Achievements System Tweaks for Ren'py 8.2.X
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@ -208,38 +208,6 @@ init python:
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__regen(category_items)
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__regen(category_items)
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number_unlocked = len(tuple(filter(achievement.has, menu_items)))
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number_unlocked = len(tuple(filter(achievement.has, menu_items)))
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class __Filter(Action):
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# TODO: in 8.2, replace with CycleVariable("current_filter", (None, "Locked", "Unlocked", "Secret"))
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def __call__(self):
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global current_filter
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global number_unlocked
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if current_filter is None:
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current_filter = "Locked"
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elif current_filter == "Locked":
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current_filter = "Unlocked"
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elif current_filter == "Unlocked":
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current_filter = "Secret"
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else:
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current_filter = None
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__regen()
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number_unlocked = len(tuple(filter(achievement.has, menu_items)))
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class __Sort(Action):
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# TODO: in 8.2, replace with CycleVariable("current_sorting", ("A-z", "z-A", "Unlocked", "Locked"))
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def __call__(self):
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global current_sorting
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if current_sorting == "A-z":
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current_sorting = "z-A"
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elif current_sorting == "z-A":
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current_sorting = "Unlocked"
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elif current_sorting == "Unlocked":
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current_sorting = "Locked"
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else:
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current_sorting = "A-z"
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__regen()
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def __regen(category_items=achievements_db):
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def __regen(category_items=achievements_db):
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global menu_items
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global menu_items
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global menu_items_length
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global menu_items_length
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@ -318,10 +286,10 @@ screen achievement_menu():
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style_prefix gui.theme('achievements_filters')
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style_prefix gui.theme('achievements_filters')
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pos (6, 384)
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pos (6, 384)
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if current_filter is None:
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if current_filter is None:
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textbutton "Show: All" action __Filter()
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textbutton "Show: All" action [CycleVariable("current_filter", (None, "Locked", "Unlocked", "Secret")), __regen]
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else:
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else:
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textbutton "Show: [current_filter]" action __Filter()
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textbutton "Show: [current_filter]" action [CycleVariable("current_filter", (None, "Locked", "Unlocked", "Secret")), __regen]
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textbutton "Sort by: [current_sorting]" action __Sort()
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textbutton "Sort by: [current_sorting]" action [CycleVariable("current_sorting", ("A-z", "z-A", "Unlocked", "Locked")), __regen]
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screen achievement_menuitem():
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screen achievement_menuitem():
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window:
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window:
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@ -211,6 +211,8 @@ init python:
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doll.body.matrix = IdentityMatrix()
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doll.body.matrix = IdentityMatrix()
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delattr(store, "achievements_dict")
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if current > latest:
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if current > latest:
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raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(current, latest))
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raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(current, latest))
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@ -219,8 +221,6 @@ init python:
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setattr(store, "_savecompat", True)
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setattr(store, "_savecompat", True)
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message = "Have fun!"
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message = "Have fun!"
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achievements.attempt_repair()
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renpy.call_in_new_context("modal_popup", "Update Successful", "\nYour save file has been successfully updated to version {{b}}{}{{/b}}.\n\n{}".format(config.version, message), None, "Hurray!")
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renpy.call_in_new_context("modal_popup", "Update Successful", "\nYour save file has been successfully updated to version {{b}}{}{{/b}}.\n\n{}".format(config.version, message), None, "Hurray!")
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renpy.block_rollback()
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renpy.block_rollback()
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