")
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cho "Granger is quite protective of her friends but still let them play despite having a female captain." ("annoyed", "base", "base", "mid")
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cho "Granger is quite protective of her friends but still let them play despite having a female captain." ("annoyed", "base", "base", "mid")
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cho "She bosses them around a lot, and would probably feel threatened if Angelina actually did her job properly." ("smile", "narrow", "base", "R")
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cho "She bosses them around a lot, and would probably feel threatened if Angelina actually did her job properly." ("smile", "narrow", "base", "R")
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@ -1693,7 +1693,7 @@ label cc_pf_talk_T3_E3:
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gen "The Potter boy!" ("base", xpos="far_left", ypos="head")
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gen "The Potter boy!" ("base", xpos="far_left", ypos="head")
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cho "Yes?" ("soft", "base", "raised", "mid")
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cho "Yes?" ("soft", "base", "raised", "mid")
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gen "I feel like that name should have more importance for some reason..." ("base", xpos="far_left", ypos="head")
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gen "I feel like that name should have more importance for some reason..." ("base", xpos="far_left", ypos="head")
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cho "I don't know, he seems pretty boring if you ask me." ("open", "narrow", "base", "R")
|
cho "I don't know about that, he seems pretty boring if you ask me." ("open", "narrow", "base", "R")
|
||||||
gen "What do you know about him? And don't give me another spiel about his broomstick..." ("base", xpos="far_left", ypos="head")
|
gen "What do you know about him? And don't give me another spiel about his broomstick..." ("base", xpos="far_left", ypos="head")
|
||||||
cho "*Hmm*..." ("soft", "narrow", "base", "downR")
|
cho "*Hmm*..." ("soft", "narrow", "base", "downR")
|
||||||
gen "Any weaknesses?" ("base", xpos="far_left", ypos="head")
|
gen "Any weaknesses?" ("base", xpos="far_left", ypos="head")
|
||||||
@ -1741,7 +1741,7 @@ label cc_pf_talk_T3_E3:
|
|||||||
gen "Right...{w} So what do you know about him?" ("base", xpos="far_left", ypos="head")
|
gen "Right...{w} So what do you know about him?" ("base", xpos="far_left", ypos="head")
|
||||||
cho "Not much aside from the fact that he's one of Granger's friends..." ("annoyed", "narrow", "base", "mid")
|
cho "Not much aside from the fact that he's one of Granger's friends..." ("annoyed", "narrow", "base", "mid")
|
||||||
gen "I see." ("base", xpos="far_left", ypos="head")
|
gen "I see." ("base", xpos="far_left", ypos="head")
|
||||||
cho "He's a new addition to their team so I haven't yet been able to see how good he's with a broom." ("open", "base", "base", "mid")
|
cho "He's a new addition to their team, so I haven't yet been able to see how good he is with a broom." ("open", "base", "base", "mid")
|
||||||
cho "All I've heard is that he's gone from quite the nervous rookie to a great keeper..." ("soft", "base", "base", "mid")
|
cho "All I've heard is that he's gone from quite the nervous rookie to a great keeper..." ("soft", "base", "base", "mid")
|
||||||
gen "Sounds suspicious..." ("base", xpos="far_left", ypos="head")
|
gen "Sounds suspicious..." ("base", xpos="far_left", ypos="head")
|
||||||
cho "It's likely that Granger has been enticing him to do better." ("annoyed", "narrow", "base", "R")
|
cho "It's likely that Granger has been enticing him to do better." ("annoyed", "narrow", "base", "R")
|
||||||
@ -1754,7 +1754,7 @@ label cc_pf_talk_T3_E3:
|
|||||||
|
|
||||||
gen "Is that all of them?" ("base", xpos="far_left", ypos="head")
|
gen "Is that all of them?" ("base", xpos="far_left", ypos="head")
|
||||||
cho "Yes, that's it." ("base", "base", "base", "mid")
|
cho "Yes, that's it." ("base", "base", "base", "mid")
|
||||||
gen "I think I've got a rough idea how to approach this but..." ("base", xpos="far_left", ypos="head")
|
gen "I think I've got a rough idea how to approach this, but..." ("base", xpos="far_left", ypos="head")
|
||||||
gen "It might be worth learning a bit more about their non-curriculum activities." ("base", xpos="far_left", ypos="head")
|
gen "It might be worth learning a bit more about their non-curriculum activities." ("base", xpos="far_left", ypos="head")
|
||||||
cho "And how do you suggest I do that?" ("open", "base", "base", "mid")
|
cho "And how do you suggest I do that?" ("open", "base", "base", "mid")
|
||||||
gen "Espionage!" ("base", xpos="far_left", ypos="head")
|
gen "Espionage!" ("base", xpos="far_left", ypos="head")
|
||||||
|
@ -678,12 +678,9 @@ label ss_he_cho_E1:
|
|||||||
label discussed_cho_plan:
|
label discussed_cho_plan:
|
||||||
|
|
||||||
show screen with_snape(ani=True)
|
show screen with_snape(ani=True)
|
||||||
show screen bld1
|
|
||||||
call notes
|
call notes
|
||||||
nar "You spend the rest of the evening in Snape's company, talking about Cho's impressive thighs."
|
nar "You spend the rest of the evening in Snape's company, talking about Cho's impressive thighs."
|
||||||
|
|
||||||
hide screen bld1
|
|
||||||
with d3
|
|
||||||
|
|
||||||
$ ss_he.cho_E1 = True
|
$ ss_he.cho_E1 = True
|
||||||
|
|
||||||
|
@ -19,7 +19,7 @@ label cho_panties_response_T2:
|
|||||||
call cho_walk("desk", "base")
|
call cho_walk("desk", "base")
|
||||||
pause .8
|
pause .8
|
||||||
|
|
||||||
call give_reward("> You hand over the panties...", "interface/icons/panties_cum.webp")
|
call give_reward("You hand over the panties...", "interface/icons/panties_cum.webp")
|
||||||
|
|
||||||
play sound "sounds/cloth_sound3.ogg"
|
play sound "sounds/cloth_sound3.ogg"
|
||||||
pause .4
|
pause .4
|
||||||
@ -115,7 +115,7 @@ label cho_panties_response_T3:
|
|||||||
call cho_walk("desk", "base")
|
call cho_walk("desk", "base")
|
||||||
pause .8
|
pause .8
|
||||||
|
|
||||||
call give_reward("> You hand over the panties...", "interface/icons/panties_cum.webp")
|
call give_reward("You hand over the panties...", "interface/icons/panties_cum.webp")
|
||||||
|
|
||||||
cho "(...)" ("upset", "base", "base", "down", cheeks="blush", xpos="mid", ypos="base", trans=blackfade)
|
cho "(...)" ("upset", "base", "base", "down", cheeks="blush", xpos="mid", ypos="base", trans=blackfade)
|
||||||
gen "Something wrong?" ("base", xpos="far_left", ypos="head")
|
gen "Something wrong?" ("base", xpos="far_left", ypos="head")
|
||||||
|
@ -1142,7 +1142,7 @@ label hufflepuff_match_return:
|
|||||||
call cho_walk(action="leave")
|
call cho_walk(action="leave")
|
||||||
|
|
||||||
stop music fadeout 1.0
|
stop music fadeout 1.0
|
||||||
call unlock_clothing(text=">New clothing items for Cho have been unlocked!", item=cho_outfit_cheerleader)
|
call unlock_clothing(text="New clothing items for Cho have been unlocked!", item=cho_outfit_cheerleader)
|
||||||
call popup("New favours for Cho have been unlocked!", "Congratulations!", "interface/icons/head/cho.webp")
|
call popup("New favours for Cho have been unlocked!", "Congratulations!", "interface/icons/head/cho.webp")
|
||||||
|
|
||||||
$ hermione_busy = True
|
$ hermione_busy = True
|
||||||
|
@ -647,12 +647,7 @@ label cho_quid_E7:
|
|||||||
call hide_characters
|
call hide_characters
|
||||||
nar "You telepathically call Cho into your office."
|
nar "You telepathically call Cho into your office."
|
||||||
|
|
||||||
hide screen bld1
|
|
||||||
with d3
|
|
||||||
pause .2
|
|
||||||
|
|
||||||
if her_tier < 4: # Hermione changes into her school outfit
|
if her_tier < 4: # Hermione changes into her school outfit
|
||||||
# TODO Does this even make sense? She's supposed to be comfortable enough to wear her clothes around the school anyway
|
|
||||||
nar "While Hermione hastily puts on some less revealing clothes."
|
nar "While Hermione hastily puts on some less revealing clothes."
|
||||||
$ her_outfit_last.save()
|
$ her_outfit_last.save()
|
||||||
$ hermione.equip(her_outfit_default)
|
$ hermione.equip(her_outfit_default)
|
||||||
@ -788,8 +783,7 @@ label cho_quid_E7:
|
|||||||
call cho_walk(action="leave")
|
call cho_walk(action="leave")
|
||||||
|
|
||||||
pause 1.0
|
pause 1.0
|
||||||
call bld
|
gen "(Quest complete!)" ("grin", xpos="far_left", ypos="head")
|
||||||
gen "Quest complete!" ("grin", xpos="far_left", ypos="head")
|
|
||||||
|
|
||||||
$ cho_mood = 0
|
$ cho_mood = 0
|
||||||
|
|
||||||
|
@ -643,13 +643,9 @@ label ss_he_cho_E2:
|
|||||||
sna "..." ("snape_08") #[angry]
|
sna "..." ("snape_08") #[angry]
|
||||||
|
|
||||||
# Ending
|
# Ending
|
||||||
show screen bld1
|
|
||||||
call notes
|
|
||||||
|
|
||||||
nar "You spend the rest of the evening in Snape's company once again talking about Cho's remarkable legs."
|
nar "You spend the rest of the evening in Snape's company once again talking about Cho's remarkable legs."
|
||||||
|
|
||||||
hide screen bld1
|
|
||||||
with d3
|
|
||||||
|
|
||||||
$ ss_he.cho_E2 = True
|
$ ss_he.cho_E2 = True
|
||||||
|
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -108,13 +108,7 @@ label cc_st_return:
|
|||||||
gen "Why aren't you on that Quidditch ditch right now?" ("base", xpos="far_left", ypos="head")
|
gen "Why aren't you on that Quidditch ditch right now?" ("base", xpos="far_left", ypos="head")
|
||||||
cho "It's a pitch, Sir." ("soft", "narrow", "raised", "mid")
|
cho "It's a pitch, Sir." ("soft", "narrow", "raised", "mid")
|
||||||
gen "I thought we were going to prepare for the next match, or are we already finished with that?" ("base", xpos="far_left", ypos="head")
|
gen "I thought we were going to prepare for the next match, or are we already finished with that?" ("base", xpos="far_left", ypos="head")
|
||||||
|
|
||||||
show screen blktone
|
|
||||||
with d3
|
|
||||||
gen "(Please say yes! I want to do the naughty stuff already!)" ("angry", xpos="far_left", ypos="head")
|
gen "(Please say yes! I want to do the naughty stuff already!)" ("angry", xpos="far_left", ypos="head")
|
||||||
hide screen blktone
|
|
||||||
with d3
|
|
||||||
|
|
||||||
cho "Yes, we are..." ("open", "closed", "base", "mid")
|
cho "Yes, we are..." ("open", "closed", "base", "mid")
|
||||||
gen "(Yes!)" ("grin", xpos="far_left", ypos="head")
|
gen "(Yes!)" ("grin", xpos="far_left", ypos="head")
|
||||||
cho "For today, that is..." ("annoyed", "narrow", "base", "R")
|
cho "For today, that is..." ("annoyed", "narrow", "base", "R")
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -54,7 +54,7 @@ label hermione_summon_setup:
|
|||||||
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
||||||
|
|
||||||
# #Unlocks rewards.
|
# #Unlocks rewards.
|
||||||
# call unlock_clothing(text = ">New clothing items for Hermione have been unlocked!", item = hg_muggle_hot_ITEM)
|
# call unlock_clothing(text = "New clothing items for Hermione have been unlocked!", item = hg_muggle_hot_ITEM)
|
||||||
|
|
||||||
|
|
||||||
# if game.weather == "overcast":
|
# if game.weather == "overcast":
|
||||||
@ -116,7 +116,7 @@ label hermione_summon_setup:
|
|||||||
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
||||||
|
|
||||||
# #Unlocks rewards.
|
# #Unlocks rewards.
|
||||||
# call unlock_clothing(text = ">New clothing items for Hermione have been unlocked!", item = hg_accs_wool_g_ITEM)
|
# call unlock_clothing(text = "New clothing items for Hermione have been unlocked!", item = hg_accs_wool_g_ITEM)
|
||||||
|
|
||||||
|
|
||||||
# # Raining
|
# # Raining
|
||||||
@ -164,7 +164,7 @@ label hermione_summon_setup:
|
|||||||
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
||||||
|
|
||||||
# #Unlocks rewards.
|
# #Unlocks rewards.
|
||||||
# call unlock_clothing(text = ">New clothing items for Hermione have been unlocked!", item = hg_muggle_rainy_ITEM)
|
# call unlock_clothing(text = "New clothing items for Hermione have been unlocked!", item = hg_muggle_rainy_ITEM)
|
||||||
|
|
||||||
# # Robe
|
# # Robe
|
||||||
# else:
|
# else:
|
||||||
@ -227,7 +227,7 @@ label hermione_summon_setup:
|
|||||||
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
||||||
|
|
||||||
# #Unlocks rewards.
|
# #Unlocks rewards.
|
||||||
# call unlock_clothing(text = ">New clothing items for Hermione have been unlocked!", item = hg_muggle_cold_ITEM)
|
# call unlock_clothing(text = "New clothing items for Hermione have been unlocked!", item = hg_muggle_cold_ITEM)
|
||||||
|
|
||||||
# elif her_tier >= 3 and not hg_muggle_cold_sexy_ITEM.unlocked:
|
# elif her_tier >= 3 and not hg_muggle_cold_sexy_ITEM.unlocked:
|
||||||
# $ hg_muggle_cold_sexy_ITEM.unlocked = True
|
# $ hg_muggle_cold_sexy_ITEM.unlocked = True
|
||||||
@ -270,7 +270,7 @@ label hermione_summon_setup:
|
|||||||
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
||||||
|
|
||||||
# #Unlocks rewards.
|
# #Unlocks rewards.
|
||||||
# call unlock_clothing(text = ">New clothing items for Hermione have been unlocked!", item = hg_muggle_cold_sexy_ITEM)
|
# call unlock_clothing(text = "New clothing items for Hermione have been unlocked!", item = hg_muggle_cold_sexy_ITEM)
|
||||||
|
|
||||||
if hermione_outfits_schedule:
|
if hermione_outfits_schedule:
|
||||||
$ hermione.equip_random_outfit()
|
$ hermione.equip_random_outfit()
|
||||||
|
@ -339,7 +339,7 @@ label hg_butt_plugs:
|
|||||||
her "The solution?" ("disgust", "wink", "base", "mid")
|
her "The solution?" ("disgust", "wink", "base", "mid")
|
||||||
gen "Here." ("base", xpos="far_left", ypos="head")
|
gen "Here." ("base", xpos="far_left", ypos="head")
|
||||||
|
|
||||||
call give_gift(">You hand hermione the jar of anal lubricant.",anal_lube_ITEM)
|
call give_gift("You hand hermione the jar of anal lubricant.",anal_lube_ITEM)
|
||||||
|
|
||||||
her "!!!" ("clench", "wide", "base", "stare")
|
her "!!!" ("clench", "wide", "base", "stare")
|
||||||
her "I wasn't being serious, [name_genie_hermione]!" ("scream", "base", "angry", "mid")
|
her "I wasn't being serious, [name_genie_hermione]!" ("scream", "base", "angry", "mid")
|
||||||
|
@ -452,7 +452,7 @@ label slut_scene:
|
|||||||
gen "You are \"my\" slut and you will do well to remember it...{w=0.4} Now get out of my office." ("base", xpos="far_left", ypos="head")
|
gen "You are \"my\" slut and you will do well to remember it...{w=0.4} Now get out of my office." ("base", xpos="far_left", ypos="head")
|
||||||
her "...{w=0.4} Fine." ("angry", "narrow", "base", "down", cheeks="blush")
|
her "...{w=0.4} Fine." ("angry", "narrow", "base", "down", cheeks="blush")
|
||||||
|
|
||||||
call give_reward(">A new collar has been unlocked in the wardrobe!")
|
call give_reward("A new collar has been unlocked in the wardrobe!")
|
||||||
|
|
||||||
show screen blkfade
|
show screen blkfade
|
||||||
with d5
|
with d5
|
||||||
@ -673,7 +673,7 @@ label whore_scene: #(locked behind public reputation and last sex event)
|
|||||||
gen "And proudly!" ("base", xpos="far_left", ypos="head")
|
gen "And proudly!" ("base", xpos="far_left", ypos="head")
|
||||||
her "... *Hmph*!" ("annoyed", "narrow", "base", "R", cheeks="blush")
|
her "... *Hmph*!" ("annoyed", "narrow", "base", "R", cheeks="blush")
|
||||||
|
|
||||||
call give_reward(">A new collar has been unlocked in the wardrobe!")
|
call give_reward("A new collar has been unlocked in the wardrobe!")
|
||||||
|
|
||||||
her "Goodbye then, [name_genie_hermione]." ("soft", "narrow", "base", "R", cheeks="blush")
|
her "Goodbye then, [name_genie_hermione]." ("soft", "narrow", "base", "R", cheeks="blush")
|
||||||
gen "Goodbye [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
|
gen "Goodbye [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
|
||||||
@ -893,7 +893,7 @@ label slave_scene:
|
|||||||
gen "The collar you're wearing... I want you to keep it." ("base", xpos="far_left", ypos="head")
|
gen "The collar you're wearing... I want you to keep it." ("base", xpos="far_left", ypos="head")
|
||||||
her "Yes, [name_genie_hermione]! Thank you, [name_genie_hermione]!" ("angry", "happy", "base", "up")
|
her "Yes, [name_genie_hermione]! Thank you, [name_genie_hermione]!" ("angry", "happy", "base", "up")
|
||||||
|
|
||||||
call give_reward(">A new collar has been unlocked in the wardrobe!")
|
call give_reward("A new collar has been unlocked in the wardrobe!")
|
||||||
|
|
||||||
gen "Now... On your feet." ("base", xpos="far_left", ypos="head")
|
gen "Now... On your feet." ("base", xpos="far_left", ypos="head")
|
||||||
else:
|
else:
|
||||||
@ -1170,7 +1170,7 @@ label flasher_scene:
|
|||||||
her "Alright then..." ("open", "narrow", "base", "R", cheeks="blush")
|
her "Alright then..." ("open", "narrow", "base", "R", cheeks="blush")
|
||||||
her "Just let me know when you want me to put it on..." ("open", "closed", "base", "mid", cheeks="blush")
|
her "Just let me know when you want me to put it on..." ("open", "closed", "base", "mid", cheeks="blush")
|
||||||
|
|
||||||
call give_reward(">A new collar has been unlocked in the wardrobe!")
|
call give_reward("A new collar has been unlocked in the wardrobe!")
|
||||||
|
|
||||||
if game.daytime:
|
if game.daytime:
|
||||||
her "Have a Good day." ("soft", "base", "base", "R", cheeks="blush")
|
her "Have a Good day." ("soft", "base", "base", "R", cheeks="blush")
|
||||||
@ -1285,7 +1285,7 @@ label good_girl_scene:
|
|||||||
gen "(At least I can enjoy watching her wearing it...)" ("base", xpos="far_left", ypos="head")
|
gen "(At least I can enjoy watching her wearing it...)" ("base", xpos="far_left", ypos="head")
|
||||||
her "Just let me know if you need anything." ("open", "happy", "base", "mid")
|
her "Just let me know if you need anything." ("open", "happy", "base", "mid")
|
||||||
|
|
||||||
call give_reward(">A new collar has been unlocked in the wardrobe!")
|
call give_reward("A new collar has been unlocked in the wardrobe!")
|
||||||
|
|
||||||
if game.daytime:
|
if game.daytime:
|
||||||
her "Have a Good day." ("grin", "base", "base", "mid")
|
her "Have a Good day." ("grin", "base", "base", "mid")
|
||||||
|
@ -424,7 +424,7 @@ label hg_pr_flirt_teacher_T2_E2:
|
|||||||
her "Thank you for understanding, [name_genie_hermione]." ("base", "happyCl", "base", "mid")
|
her "Thank you for understanding, [name_genie_hermione]." ("base", "happyCl", "base", "mid")
|
||||||
|
|
||||||
$ hermione.wear("all")
|
$ hermione.wear("all")
|
||||||
call unlock_clothing(text=">New tattoo for Hermione has been unlocked!", item=her_tattoo_lockhart)
|
call unlock_clothing(text="A New tattoo for Hermione has been unlocked!", item=her_tattoo_lockhart)
|
||||||
jump end_hg_pr_flirt_teacher
|
jump end_hg_pr_flirt_teacher
|
||||||
|
|
||||||
|
|
||||||
|
@ -134,7 +134,7 @@ label hg_ps_get_panties:
|
|||||||
|
|
||||||
call her_walk(action="leave")
|
call her_walk(action="leave")
|
||||||
|
|
||||||
call give_reward(">You have acquired Hermione's panties!", "interface/icons/panties.webp")
|
call give_reward("You have acquired Hermione's panties!", "interface/icons/panties.webp")
|
||||||
$ hg_ps_get_panties.inProgress = True
|
$ hg_ps_get_panties.inProgress = True
|
||||||
|
|
||||||
jump end_hermione_event
|
jump end_hermione_event
|
||||||
@ -143,7 +143,7 @@ label hg_ps_get_panties:
|
|||||||
label hg_cum_on_panties_response:
|
label hg_cum_on_panties_response:
|
||||||
# Hermione responds the cum on her panties
|
# Hermione responds the cum on her panties
|
||||||
|
|
||||||
call give_reward("> You hand over the panties...", "interface/icons/panties_cum.webp")
|
call give_reward("You hand over the panties...", "interface/icons/panties_cum.webp")
|
||||||
|
|
||||||
if her_tier == 2:
|
if her_tier == 2:
|
||||||
her "*Hmm*....?" ("annoyed", "narrow", "worried", "down",xpos="right",ypos="base")
|
her "*Hmm*....?" ("annoyed", "narrow", "worried", "down",xpos="right",ypos="base")
|
||||||
|
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Reference in New Issue
Block a user