diff --git a/game/scripts/characters/hermione/events/items/vibrators.rpy b/game/scripts/characters/hermione/events/items/vibrators.rpy index 86652fb7..3f80cc94 100644 --- a/game/scripts/characters/hermione/events/items/vibrators.rpy +++ b/game/scripts/characters/hermione/events/items/vibrators.rpy @@ -306,10 +306,48 @@ label hg_vibrators: her "But it's already past curfew..." gen "Oh, right..." ("base", xpos="far_left", ypos="head") nar "This option is only available during the day." - - jump .choices + "-That shall do for now-" if _temp_lockout or not game.daytime: + jump her_vibrators_nevermind "-Have her stay for a personal session-": jump hg_vibrators_personal +label her_vibrators_nevermind: + gen "In that case, that shall do for now." ("base", xpos="far_left", ypos="head") + her "Really?!" ("angry", "base", "base", "mid") + if not game.daytime: + gen "Yes, I've realised that my options are too limited at night." ("base", xpos="far_left", ypos="head") + her "Options?" ("angry", "base", "base", "mid") + gen "Yes, I know. It's a difficult concept, but I do in fact have options at times." ("base", xpos="far_left", ypos="head") + her "..." ("annoyed", "base", "base", "mid") + gen "You can leave the vibrators here on my desk." ("base", xpos="far_left", ypos="head") + gen "Off you go." ("base", xpos="far_left", ypos="head") + else: + gen "Yes, you can leave the vibrators with me, if you like." ("base", xpos="far_left", ypos="head") + if her_tier >= 5: #wants to keep them + her "Oh... *Ehm*..." ("soft", "base", "base", "mid", cheeks="blush") + gen "Or you could keep them, of course." ("base", xpos="far_left", ypos="head") + her "Thank you..." ("soft", "base", "base", "R", cheeks="blush") + else: + her "Oh, okay then..." ("soft", "base", "base", "mid", cheeks="blush") + show vibrators_floor at Transform(xpos=340, ypos=355, zoom=0.5) + with d5 + + $ hermione.equip(her_outfit_last) + $ hermione.hide() + with fade + pause 1 + + if game.daytime: + her "Good day then, [genie_name]." ("open", "base", "base", "mid", cheeks="blush") + gen "Until next time." ("base", xpos="far_left", ypos="head") + else: + her "Good night then, [genie_name]." ("open", "base", "base", "mid", cheeks="blush") + gen "Good night, [hermione_name]." ("base", xpos="far_left", ypos="head") + + call her_walk(action="leave") + + hide vibrators_floor + with d5 + jump end_hermione_event label hg_vibrators_fail: her "What on earth is this?!" ("angry", "base", "base", "mid")