Bug fixes
* Fixed CGController incompatibility with Ren'py automatic image definition system causing issues with Cho handjob/blowjob CG scenes * Converted introductory CGs into show statements * Converted quidditch CGs into show statements * Converted potions CGs into show statements * Reviewed and removed redundant CG code
This commit is contained in:
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24ff32aab6
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@ -43,12 +43,18 @@ init python:
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self.child = None
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self.child = None
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def set_imagepath(self, path):
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def set_imagepath(self, path):
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self.imagepath = "images/CG/{}/".format(path)
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self.imagepath = f"images/CG/{path}/".replace("//", "/")
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def set_image(self, img, trans=d1):
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def set_image(self, img, trans=d1):
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p = max(0, self.get_pause())
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p = max(0, self.get_pause())
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self.last_image = self.image
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self.last_image = self.image
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if isinstance( (vid := renpy.get_registered_image(img)), Movie ):
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self.image = vid
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elif isinstance(img, str) and self.imagepath:
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self.image = f"{self.imagepath}{img}.webp"
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else:
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self.image = img
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self.image = img
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# Reset last variables to new variables to not redraw the transform.
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# Reset last variables to new variables to not redraw the transform.
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@ -66,7 +72,13 @@ init python:
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renpy.with_statement(trans)
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renpy.with_statement(trans)
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def set_overlay(self, overlay):
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def set_overlay(self, overlay):
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self.overlay = overlay
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if (img := renpy.get_registered_image(overlay)):
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self.overlay = img
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elif self.imagepath and isinstance(img, str):
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self.overlay = f"{self.imagepath}{overlay}.webp"
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else:
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self.overlay = img
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self.redraw(0)
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self.redraw(0)
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def set_zoom(self, n):
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def set_zoom(self, n):
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@ -112,17 +124,9 @@ init python:
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renpy.pause(t)
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renpy.pause(t)
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def redraw(self, t):
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def redraw(self, t):
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if self.image is None:
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if (d := self.image) is None:
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return
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return
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if isinstance(self.image, str):
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d = renpy.get_registered_image(self.image)
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else:
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d = self.image
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if d is None and self.imagepath:
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d = Image("{}{}.webp".format(self.imagepath, self.image))
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if isinstance(d, Movie):
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if isinstance(d, Movie):
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self.scale = 2.0
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self.scale = 2.0
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self.last_type = self.type
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self.last_type = self.type
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@ -133,7 +137,7 @@ init python:
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self.type = 0
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self.type = 0
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if self.overlay:
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if self.overlay:
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overlay = Transform("{}{}.webp".format(self.imagepath, self.overlay), zoom=1.0/self.scale)
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overlay = Transform(self.overlay, zoom=1.0/self.scale)
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d = Fixed(d, overlay, fit_first=True)
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d = Fixed(d, overlay, fit_first=True)
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last_zoom = self.last_zoom * self.scale
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last_zoom = self.last_zoom * self.scale
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@ -145,10 +149,11 @@ init python:
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return self.child
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return self.child
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def get_pause(self):
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def get_pause(self):
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if self.image is None:
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d = self.image
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if d is None:
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return 0
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return 0
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d = renpy.get_registered_image(self.image)
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if isinstance(d, Movie) and renpy.music.is_playing(d.channel):
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if isinstance(d, Movie) and renpy.music.is_playing(d.channel):
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p = renpy.music.get_pos(d.channel) or 0.0
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p = renpy.music.get_pos(d.channel) or 0.0
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t = renpy.music.get_duration(d.channel)
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t = renpy.music.get_duration(d.channel)
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@ -55,39 +55,6 @@ image CG susan = Fixed(
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG sus_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG sus_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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)
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# TODO: Review the code below.
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# Miscellaneous CG code
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label cg_scene(layer=None, folder=None, trans=d5):
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hide screen cg
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if folder != None:
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$ cg_path = "images/CG/"+folder+"/"
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if layer != None:
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$ cg_image = cg_path+layer+".webp"
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show screen cg
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with trans
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return
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screen cg():
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# Used by label cg_scene
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tag cg_screen
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zorder 14
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add cg_image xpos 540 xanchor 0.5 ypos 0 # At Screen Center
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# Snape CG
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# Snape CG
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screen snape_groping():
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screen snape_groping():
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add "images/CG/scene_01.webp" zoom 0.5
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add "images/CG/scene_01.webp" zoom 0.5
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@ -492,21 +492,16 @@ label astoria_intro_E3:
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$ astoria.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
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$ astoria.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
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$ hermione.set_face(mouth="normal", eyes="closed", eyebrows="base", pupils="mid")
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$ hermione.set_face(mouth="normal", eyes="closed", eyebrows="base", pupils="mid")
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$ camera.set_imagepath("common/")
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$ camera.set_image("CG ast_intro astoria hermione")
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show CG ast_intro astoria hermione as cg zorder 17:
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if game.daytime:
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zoom 0.5
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$ camera.set_overlay("day_overlay")
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else:
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$ camera.set_overlay("night_overlay")
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$ camera.set(zoom=0.5, pos=(-270, -150), initialize=True)
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show screen animatedCG
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with fade
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with fade
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ast "..." ("annoyed", "base", "worried", "R", xpos="right", ypos="base")
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ast "..." ("annoyed", "base", "worried", "R", xpos="right", ypos="base")
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gen "..."
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gen "..."
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gen "And who's this?"
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gen "And who's this?"
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her "Astoria Greengrass, Sir." ("open", "narrow", "annoyed", "mid")
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her "Astoria Greengrass, Sir." ("open", "narrow", "annoyed", "mid", flip=False, xpos="base", ypos="base")
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her "You asked me to bring you the person who cast the unforgivable curse, Sir." ("soft", "narrow", "annoyed", "R")
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her "You asked me to bring you the person who cast the unforgivable curse, Sir." ("soft", "narrow", "annoyed", "R")
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her "And here she is." ("grin", "base", "angry", "mid")
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her "And here she is." ("grin", "base", "angry", "mid")
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gen "I thought it would be some angsty girl who listens to death metal - or something..."
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gen "I thought it would be some angsty girl who listens to death metal - or something..."
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@ -542,10 +537,9 @@ label astoria_intro_E3:
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$ d_flag_01 = True
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$ d_flag_01 = True
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pass
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pass
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hide screen animatedCG
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hide cg
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with fade
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with fade
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her "But Sir, I'd really like to know what her punishment is going to be!" ("angry", "base", "base", "mid")
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her "But Sir, I'd really like to know what her punishment is going to be!" ("angry", "base", "base", "mid", flip=False, xpos="base", ypos="base", trans=dissolve)
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gen "That's none of your concern." ("base", xpos="far_left", ypos="head")
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gen "That's none of your concern." ("base", xpos="far_left", ypos="head")
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her "Yes it is! And I demand to be rewarded!" ("angry", "closed", "angry", "mid")
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her "Yes it is! And I demand to be rewarded!" ("angry", "closed", "angry", "mid")
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@ -51,14 +51,9 @@ label cho_intro_E1:
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
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$ cho.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
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$ cho.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
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$ camera.set_imagepath("common/")
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$ camera.set_image("CG cho")
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show CG cho as cg zorder 17:
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if game.daytime:
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zoom 0.5
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$ camera.set_overlay("day_overlay")
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else:
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$ camera.set_overlay("night_overlay")
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$ camera.set(zoom=0.5, pos=(-270, -150), initialize=True)
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show screen animatedCG
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with fade
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with fade
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cho "Good morning, Sir." ("base", "base", "base", "mid", xpos="mid", ypos="base")
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cho "Good morning, Sir." ("base", "base", "base", "mid", xpos="mid", ypos="base")
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@ -122,7 +117,7 @@ label cho_intro_E1:
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gen "..."
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gen "..."
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cho "Anyway..." ("open", "closed", "base", "mid")
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cho "Anyway..." ("open", "closed", "base", "mid")
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hide screen animatedCG
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hide cg
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with fade
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with fade
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cho "I'm terribly sorry for bothering you, Sir.{w=0.8} I hope I'm not interrupting anything important." ("open", "base", "worried", "mid")
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cho "I'm terribly sorry for bothering you, Sir.{w=0.8} I hope I'm not interrupting anything important." ("open", "base", "worried", "mid")
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -393,9 +393,6 @@ label hg_sex_1:
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rotate (15)
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rotate (15)
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zoom 1.0
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zoom 1.0
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#$ camera.set(zoom=1.0, pos=(-190, -435), initialize=True)
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# show screen animatedCG
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hide screen blkfade
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hide screen blkfade
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with d5
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with d5
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@ -884,7 +881,6 @@ label hg_sex_2:
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# Hermione Setup
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# Hermione Setup
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hide hermione_main
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hide hermione_main
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# $ camera.set(zoom=1.0, pos=(-190, -435), initialize=True)
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if _temp_outfit_choice == "naked":
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if _temp_outfit_choice == "naked":
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show her_sex_personal lean_back hold mouth_open eyebrows_base eyes_wide_stare cheeks_blush as cg
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show her_sex_personal lean_back hold mouth_open eyebrows_base eyes_wide_stare cheeks_blush as cg
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else:
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else:
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File diff suppressed because it is too large
Load Diff
@ -402,15 +402,8 @@ label her_potion_breasts_give:
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gen "About time you noticed..." ("base", xpos="far_left", ypos="head")
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gen "About time you noticed..." ("base", xpos="far_left", ypos="head")
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her "Hold on... This means you have..." ("angry", "base", "base", "mid")
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her "Hold on... This means you have..." ("angry", "base", "base", "mid")
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$ camera.set_imagepath("common/")
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show CG hermione as cg zorder 17:
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$ camera.set_image("CG hermione")
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zoom 0.5
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if game.daytime:
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$ camera.set_overlay("day_overlay")
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else:
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$ camera.set_overlay("night_overlay")
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$ camera.set(zoom=0.5, pos=(-270, -150), initialize=True)
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hide hermione_main
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show screen animatedCG
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with fade
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with fade
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# Strip top/bra
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# Strip top/bra
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@ -461,15 +454,8 @@ label her_potion_breasts_give:
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her "Oh my!" ("angry", "wide", "base", "mid", cheeks="blush")
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her "Oh my!" ("angry", "wide", "base", "mid", cheeks="blush")
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her "But this means..." ("soft", "wide", "base", "stare", cheeks="blush")
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her "But this means..." ("soft", "wide", "base", "stare", cheeks="blush")
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$ camera.set_imagepath("common/")
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show CG hermione as cg zorder 17:
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$ camera.set_image("CG hermione")
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zoom 0.5
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if game.daytime:
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$ camera.set_overlay("day_overlay")
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else:
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$ camera.set_overlay("night_overlay")
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$ camera.set(zoom=0.5, pos=(-270, -150), initialize=True)
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hide hermione_main
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show screen animatedCG
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with fade
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with fade
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her "" ("soft", "wide", "base", "down", cheeks="blush")
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her "" ("soft", "wide", "base", "down", cheeks="blush")
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@ -638,7 +624,7 @@ label her_potion_breasts_give:
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gen "They don't call me the potions master for nothing..." ("grin", xpos="far_left", ypos="head")
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gen "They don't call me the potions master for nothing..." ("grin", xpos="far_left", ypos="head")
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gen "Now then..." ("base", xpos="far_left", ypos="head")
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gen "Now then..." ("base", xpos="far_left", ypos="head")
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hide screen animatedCG
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hide cg
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with fade
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with fade
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##Genie asks to touch her breasts##
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##Genie asks to touch her breasts##
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@ -234,22 +234,18 @@ label her_potion_luna_give:
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pause 2
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pause 2
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play music "music/wallpaper-by-kevin-macleod.ogg" fadein 1 if_changed
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play music "music/wallpaper-by-kevin-macleod.ogg" fadein 1 if_changed
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$ camera.set_imagepath("common/")
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$ camera.set_image("CG luna")
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if game.daytime:
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$ camera.set_overlay("day_overlay")
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else:
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$ camera.set_overlay("night_overlay")
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$ camera.set(zoom=0.5, pos=(-270, -150), initialize=True)
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show CG luna as cg zorder 17:
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zoom 0.5
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$ luna.set_face(mouth="disgust", eyes="closed", eyebrows="base", pupils="mid")
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hide screen blkfade
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hide screen blkfade
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show screen animatedCG
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with fade
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with fade
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pause 2
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pause 1
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if not states.her.ev.potions.polyjuice_luna_drank:
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if not states.her.ev.potions.polyjuice_luna_drank:
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lun "*Ughhh*... My head..." ("disgust", "closed", "base", "mid", trans=d3)
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lun "*Ughhh*... My head..."
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lun "I feel like I'm going to throw up!" ("mad", "narrow", "base", "mid")
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lun "I feel like I'm going to throw up!" ("mad", "narrow", "base", "mid")
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gen "Well you look fine to me!" ("grin", xpos="far_left", ypos="head")
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gen "Well you look fine to me!" ("grin", xpos="far_left", ypos="head")
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@ -560,7 +556,7 @@ label her_potion_luna_give:
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with d5
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with d5
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pause .8
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pause .8
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$ luna.wear("all")
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$ luna.wear("all")
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hide screen animatedCG
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hide cg
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hide luna_main
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hide luna_main
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hide screen blkfade
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hide screen blkfade
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with d5
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with d5
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@ -457,8 +457,8 @@ label tentacle_1: #Public path
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mal "What a slut..."
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mal "What a slut..."
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fem "That's what I've been telling you!"
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fem "That's what I've been telling you!"
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mal2 "Man, I'm going to have to join Gryffindor."
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mal2 "Man, I'm going to have to join Gryffindor."
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hide screen cg
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show screen blkfade
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show screen blkfade
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hide cg
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with d9
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with d9
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pause.8
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pause.8
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nar "You place Hermione back onto the desk as the plant that you are occupying slowly wilts and dies."
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nar "You place Hermione back onto the desk as the plant that you are occupying slowly wilts and dies."
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@ -493,7 +493,6 @@ label tentacle_1: #Public path
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show screen blkfade
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show screen blkfade
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with d9
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with d9
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hide cg
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pause.8
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pause.8
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return
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return
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@ -176,15 +176,11 @@ label ll_pf_inspect_T2_E1_intro:
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lun "Do you think I'll be able to expel them from here, [name_genie_luna]?" ("open", "base", "raised", "mid", cheeks="blush", flip=True)
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lun "Do you think I'll be able to expel them from here, [name_genie_luna]?" ("open", "base", "raised", "mid", cheeks="blush", flip=True)
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$ camera.set_imagepath("lun_intro/")
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show CG lun_intro luna bendover naked as cg zorder 17:
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$ camera.set_image("CG lun_intro luna bendover naked")
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subpixel True
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if game.daytime:
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zoom 0.5
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$ camera.set_overlay("day_overlay")
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pos (0, 0)
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else:
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easein_quad 15.0 zoom 1.0 pos (-1040, -600)
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$ camera.set_overlay("night_overlay")
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$ camera.set(zoom=0.5, pos=(-270, -150), initialize=True)
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$ camera.set(zoom=1.0, pos=(-1040, -600), t=30.0)
|
|
||||||
show screen animatedCG
|
|
||||||
with fade
|
with fade
|
||||||
|
|
||||||
gen "[name_luna_genie]!"
|
gen "[name_luna_genie]!"
|
||||||
@ -200,16 +196,15 @@ label ll_pf_inspect_T2_E1_intro:
|
|||||||
gen "*Ah*, Yes...{w=0.4} both of those areas do appear to be very susceptible...{w=0.4} To spurts."
|
gen "*Ah*, Yes...{w=0.4} both of those areas do appear to be very susceptible...{w=0.4} To spurts."
|
||||||
lun "I knew it!"
|
lun "I knew it!"
|
||||||
|
|
||||||
|
lun "" ("grin", "base", "base", "mid", cheeks="blush", flip=False)
|
||||||
call hide_characters
|
call hide_characters
|
||||||
call lun_chibi(flip=False)
|
call lun_chibi(flip=False)
|
||||||
hide screen animatedCG
|
hide cg
|
||||||
with fade
|
with fade
|
||||||
|
|
||||||
lun "" ("grin", "base", "base", "mid", cheeks="blush", flip=False, trans=dissolve)
|
|
||||||
nar "Luna turns back around, and as you get a full view of her front, you feel yourself getting close to the edge."
|
nar "Luna turns back around, and as you get a full view of her front, you feel yourself getting close to the edge."
|
||||||
|
|
||||||
lun "So that's how you came up with the idea of rubbing your penis, [name_genie_luna]!" ("grin", "wink", "base", "mid", cheeks="blush")
|
lun "So that's how you came up with the idea of rubbing your penis, [name_genie_luna]!" ("grin", "wink", "base", "mid", cheeks="blush", trans=dissolve)
|
||||||
lun "To bait the Wrackspurts to one spot!" ("crooked_smile", "base", "base", "mid", cheeks="blush")
|
lun "To bait the Wrackspurts to one spot!" ("crooked_smile", "base", "base", "mid", cheeks="blush")
|
||||||
lun "Since your penis is a sensitive area, rubbing it gets the Wrackspurts all excited..." ("smile", "closed", "base", "mid", cheeks="blush")
|
lun "Since your penis is a sensitive area, rubbing it gets the Wrackspurts all excited..." ("smile", "closed", "base", "mid", cheeks="blush")
|
||||||
|
|
||||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -106,14 +106,8 @@ label susan_intro_E1:
|
|||||||
pause.8
|
pause.8
|
||||||
|
|
||||||
$ susan.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
|
$ susan.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
|
||||||
$ camera.set_imagepath("common/")
|
show CG susan as cg zorder 17:
|
||||||
$ camera.set_image("CG susan")
|
pos (-1045, -390)
|
||||||
if game.daytime:
|
|
||||||
$ camera.set_overlay("day_overlay")
|
|
||||||
else:
|
|
||||||
$ camera.set_overlay("night_overlay")
|
|
||||||
$ camera.set(zoom=1.0, pos=(-1045, -390), initialize=True)
|
|
||||||
show screen animatedCG
|
|
||||||
with fade
|
with fade
|
||||||
|
|
||||||
play sound "sounds/boing03.ogg" #Big boobas
|
play sound "sounds/boing03.ogg" #Big boobas
|
||||||
@ -122,23 +116,35 @@ label susan_intro_E1:
|
|||||||
|
|
||||||
menu:
|
menu:
|
||||||
"\"Hello, Gorgeous!\"":
|
"\"Hello, Gorgeous!\"":
|
||||||
$ camera.set(zoom=0.5, pos=(-270, -150), t=3.0)
|
show CG susan as cg zorder 17:
|
||||||
|
pos (-1045, -390)
|
||||||
|
ease_quad 3.0 pos (-1045, -150)
|
||||||
|
|
||||||
sus "*Ehm*..." ("soft", "happy", "base", "downR", cheeks="blush") # Embarrassed.
|
sus "*Ehm*..." ("soft", "happy", "base", "downR", cheeks="blush") # Embarrassed.
|
||||||
sus "H-Hello..." ("open", "happy", "base", "downL", cheeks="blush")
|
sus "H-Hello..." ("open", "happy", "base", "downL", cheeks="blush")
|
||||||
|
|
||||||
"\"Susan! How great to see you!\"" if d_flag_01:
|
"\"Susan! How great to see you!\"" if d_flag_01:
|
||||||
$ camera.set(zoom=0.5, pos=(-270, -150), t=3.0)
|
show CG susan as cg zorder 17:
|
||||||
|
pos (-1045, -390)
|
||||||
|
ease_quad 3.0 pos (-1045, -150)
|
||||||
|
|
||||||
gen "Where have you been all my life?"
|
gen "Where have you been all my life?"
|
||||||
sus "I--{w=0.4} I've been here at school for a couple of years now, Sir." ("open", "happy", "base", "mid", cheeks="blush")
|
sus "I--{w=0.4} I've been here at school for a couple of years now, Sir." ("open", "happy", "base", "mid", cheeks="blush")
|
||||||
gen "You don't say..."
|
gen "You don't say..."
|
||||||
|
|
||||||
"\"My day just got a whole lot brighter!\"":
|
"\"My day just got a whole lot brighter!\"":
|
||||||
$ camera.set(zoom=0.5, pos=(-270, -150), t=3.0)
|
show CG susan as cg zorder 17:
|
||||||
|
pos (-1045, -390)
|
||||||
|
ease_quad 3.0 pos (-1045, -150)
|
||||||
|
|
||||||
sus "Sir?" ("open", "happy", "base", "downL", cheeks="blush")
|
sus "Sir?" ("open", "happy", "base", "downL", cheeks="blush")
|
||||||
gen "(Or should say darker?)"
|
gen "(Or should say darker?)"
|
||||||
show screen blktone
|
|
||||||
gen "(Those tits must cast a huge-ass shadow...)"
|
gen "(Those tits must cast a huge-ass shadow...)"
|
||||||
hide screen blktone
|
|
||||||
|
show CG susan as cg zorder 17:
|
||||||
|
zoom 1.0
|
||||||
|
pos (-1045, -150)
|
||||||
|
ease_quad 3.0 zoom 0.5 pos (0, 0)
|
||||||
|
|
||||||
sus "Professor Tonks said you wanted to see me?" ("soft", "happy", "base", "downL", cheeks="blush")
|
sus "Professor Tonks said you wanted to see me?" ("soft", "happy", "base", "downL", cheeks="blush")
|
||||||
gen "Did she now?"
|
gen "Did she now?"
|
||||||
@ -164,7 +170,8 @@ label susan_intro_E1:
|
|||||||
sus "I shall return to my dormitory then." ("open", "happy", "base", "right")
|
sus "I shall return to my dormitory then." ("open", "happy", "base", "right")
|
||||||
sus "Good--{w=0.4} Good night, sir." ("open", "happyCl", "base", "mid")
|
sus "Good--{w=0.4} Good night, sir." ("open", "happyCl", "base", "mid")
|
||||||
|
|
||||||
hide screen animatedCG
|
$ susan.hide()
|
||||||
|
hide cg
|
||||||
with fade
|
with fade
|
||||||
|
|
||||||
call sus_walk(action="leave")
|
call sus_walk(action="leave")
|
||||||
|
@ -71,23 +71,24 @@ label tonks_intro_E1:
|
|||||||
pause.5
|
pause.5
|
||||||
|
|
||||||
$ tonks.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
|
$ tonks.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
|
||||||
$ camera.set_imagepath("common/")
|
show CG tonks as cg zorder 17:
|
||||||
$ camera.set_image("CG tonks")
|
pos (-1040, -35)
|
||||||
if game.daytime:
|
|
||||||
$ camera.set_overlay("day_overlay")
|
|
||||||
else:
|
|
||||||
$ camera.set_overlay("night_overlay")
|
|
||||||
$ camera.set(zoom=1.0, pos=(-1040, -35), initialize=True)
|
|
||||||
show screen animatedCG
|
|
||||||
with fade
|
with fade
|
||||||
|
|
||||||
play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 if_changed
|
play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 if_changed
|
||||||
ton "Thank you, Professor." ("base", "base", "base", "mid", xpos="right", ypos="base", trans=d3)
|
ton "Thank you, Professor." ("base", "base", "base", "mid", xpos="right", ypos="base", trans=d3)
|
||||||
|
|
||||||
$ camera.set(zoom=1.0, pos=(-1040, -600), t=5.0)
|
show CG tonks as cg zorder 17:
|
||||||
|
pos (-1040, -35)
|
||||||
|
ease_quad 5.0 pos (-1040, -600)
|
||||||
|
|
||||||
gen "(Oh shit,{w=0.1} she's hot...)"
|
gen "(Oh shit,{w=0.1} she's hot...)"
|
||||||
|
|
||||||
$ camera.set(zoom=0.5, pos=(-270, -150), t=3.0)
|
show CG tonks as cg zorder 17:
|
||||||
|
zoom 1.0
|
||||||
|
pos (-1040, -600)
|
||||||
|
ease_quad 5.0 pos (0, 0) zoom 0.5
|
||||||
|
|
||||||
ton "I apologise for arriving unannounced...{w=0.8} And a couple of days late..." ("open", "base", "base", "R")
|
ton "I apologise for arriving unannounced...{w=0.8} And a couple of days late..." ("open", "base", "base", "R")
|
||||||
gen "Please, I'm glad you could make it."
|
gen "Please, I'm glad you could make it."
|
||||||
ton "I was occupied with some unfinished ministry business. Took me a lot longer to solve than I had anticipated..." ("normal", "narrow", "base", "mid")
|
ton "I was occupied with some unfinished ministry business. Took me a lot longer to solve than I had anticipated..." ("normal", "narrow", "base", "mid")
|
||||||
@ -104,7 +105,7 @@ label tonks_intro_E1:
|
|||||||
$ states.gen.masturbating = True
|
$ states.gen.masturbating = True
|
||||||
$ jerked_off_during_tonks_intro = True
|
$ jerked_off_during_tonks_intro = True
|
||||||
call gen_chibi("jerk_off_behind_desk")
|
call gen_chibi("jerk_off_behind_desk")
|
||||||
hide screen animatedCG
|
hide cg
|
||||||
with fade
|
with fade
|
||||||
|
|
||||||
nar "You take out your cock and start jerking off."
|
nar "You take out your cock and start jerking off."
|
||||||
@ -114,7 +115,7 @@ label tonks_intro_E1:
|
|||||||
"-Pay attention-":
|
"-Pay attention-":
|
||||||
$ states.gen.masturbating = False
|
$ states.gen.masturbating = False
|
||||||
$ jerked_off_during_tonks_intro = False
|
$ jerked_off_during_tonks_intro = False
|
||||||
hide screen animatedCG
|
hide cg
|
||||||
with fade
|
with fade
|
||||||
gen "Tell me about it..." ("base", xpos="far_left", ypos="head")
|
gen "Tell me about it..." ("base", xpos="far_left", ypos="head")
|
||||||
|
|
||||||
|
@ -1982,8 +1982,6 @@ label ball_ending_E2:
|
|||||||
|
|
||||||
else:
|
else:
|
||||||
|
|
||||||
label testcg:
|
|
||||||
|
|
||||||
# Personal whore ending
|
# Personal whore ending
|
||||||
sna "Miss Granger...?" ("snape_03", ypos="head")
|
sna "Miss Granger...?" ("snape_03", ypos="head")
|
||||||
sna "You decided to show up after all? What an unpleasant surprise..." ("snape_04")
|
sna "You decided to show up after all? What an unpleasant surprise..." ("snape_04")
|
||||||
|
Loading…
Reference in New Issue
Block a user