From b6091a839d2c3618f7ecdc7b1c884bec22fe20b7 Mon Sep 17 00:00:00 2001 From: LoafyLemon Date: Tue, 21 May 2024 00:06:46 +0100 Subject: [PATCH] Eventqueue Bug fix * Fixed events not being marked as completed --- game/scripts/events/queue.rpy | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/game/scripts/events/queue.rpy b/game/scripts/events/queue.rpy index 3c2a6929..684aa37d 100644 --- a/game/scripts/events/queue.rpy +++ b/game/scripts/events/queue.rpy @@ -306,10 +306,10 @@ init -1 python: # if abnormal: # Irrelevant # return - if renpy.game.context().return_stack: - # If return stack exists, ignore, because we're probably in a call label. - # We only allow room_menu, to pass. - return + # if renpy.game.context().return_stack: + # # If return stack exists, ignore, because we're probably in a call label. + # # We only allow room_menu, to pass. + # return if self.started: # Event cancelled abnormally?